Author Topic: Dark Souls II  (Read 96061 times)

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Offline Vibe

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Re: Dark Souls II
« Reply #75 on: March 13, 2014, 06:50:19 pm »
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Is the story a continuation and will I be completely clueless or is it a standalone?

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #76 on: March 13, 2014, 06:56:00 pm »
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Dark Souls 2 happened a long time after the Dark Souls time period, the actions of Dark Souls are now just legends. Still hope for a patches relative though :D
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Offline Gravoth_iii

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Re: Dark Souls II
« Reply #77 on: March 13, 2014, 07:03:43 pm »
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I heard the sunbros might still be in the game though, or something similar *_*
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Offline Banok

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Re: Dark Souls II
« Reply #78 on: March 13, 2014, 09:58:13 pm »
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for me the first play through of ds wasn't about choosing a style I wanted to play as much as just using whatever weapon I picked up which seemed the most effective since the game was so challenging, so constantly changing gear/weapons to beat certain bosses. that was part of what I liked about the game so much, it didn't give me choice of using what I though looked nice.

on 2nd playthrough; when I knew how to play and knew where to get best weapons, how the upgrade system works well the game isn't as challenging or interesting. I can just use same weapon/gear I got early on for rest of the game.

for ds2 I might go deprived, never look at a wiki and just use whatever I pick up, spec my character towards whatever weapon I find which seems strong.

obviously if you played demon souls first then dark souls isn't going to be as new or challenging, so your opinion will be its worse. but honestly demon souls sounds no way as good to me, I love dark souls map design so much, not just because its open but the way its layered, compact and you memorise your way around without map. having "levels" sounds pretty lame, plus I don't own a playstation ;)

Offline Teeth

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Re: Dark Souls II
« Reply #79 on: March 13, 2014, 10:39:03 pm »
+1
Map design is pretty neatly done in Dark Souls. Everytime I would go through an area I would feel like traveling a good kilometer and then at the end you open some door and then I'd be mindfucked because it would lead exactly to where I started. The entire game world probably fits on like a square kilometer or something.

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #80 on: March 14, 2014, 12:15:25 am »
+2
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« Last Edit: March 14, 2014, 12:26:27 am by IR_Kuoin »
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Offline Kafein

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Re: Dark Souls II
« Reply #81 on: March 14, 2014, 02:21:33 am »
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The level design of Dark Souls is perhaps the best level design of all time. At least of all the games I played. The mere fact that the world is just a giant spaghetti of intertwined zones impressed me a lot, and I think it actually fits physically. The game doesn't "teleport" you when you go down elevators etc.

Offline Banok

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Re: Dark Souls II
« Reply #82 on: March 14, 2014, 02:50:03 am »
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exactly. its more like one HUGE level than a "map", apart from a couple of instanced bits.

not sure how I will feel about the teleporting in ds2, but there are pros as well as cons.

Offline SixThumbs

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Re: Dark Souls II
« Reply #83 on: March 14, 2014, 05:45:11 am »
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I just had this familiar feeling, almost like nostalgia, playing through Dark Souls the first time. Reminded me of something like Super Metroid, where it set up the story and let you fill in the blanks yourself; abandoned lab full of ghosts, corpse being eaten by parasites near the first real boss, few friendlies that hinted at certain mechanics, etc. It let you go where you wanted but gave you a rough idea of which direction it wanted you to wander in.

And how!

Offline Polobow

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Re: Dark Souls II
« Reply #84 on: March 14, 2014, 11:01:33 am »
+1
The level design of Dark Souls is perhaps the best level design of all time. At least of all the games I played. The mere fact that the world is just a giant spaghetti of intertwined zones impressed me a lot, and I think it actually fits physically. The game doesn't "teleport" you when you go down elevators etc.

Some things were necessary for this though... remember the ladder to lower undead burg?

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Offline Gravoth_iii

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Re: Dark Souls II
« Reply #85 on: March 14, 2014, 11:12:00 am »
+1
My game has arrived, patching it as im writing this. Im so excited!!  :lol: :lol: :lol:
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Offline PieParadox

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Re: Dark Souls II
« Reply #86 on: March 14, 2014, 11:51:34 am »
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preordered for pc! cant wait to sunbro again, though the idea of being a blue spirit\protector thing sounds fun
slightly disappointed at the lack of graphic improvements. pc port better not be sht either.

also i heard the level design isnt as (amazingly) cohesive as the 1st one, and are more or less separate areas... thats kind of a bummer for me...
also heard theres a lack of light 2hers (claymore)? sad day.

i really wonder how naming characters are gonna work (in the 1st one, it was your stupid xbox gamertag). I'd like to make some badass character names for each character....

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #87 on: March 14, 2014, 12:15:58 pm »
+1
Hope PC will use your actual character name :|
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Offline IR_Kuoin

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Re: Dark Souls II
« Reply #88 on: March 14, 2014, 02:28:28 pm »
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So my brother got hold of Dark Souls 2 for Ps3, noticed a few negative things, jump button is R3 and inventory is slow to pop-up, making quick weapon / armor change in-combat harder. Well its not that negative just gotta get used to it I guess :D
« Last Edit: March 14, 2014, 02:52:49 pm by IR_Kuoin »
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Offline Tor!

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Re: Dark Souls II
« Reply #89 on: March 14, 2014, 02:31:35 pm »
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New jump button is a positive.. So you can actually roll instead of jump roll when you are running.

And if it loads slow thats why we get it on pc  :wink:
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee