Author Topic: Dark Souls II  (Read 90097 times)

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Offline Tennenoth

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Re: Dark Souls II
« Reply #1155 on: June 01, 2014, 01:48:24 am »
0
I would recommend getting a normal / infused Richard rapier using the Leo ring, the amount of damage you can do is insane.

And I might recreate my Dark Souls 1 build but I doubt I'll have the endurance to get WoG on two characters :D

When I learn to reliably riposte/parry it might be worth it, but otherwise for PvP I stick with the Defender's Greatsword or an Estoc. I'm learning, that's for bloody sure, trying to parry as many enemies as I can, probably hitting 50% of the attempts. :)
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Offline Banok

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Re: Dark Souls II
« Reply #1156 on: June 01, 2014, 03:36:45 am »
+1

couple of these kills made me lol

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #1157 on: June 01, 2014, 04:18:23 am »
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Offline FRANK_THE_TANK

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Re: Dark Souls II
« Reply #1158 on: June 01, 2014, 04:33:58 am »
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whats actually the point of cleric? I like it, its fun, its strong. but cant sorcerer basically do everything it can do but better?



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Offline Banok

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Re: Dark Souls II
« Reply #1159 on: June 01, 2014, 05:07:13 am »
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im sure alot of what foxeogame is whining about is valid but alot of it seems to be such whiny nitpicking about every minor difference to ds1. and his voice is very anoying.

question: also when you hit someone you hear hit sound you see them react but they take no damage, that is lag? at first I thought there just must be a spell to take no damage....

Offline Tot.

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Re: Dark Souls II
« Reply #1160 on: June 01, 2014, 05:39:05 am »
+1
When I learn to reliably riposte/parry it might be worth it

Leo ring increases counter damage, which has nothing to do with parry/backstab. Counter is when you hit someone whos swinging or who just whiffed with a swing and is in recovery animation. I guess it was meant primarily for spearmen to boost damage from attacking from behind a shield and From cant into making item descriptions that make sense. Regardless, Leo is very good for all thrusty weapons in general.
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Offline FRANK_THE_TANK

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Re: Dark Souls II
« Reply #1161 on: June 01, 2014, 11:45:03 am »
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im sure alot of what foxeogame is whining about is valid but alot of it seems to be such whiny nitpicking about every minor difference to ds1. and his voice is very anoying.

question: also when you hit someone you hear hit sound you see them react but they take no damage, that is lag? at first I thought there just must be a spell to take no damage....

It's lag. Which is a huge problem in DS2 as the cross regional play option simply doesn't work. I guess for most people in EU and US it's not that big of a deal but when playing in Australia we are a tiny portion of the population and my experience has been that over half of all PVP I wound up engaging with was so laggy that is basically unplayable. Either for me or the other person, but it was simply not a reflection of the combat of the game, it was just about who happened to be hosting the fight would win.
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Offline Banok

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Re: Dark Souls II
« Reply #1162 on: June 01, 2014, 08:01:34 pm »
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It's lag. Which is a huge problem in DS2 as the cross regional play option simply doesn't work. I guess for most people in EU and US it's not that big of a deal but when playing in Australia we are a tiny portion of the population and my experience has been that over half of all PVP I wound up engaging with was so laggy that is basically unplayable. Either for me or the other person, but it was simply not a reflection of the combat of the game, it was just about who happened to be hosting the fight would win.

Well I bought the asian version, but definitely lost a couple fights to lag but I wouldn't call it unplayable at all.

dark souls 1 pvp looked worse, I didnt actually play it myself tho.

The only thing in pvp that cheeses me off is LANCES. anyone else noticed these? they take "ghost reach" to a whole new level, and then a further level. I am 2 roll distances away from the tip and it hits me.

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #1163 on: June 01, 2014, 08:24:42 pm »
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All Souls games have the same amount of PvP lag but Dks2 takes it to a new level.
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Offline Joseph Porta

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Re: Dark Souls II
« Reply #1164 on: June 01, 2014, 09:00:10 pm »
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Knuckle character hitting me from a mile away pretty much defines it for me.. I bought the actual game for the pvp but frankly im very dissapointed..
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Offline Banok

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Re: Dark Souls II
« Reply #1165 on: June 01, 2014, 10:27:36 pm »
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1. cast homing soul mass
2. run up to enemy
3. cast soul greatsword as they get staggered from soul mass

DEAD

well doesnt work on everyone so its not my only tactic, but its pretty easy win against bad light armour ppl.

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #1166 on: June 01, 2014, 10:31:44 pm »
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Or noobs? :P
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Offline Banok

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Re: Dark Souls II
« Reply #1167 on: June 01, 2014, 11:17:21 pm »
+4
haha rat king covenant is cheap but fun with nice rewards

I just got a got to 10 hp, then started doing the channeler's trident dance next to them until my rat minions finished them off.

edit: its still cracking me up

edit2: also cracking me up:

« Last Edit: June 02, 2014, 05:46:04 am by Banok »

Offline Joseph Porta

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Re: Dark Souls II
« Reply #1168 on: June 02, 2014, 12:31:00 pm »
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haha rat king covenant is cheap but fun with nice rewards

I just got a got to 10 hp, then started doing the channeler's trident dance next to them until my rat minions finished them off.

edit: its still cracking me up

edit2: also cracking me up:


"Im like a treadmill so smooth"

Lmao
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Banok

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Re: Dark Souls II
« Reply #1169 on: June 02, 2014, 01:56:26 pm »
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patch sounds good, even hearing cool things that aren't in the notes like buff duration effected by relevant stats.