I find it a huge and popular mistake to try to "ballance" a class in comparision to situations that are in the comfort zone of the other ("stronger") class.
A class design that allows lancers to be effective against 1h cav in a close duel situation is flawed.
A class design that allowes slow moving 1h cav to be effective against an hot incoming lancer is flawed.
Because it rewards playing the class outside its role and thus breaks the game on an elementry gameplay level.
A game should reward playing the class in "the right way" and not for "doing it wrong" ... in relatioin to the way the class is designed which in our case is a mix of historic correctness and heroic role image.
Now tell me please, why does a lancer need a bigger angle ? What immersion and role reward would you get from doing that ?
I could add AoE-knockback when using ctrl+j - for donators.
YES PWEASE! i wanna see that