Author Topic: Stakes in EU2!!!!!!!!!!!!!  (Read 3002 times)

0 Members and 1 Guest are viewing this topic.

Offline Fips

  • King
  • **********
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: Stakes in EU2!!!!!!!!!!!!!
« Reply #30 on: June 25, 2013, 03:14:21 am »
+1
Yes, you're right, it was unfair to blame all of HRE, you guys just have a lot of members who are very prolific in their hatred of stakes and I've had to warn HRE members before for needlessly destroying their own teams stakes.

I disagree, there are plenty of opportunities to use stakes properly. You mentioned one earlier:
Yes, it's stupid planting stakes into solid stone, yes, it's stupid the way they build up and stick through solid objects. It's still a legimate use of stakes that in no way harms the defenders.
A lot of times stakes are very situational, where planting them in the same spot on the map can either win or lose the round, that's just the nature of fortifications: They benefit whoever is on the right side of them.

Removing stakes (or construction sites, or ladders) just feels like going backwards to me. They add a very interesting dynamic element to an otherwise static map. Do they have problems, yes, but just removing them, instead of improving them is ridiculous.

All of that is rather besides the point though, the main point I've been trying to make clear throughout this thread is that so long as something is ingame and useable, nobody has the right to deny anyone from using them.

I'm not denying anybody from using them, i'm just destroying the ones that could screw things over real good for my team. Not my fault that almost every single one is poorly placed. And placing them on top of ladders is just ridiculous, it may keep the attackers away for a little bit of time and yes, in that case they are actually useful, but that doesn't add anything good for the game-mode.
Also, teeth mentioned map balance. Spawns in siege always spawn you away from enemies. So, let's say 2 or 3 guys made it through them with jumping or just coming in from behind. So now, defense stops spawning next to flag and let's you spawn away from it. Now those stupid stakes fucked you real hard, because it can be quite complicated to jump over them and destroying them is an eternity with the new flag-systems. And i think i played enough siege to say that this kind of crap happens a LOT.

The only way i could see stakes actually improving siege is that the map-makers are able to set them and they reset each round. Now he can decide what's best for the balance on this map without screwing it up for one of the teams.

Offline IG_Saint

  • Count
  • *****
  • Renown: 196
  • Infamy: 20
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
    • View Profile
  • Faction: IG
Re: Stakes in EU2!!!!!!!!!!!!!
« Reply #31 on: June 25, 2013, 04:36:14 am »
+2
I'm not denying anybody from using them, i'm just destroying the ones that could screw things over real good for my team. Not my fault that almost every single one is poorly placed.

You're exaggerating. Most are placed just fine, just because they're an inconvenience to you does not mean they're bad for the team.

And placing them on top of ladders is just ridiculous, it may keep the attackers away for a little bit of time and yes, in that case they are actually useful, but that doesn't add anything good for the game-mode.

That's your opinion. Other people do not share it and it certainly doesn't justify destroying them.

Also, teeth mentioned map balance. Spawns in siege always spawn you away from enemies. So, let's say 2 or 3 guys made it through them with jumping or just coming in from behind. So now, defense stops spawning next to flag and let's you spawn away from it. Now those stupid stakes fucked you real hard, because it can be quite complicated to jump over them and destroying them is an eternity with the new flag-systems. And i think i played enough siege to say that this kind of crap happens a LOT.

Yes, stakes upset balance, that's the whole point, if used correctly they swing the balance in favour of who ever placed them, if they didn't upset balance they would be completely useless.

Spawning away from enemies is the way it's supposed to work. In practice it doesn't work that way.

I also like how you first say that attackers jumped over the stakes and them use the argument that jumping over them is hard. If those stakes delayed 2 or 3 attackers and then afterwards delayed 1 defender, then they did their job. They were good for the team, even if they were bad for that 1 defender. You're also exaggerating the time it takes to destroy them. It takes me 4 to 5 hits with my throwing lance to destroy 1 stake. Hardly an eternity.

Perfect example happened today with me: I backed away from a bunch of attackers, ran into stakes somebody had placed behind me and died. The attackers then split up: some of them started hacking apart the stakes, others tried to go around them. The first group got beaten pretty badly by the defending ranged players that were safe behind the stakes, the second got owned by the defending melee since they were outnumbered because they split up.
The stakes were bad for me and great for the team.

Stake spam

That's a completely different issue and one easily solved by doing what Karasu said earlier in the thread. On the ladder part: while I agree with you about battle, I don't about siege. Siege was much more fun with ladders than without, even if the ladders weren't perfect.

I say again: Irrational hatred. Most people in this thread only see the bad side of stakes and just want them removed on that basis, while completely failing to see the good side. They add a very interesting dynamic element to an otherwise static map. Please devs, fix and improve stakes, don't get lazy and just remove them like you did with ladders.

Offline Mala

  • Earl
  • ******
  • Renown: 412
  • Infamy: 61
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Stakes in EU2!!!!!!!!!!!!!
« Reply #32 on: June 25, 2013, 08:18:13 am »
+2
Yes, because the devs have such a good record of being able to quickly fix problems that arise with new mechanics. Ladders ruined both battle and siege, never forget.

...

Ladders have improved siege, never forget.

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Stakes in EU2!!!!!!!!!!!!!
« Reply #33 on: June 25, 2013, 08:59:52 am »
+4
A "constructive" idea would be to suggest that all kind of stuff can be build in the first minute only or so of a siege round, including ladders.
« Last Edit: June 25, 2013, 01:10:54 pm by Paul »

Offline Fips

  • King
  • **********
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: Stakes in EU2!!!!!!!!!!!!!
« Reply #34 on: June 25, 2013, 12:45:21 pm »
0
You're exaggerating. Most are placed just fine, just because they're an inconvenience to you does not mean they're bad for the team.

First of, and this may sound a little arrogant, if they get me killed they are bad for the team, because then i cannot defend whatever i wanted to defend in the first place for a whole 30 seconds.
Second, i'm not talking only about the experience that i had with stakes, i've seen so many people get stuck in them and then losing the round because inable to defend the flag area.

That's your opinion. Other people do not share it and it certainly doesn't justify destroying them.

I already said that i do not destroy stakes that seem useful to me, i was just saying how ridiculous this mechanic can be.

Yes, stakes upset balance, that's the whole point, if used correctly they swing the balance in favour of who ever placed them, if they didn't upset balance they would be completely useless.

That's where i'll probably never agree with you. Yes, i might have seen a few times where stakes actually helped the whole team because they were all working together, but like i mentioned before, it happens very rare and most of the times they swing the balance in the other teams favour. And i really don't think i'm just seeing the bad side of them here, because i truly believe from my experience with them that they simply don't have a wide range of good purposes on siege.

Spawning away from enemies is the way it's supposed to work. In practice it doesn't work that way.

Yes it does. Only on the occasion that most of the spawnpoints are close to enemies it might spawn you directly next to one.
I also like how you first say that attackers jumped over the stakes and them use the argument that jumping over them is hard. If those stakes delayed 2 or 3 attackers and then afterwards delayed 1 defender, then they did their job. They were good for the team, even if they were bad for that 1 defender. You're also exaggerating the time it takes to destroy them. It takes me 4 to 5 hits with my throwing lance to destroy 1 stake. Hardly an eternity.

Ha, i knew that would get back to me. I was implying that attackers managed to get there without notice, and yes, might have took them two or more tries. At least that's what i need to get over them (Still faster than destroying them)
Anyway, if they delay a few attackers to get to the flag that's okay, but if then only 1 defender gets delayed and cannot make it to the flag in time and lose it, they still didn't do their job, they fucked their job up pretty badly.
Siege defenders always need to get to flag as fast as possible and especially with the new flag rushing down like the niagara falls and stakes deny that. That's also the reason why destroying them can be and often was in the past, an eternity.
Perfect example happened today with me: I backed away from a bunch of attackers, ran into stakes somebody had placed behind me and died. The attackers then split up: some of them started hacking apart the stakes, others tried to go around them. The first group got beaten pretty badly by the defending ranged players that were safe behind the stakes, the second got owned by the defending melee since they were outnumbered because they split up.
The stakes were bad for me and great for the team.
And you don't think it would have worked just as good when the defense used the natural map-made ways with you being alive and maybe killing one or two more?
Also i don't see how ranged can be safe if melee can just walk around them.

Anyway, you are probably talking to a wall here. I'm not going to change my opinion on the stakes from what i've seen doing them to their own team. Feel free to just ignore my posts from now on.

@Paul: Please don't bring back ladders, even if they can only be used in the first minute. Simply throwing a ladder onto a gate and then opening it for all the attackers always fucked the map-balance up real good. I don't want to go back to the "everybody camp flag from the beginning" siege because there might be a chance that some smart attackers manage to ladder up to the flag within the first minute. =/
For the stakes it seems like a good idea.

@Teeth: Yes, we could. I can think of at least 5 maps right now where ladders would allow us to ninja the flag within a minute.
« Last Edit: June 25, 2013, 12:49:33 pm by Fips »

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Stakes in EU2!!!!!!!!!!!!!
« Reply #35 on: June 25, 2013, 12:46:05 pm »
+2
A "constructive" idea would be to suggest that all kind of stuff build can be build in the first minute only or so of a siege round, including ladders.
I bet one minute would be enough for HRE to build a ladder path straight to the flag which is after the passing of the first minute completely unreachable for defenders and therefore invincible. Ladders bypassed any balance, chokepoints and strategy present in a map and made every siege map devolved into camping the flag for the defenders while the present clan stack built a highway towards the flag. Nowadays you can actually pull of a multi stage defense and see a different part of the map than the direct flag area.

As for stakes, yes that would be better. Defenders can quickly reinforce some chokepoints, which will give them an edge if done well. Although I am still with Kafein on this that stakes group up attackers more effectively than anything and are more of a boon to attackers, because an attacking blob, even if delayed, is a lot more effective than the constant stream which can be taken out by a concentrated defense.

Offline Mala

  • Earl
  • ******
  • Renown: 412
  • Infamy: 61
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Stakes in EU2!!!!!!!!!!!!!
« Reply #36 on: June 25, 2013, 01:06:42 pm »
0
A "constructive" idea would be to suggest that all kind of stuff build can be build in the first minute only or so of a siege round, including ladders.

Well, this would be a compromise, there are only a handfull of castles where you could reach the flag with a single ladder.

... Ladders bypassed any balance, chokepoints and strategy present in a map and made every siege map devolved into camping the flag for the defenders while the present clan stack built a highway towards the flag. Nowadays you can actually pull of a multi stage defense and see a different part of the map than the direct flag area.

...

Naa, then the defenders have to respond to the actions of teh attackers and need to break out off their boring "defend ladders, defend gatehouse, defend flag area" routine. That is why the massive backdoor rushes work most of the times, the defenders do simply not care what the attackers do.

Offline deVada

  • Vulgar
  • Knight
  • ***
  • Renown: 53
  • Infamy: 15
  • cRPG Player
  • banned CRPG until cancelled
    • View Profile
  • Game nicks: OdiProfanumVulgus
Re: Stakes in EU2!!!!!!!!!!!!!
« Reply #37 on: June 25, 2013, 01:16:04 pm »
0
dammit! so frustrating discussion,

admins please:
1. set a rule that "friendly stakes killing" is allowed and welcome
or
2. set a rule that you are allowed to beat the **** out of HRE player which destroys your stakes just because he can
or
3. disable stakes at the siege

any option will be appreciated (especially the 2nd  :twisted:)

howgh

Offline Ronald_Meliossandro

  • Baron
  • ****
  • Renown: 106
  • Infamy: 5
  • cRPG Player
  • http://www.youtube.com/watch?v=zIyeNRbbKBw
    • View Profile
  • Game nicks: Ronald_Meliossandro
Re: Stakes in EU2!!!!!!!!!!!!!
« Reply #38 on: June 25, 2013, 01:25:11 pm »
0
Because people can not respect the rules and insult people with trash talk...grifing (yes i love to make people mad at me....and I love to put up stakes to fuck up my team...you see it everyday LOL).... I think it's best to have voting ... this I have no probem with ... my problem Is that people makes they own rules and brake the rules we have!

Voting please dear admins :)

Offline Xhandor

  • Peasant
  • *
  • Renown: 2
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: Stakes in EU2!!!!!!!!!!!!!
« Reply #39 on: June 26, 2013, 09:57:29 pm »
0
I'd appreciate disabling stakes on siege.

Most of the time they not very well placed and hinder the team more then the enemy...
Often some attacker is spamming them at spawn which is just annoying...
Although they seem to be very buggy....At least they can be placed almost everywhere and if you're walking on newly spawning stakes it almost certain death...

Most reason have been told already but well...

But the most annoying thing about them is the numbers you get to see from time to time...
More then once i have seen a complete courtyard covered with stakes.





"This is my sword and everywhere it reaches is my country"

Offline Tindel

  • Earl
  • ******
  • Renown: 333
  • Infamy: 238
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Tindel
Re: Stakes in EU2!!!!!!!!!!!!!
« Reply #40 on: June 27, 2013, 12:20:37 am »
0
Because people can not respect the rules and insult people with trash talk...grifing (yes i love to make people mad at me....and I love to put up stakes to fuck up my team...you see it everyday LOL).... I think it's best to have voting ... this I have no probem with ... my problem Is that people makes they own rules and brake the rules we have!

Voting please dear admins :)

You like to grief your own team, and then get butthurt when they "grief" you in turn by not allowing themselves to get griefed?

Explain this to me, it sounds very interesting.

Offline Sniger

  • Marshall
  • ********
  • Renown: 795
  • Infamy: 442
  • cRPG Player
    • View Profile
Re: Stakes in EU2!!!!!!!!!!!!!
« Reply #41 on: June 27, 2013, 05:47:42 pm »
0
please remove stakes from siege.

stakes is being used as blockade and not anti-cav. (cav on siege? :O)

stop being silly ronald :)