I'm trying to add an heirloom helmet whilst knowing literally nothing about how openbrf works and how to do the heirloomed items thing
So far, I've managed to separate the regular
iron hat with aventail helmet with the
+3 / lordly iron hat with aventail helmet, and it looks like this:
As you can see, something went horribly wrong. What happened, I know not, but it took me 3 days just to get this far and I refuse to give up because I am so close to being done. If anyone knows how to fix this, please help
The broken helmet is basically the mesh of the helmet, but completely untextured for some reason, with a copy of the textured, correctly modeled helmet floating over your head with no animation; i.e it's a helmet that just follows your head but doesn't bob, bounce, etc. as if it were connected to your hitbox
Here's a link to my work in case you need it to figure out what I did wrongI also made a modification to the
mod.xml file in the heirloom pack Mods folder
(this was to separate the unloomed model of the hat with the loomed model of the hat). I added a single entry under
replace_models that would replace
itm_imodbits_lordly_chapel_de_fer_mail1 with
chapel-de-fer_mail1_h4 (chapel-de-fer_mail1_h4 being the name of +3 hat in the resource brf i added).
I would try to fix it, but throughout this entire project I've relied on intuition and luck to get me through, and it seems for the last step I will not be able to use either of these so... I'm stumped
EDIT:Ok, I fixed the double helmet thing, the problem was that I had 2 copies of the helmet in 2 separate .brf folders, and one of them was not animatedsee fer yerself