Author Topic: Dark Souls II  (Read 88951 times)

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Offline bilwit

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Re: Dark Souls II
« Reply #465 on: May 02, 2014, 04:23:07 am »
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Fuck I'm like 112 and I feel like I still don't know how to play this game. When I summon phantoms for help they're firing laser beams and shit and dropping NPCs in like two hits left and right. I'm 100% melee no magic or anything and it's like. Wat.  :mad:
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Offline IR_Kuoin

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Re: Dark Souls II
« Reply #466 on: May 02, 2014, 12:12:10 pm »
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its not a bug its how its supose to be

So you are telling me the giant pillars in The Gutter are filled with corpses and whole furniture? When I died and came back they looked normal, that has to be a bug.
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Offline Gravoth_iii

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Re: Dark Souls II
« Reply #467 on: May 02, 2014, 12:28:05 pm »
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Illusions! only slightly more hollowed players see the real world! I also saw those weird pillars btw and it also confused me,.
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Offline Joseph Porta

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Re: Dark Souls II
« Reply #468 on: May 02, 2014, 12:41:43 pm »
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To join the chat just go to you group page and click join group chat or w/e.

I heard its well optimised, that even shitty computers can run it smoothly at if not maxed then medium graphics.

Hmm, I am going to try it out by pirating it.. I hope this works!
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Offline Gravoth_iii

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Re: Dark Souls II
« Reply #469 on: May 02, 2014, 12:48:36 pm »
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Ugh i need inspiration for a new characeter, currently thinking of a dagger thief possibly mundane daggers or maybe raw daggers with a build with 50 END... needs to be viable in pvp though, to a extent.
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Offline IR_Kuoin

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Re: Dark Souls II
« Reply #470 on: May 02, 2014, 12:56:59 pm »
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Stone ring with daggers and 50 endurance? Why not.
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Offline SixThumbs

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Re: Dark Souls II
« Reply #471 on: May 02, 2014, 03:20:45 pm »
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After wandering around for about 2 hours and completely unsure where to go I finally found another path and realized I had done exactly what I had done in the first Dark Souls.

(click to show/hide)

Crazy atmosphere when you head into some unexplored area and it's covered in bloodstains or orange signs bring attention to something you hadn't noticed before. Summoning and being summoned seem more reliable and PVP feels more fluid and a bit less laggy this time around, haven't experienced any teleporting backstabs and I can now fight without locking-on and being insta-backstabbed the moment I turn around.

I just miss the kick to destroy crates, barrels, etc. and I haven't been invaded yet in the ~18 hours I've played.
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Offline IR_Kuoin

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Re: Dark Souls II
« Reply #472 on: May 02, 2014, 03:36:46 pm »
+1
I only got invaded once and that was in Harvest Valley. 18:40 was my game time when I beat the last boss :D
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Offline Kafein

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Re: Dark Souls II
« Reply #473 on: May 02, 2014, 04:04:35 pm »
+2
My only gripe in PVP is that I'm getting hit when I'm already outside melee range. It's like ghost backstabbing just a little less dreadful.

Offline Tor!

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Re: Dark Souls II
« Reply #474 on: May 02, 2014, 04:10:48 pm »
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My only gripe in PVP is that I'm getting hit when I'm already outside melee range. It's like ghost backstabbing just a little less dreadful.

It's the same for the other guy, just dodge it regardless. If he's running at you and going to do an attack, you can bet he will be in range on his screen and maybe just out of range on yours.
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Kafein

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Re: Dark Souls II
« Reply #475 on: May 02, 2014, 04:15:50 pm »
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It's the same for the other guy, just dodge it regardless. If he's running at you and going to do an attack, you can bet he will be in range on his screen and maybe just out of range on yours.

The point is that I dodge, find myself two meters away from their weapon at the end of the dodge, and get hit anyway.

Offline Tor!

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Re: Dark Souls II
« Reply #476 on: May 02, 2014, 04:19:31 pm »
+4
Well, you gotta dodge at the right timing as well. One thing I found very reliable in DSII pvp is to dodge their attacks based on their animations, might sound weird since ghost reach exists, but try it, works every time. Can be hard with the fastest weapons, but I pretty much never get hit unless I trade hits.
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline PieParadox

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Re: Dark Souls II
« Reply #477 on: May 02, 2014, 10:09:25 pm »
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i really love the look of the dragonslayer crescent axe. yet, even though it's a legendary weapon, it has crappy scaling and crappy stats overall (short, mediocre attack speed)... i wish weapons like these were a little more useful!

and twinkling titanite... why so rare...

does anyone understand the attack types? sure, there's slash, thrust, and strike, but it seems like I do more damage with a heavier weapon.
eg. heavy greatsword doing more damage than a claymore, even if they are both slash and have the same damage stats? unless i'm just wrong. i also hear that damage is based on sweet-spots as well (hilt slashing is weaker, etc)

Offline Tot.

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Re: Dark Souls II
« Reply #478 on: May 03, 2014, 01:07:24 am »
+1
Finished the game today, a bit of mixed feelings.

These guys arent in the game. This fight or location even isnt in the game. This? Still no. Neither this or that.


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Offline Vibe

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Re: Dark Souls II
« Reply #479 on: May 03, 2014, 02:17:34 am »
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Isn't that bridge in the game though, except the picture was taken on a foggy day (probably england) ?