Author Topic: The Heirloom Pack  (Read 41427 times)

0 Members and 3 Guests are viewing this topic.

Offline Austrian

  • Game Admin
  • *****
  • Renown: 1117
  • Infamy: 126
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Bro's are Bro's, forever.
    • View Profile
  • Faction: The Brotherhood
  • Game nicks: Austriano, Faust, Nestea
Re: Final_Boss' Heirloom Pack!
« Reply #180 on: March 02, 2014, 09:08:13 am »
+1
I don't understand why it is not implemented in the mod.Even if some weapons are not loomed yet.
Some people don't like the textures, that's why.
visitors can't see pics , please register or login

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Re: Final_Boss' Heirloom Pack!
« Reply #181 on: March 02, 2014, 09:09:25 am »
+3
^ IMO someone should make an official vote

Should the Heirloomed textures be implemented to the mod?

Yes
No
visitors can't see pics , please register or login

Offline Tovi

  • Earl
  • ******
  • Renown: 387
  • Infamy: 251
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: OdE
  • Game nicks: KrisTovi
Re: Final_Boss' Heirloom Pack!
« Reply #182 on: March 02, 2014, 09:20:27 am »
+1
Check your module.ini file -- at the top you should see module_name = cRPG.  Lately the heirloom pack installer has been putting the finalboss entries between the "m" and "o" of "module" for some reason.  If you see this then cut and paste the finalboss lines somewhere else.  That should fix your issues.

I don't see this bug. But my cRPG doesn't works anymore...

I have this  :
Quote
module_name = cRPG
module_version = 1333
module_version = 1333
#do not touch those lines above

is it correct ?
visitors can't see pics , please register or login

Offline Austrian

  • Game Admin
  • *****
  • Renown: 1117
  • Infamy: 126
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Bro's are Bro's, forever.
    • View Profile
  • Faction: The Brotherhood
  • Game nicks: Austriano, Faust, Nestea
Re: Final_Boss' Heirloom Pack!
« Reply #183 on: March 02, 2014, 09:38:01 am »
+1
^ IMO someone should make an official vote

Should the Heirloomed textures be implemented to the mod?

Yes
No
Would totally vote yes as I really really like the heirloom mod.
visitors can't see pics , please register or login

Offline Tovi

  • Earl
  • ******
  • Renown: 387
  • Infamy: 251
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: OdE
  • Game nicks: KrisTovi
Re: Final_Boss' Heirloom Pack!
« Reply #184 on: March 02, 2014, 10:09:14 am »
0
And that a way do make it works correctly.
visitors can't see pics , please register or login

Offline Moncho

  • King
  • **********
  • Renown: 1127
  • Infamy: 221
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Moncho, Some_Random_STF, Some_Random_Troll
Re: Final_Boss' Heirloom Pack!
« Reply #185 on: March 02, 2014, 12:29:34 pm »
+1
If they add it, it should be as a tickable option on startup, never forced, since it affects performance for people with low ram (have to buffer 4 weapons instead of 1) and sometimes slightly affects fps (which can be awful for borderline cases)

Offline Shaksie

  • Count
  • *****
  • Renown: 195
  • Infamy: 115
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Double Thickshake
Re: Final_Boss' Heirloom Pack!
« Reply #186 on: March 29, 2014, 06:36:00 am »
0
Is this dead as well?
VERY nice boy :)

Offline Daunt_Flockula

  • Marshall
  • ********
  • Renown: 870
  • Infamy: 71
  • cRPG Player Sir Black Rook
  • Step aside peasants!
    • View Profile
  • Faction: Pixel Paladins
  • Game nicks: Cock_Blockula Kunt_Blockula Daunt_Flockula
Re: Final_Boss' Heirloom Pack!
« Reply #187 on: March 29, 2014, 07:55:58 am »
0
Is this dead as well?

It still gives you retextures for basic weaponry, but needs to be updated to cover new items.

Offline Sparvico

  • Marshall
  • ********
  • Renown: 976
  • Infamy: 174
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • Steam ID: Sparvico
    • View Profile
  • Faction: Mossbacks
  • Game nicks: Sparvico et al.
Re: Final_Boss' Heirloom Pack!
« Reply #188 on: March 31, 2014, 01:25:02 am »
0
It still gives you retextures for basic weaponry, but needs to be updated to cover new items.

I think there are only a few weapons that don't have a texture, the estoc, flambard, and crusader sword are the only ones I can think of off the top of my head.
Quote
Mossback_Westwood: "I swear 2 my semitic God if you give me this bundle of sticks's address I'll cut off his ear and eat it"

visitors can't see pics , please register or login

Offline LastKaze

  • Baron
  • ****
  • Renown: 126
  • Infamy: 38
  • cRPG Player
    • View Profile
  • Game nicks: LastKaze
  • IRC nick: LastKaze
Re: Final_Boss' Heirloom Pack!
« Reply #189 on: March 31, 2014, 10:48:18 pm »
+2
I think the best way for them to implement these textures into the game and have it be fair with people who don't want to have the heirloom models is to add a check box in the crpg launcher so that if you want the heirloom textures just check the box and it downloads it for you, if not leave the box unchecked, I believe they are able to do this since they have a check box for whether or not you would like to run wse2 or not.
visitors can't see pics , please register or login

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: Final_Boss' Heirloom Pack!
« Reply #190 on: April 28, 2014, 09:08:57 pm »
0
Jarold, do you have any time/interest in creating textures for the most recently-added weapons? Estoc, flambard, and crusader sword?

If you're on the fence, I'm sure there are a few folks (myself included) that could offer a cRPG gold donation to support your work.

Offline Jarold

  • Marshall
  • ********
  • Renown: 987
  • Infamy: 142
  • cRPG Player A Gentleman and a Scholar
  • "Always wear more armor than the guy next to you."
    • View Profile
  • Game nicks: Jarold
Re: Final_Boss' Heirloom Pack!
« Reply #191 on: April 28, 2014, 11:12:35 pm »
0
Jarold, do you have any time/interest in creating textures for the most recently-added weapons? Estoc, flambard, and crusader sword?

If you're on the fence, I'm sure there are a few folks (myself included) that could offer a cRPG gold donation to support your work.

Yeah I kinda don't have any motivation to do any texturing work anymore, it's been awhile and when I tried to it was hard because I forgot what my procedure was.... :(

But I could find time I guesssssss... things on my todo list so far are these weapons : 4 textures each for long voulge, crusader sword, estoc, and flambard.

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: Final_Boss' Heirloom Pack!
« Reply #192 on: April 28, 2014, 11:30:39 pm »
0
Yeah I kinda don't have any motivation to do any texturing work anymore, it's been awhile and when I tried to it was hard because I forgot what my procedure was.... :(

But I could find time I guesssssss... things on my todo list so far are these weapons : 4 textures each for long voulge, crusader sword, estoc, and flambard.

If you have limited time, you could probably just skip +1, +2, and damaged stuff and just make a +3 version of each of those (90%+ of people with this texture pack are using +3 weapons).

Put up some "stones for 10k-50k" offers on marketplace, I'll help you out and I'm sure others will chip in too. My only request is that the +3 Crusader Sword's scabbard stays black/silver and that you include some cool crusader symbols :)

Offline Jarold

  • Marshall
  • ********
  • Renown: 987
  • Infamy: 142
  • cRPG Player A Gentleman and a Scholar
  • "Always wear more armor than the guy next to you."
    • View Profile
  • Game nicks: Jarold
Re: Final_Boss' Heirloom Pack!
« Reply #193 on: April 29, 2014, 12:02:18 am »
0
If you have limited time, you could probably just skip +1, +2, and damaged stuff and just make a +3 version of each of those (90%+ of people with this texture pack are using +3 weapons).

Put up some "stones for 10k-50k" offers on marketplace, I'll help you out and I'm sure others will chip in too. My only request is that the +3 Crusader Sword's scabbard stays black/silver and that you include some cool crusader symbols :)

Yeah i'll put up some stones later under Jarold_of_Vinland when I actually texture them.

Offline Jarold

  • Marshall
  • ********
  • Renown: 987
  • Infamy: 142
  • cRPG Player A Gentleman and a Scholar
  • "Always wear more armor than the guy next to you."
    • View Profile
  • Game nicks: Jarold
Re: Final_Boss' Heirloom Pack!
« Reply #194 on: April 30, 2014, 01:58:29 am »
+6
Ok just textured the long voulge and crusader sword today, i'll put an update up when I finish the two other swords. The screenshots are really dark for some reason so it might be hard to see the details.

(click to show/hide)

(click to show/hide)

Since Phew says people wouldn't mind donating to brighten my day while working on this mod I put a few trades up for donations. Just look up Jarold_of_Vinland.


My only request is that the +3 Crusader Sword's scabbard stays black/silver and that you include some cool crusader symbols :)

I kind of forgot about this while making the weapon, I hope you don't mind.   :oops: