Its much easier to get hit by a 1 hander than a pole, especially when 1 handers have shields. Thats the main point that makes it seem to knockdown more frequently - they just get more hits in and so the chance to proc in a fight is higher. 1 knockdown is a death sentence too, means at least 1 hit when down by nearby enemies + the usual kick that follows leading into more hits
It's much easier to get hit
and not die by a 1h over a polearm. Polearms being longer and easy to hiltslash with, one must really be weak to 1h animations specifically to be hit more frequently by them over equally skilled polearmers. One knockdown is often a death sentence, although STR meatsacks can survive a complete knockdown/kick combo twice (three times for butan) and getting a knockdown when you are fighting alone against two players isn't very useful either. Going for the kick combo makes the hammer user very vulnerable, you can only do it when there's nobody too close. My point is, 1h are the ones that benefit from knockdown the most due to their damage values being so low, they always have to land many weak hits.
Also side swinging a great maul like a madman in siege works wonders because omg dat knockdown.
Make the knockdown chance, STR based, and not LUCK based.
visitors can't see pics , please
register or
login