Author Topic: Decreasing fief's army for attacks - the Battles Conclave (OPEN)  (Read 3448 times)

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Offline Casimir

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Re: Decreasing fief's army for attacks - the Battles Conclave (OPEN)
« Reply #30 on: June 08, 2013, 06:10:01 pm »
+1
I can't make any agreements because I'm still without a pc so can't really get in touch with people.  Just expressing my personal interest.
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Offline Jack1

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Re: Decreasing fief's army for attacks - the Battles Conclave (OPEN)
« Reply #31 on: June 08, 2013, 08:55:09 pm »
+1
Or instead of complaining of not being able to attack a giant city with a huge garrison, attack where they don't have 83598457732688328 troops.
We're all nerds here, so it doesn't really matter.

Offline Butan

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Re: Decreasing fief's army for attacks - the Battles Conclave (OPEN)
« Reply #32 on: June 08, 2013, 10:24:08 pm »
+2
Or instead of complaining of not being able to attack a giant city with a huge garrison, attack where they don't have 83598457732688328 troops.

Which is most of the time fiefs without any strategical value (villages) that has been emptied out on purpose to further increase strategical fiefs garrison (castles/cities).

And the more the "status quo" remains, the more we stack, the more we are able to put more fiefs in the 6K+ troops zone (I think almost half of EU castles and cities are like that).
« Last Edit: June 08, 2013, 10:27:32 pm by Butan »

Offline Bjarky

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Re: Decreasing fief's army for attacks - the Battles Conclave (OPEN)
« Reply #33 on: June 08, 2013, 11:43:24 pm »
+1
Interesting proposition, well when the 2 bigger factions (DRZ&Crusaders) in the EU desert have agreed to this, we shall do so as well.

Offline Knitler

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Re: Decreasing fief's army for attacks - the Battles Conclave (OPEN)
« Reply #34 on: August 25, 2013, 10:44:48 am »
+2
omg, that devs have to fix that shit like right now for sieges ... its just unfair.
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Offline bagge

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Re: Decreasing fief's army for attacks - the Battles Conclave (OPEN)
« Reply #35 on: August 25, 2013, 12:38:23 pm »
+1
omg, that devs have to fix that shit like right now for sieges ... its just unfair.

You don't fancy just another Cold War? :P
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline Butan

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Re: Decreasing fief's army for attacks - the Battles Conclave (OPEN)
« Reply #36 on: August 25, 2013, 01:18:31 pm »
+1
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1 000 000 garrisoned troops for 180 fiefs.

This is ALMOST 6 000 troops on average in each fief.



In one of my post, the 5 of july, we had 800 000 men garrisoned on the whole of EU (proof: http://forum.melee.org/strategus-general-discussion/archived-strat-battles-chart-view/msg818860/#msg818860).

In less than 2 months, we added 200 000 men in garrisoning.



When every fiefs in the known world will have over 6 000 troops, and no attacking armies worth its salt will risk losing troops to attrition, Strategus will have very few interesting/important sieges and conquering large area will be impossible.


This idea was great (ofc, its mine) but its based on good will, and god knows the military leaders are the worst kind of human being there is.


The only way out of this I can see is starvation of the world : lacks of ressource through lacks of PP and S&D.


But even prosperity is off the chart now,
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I can see the end of strategus being rather dull if noone chooses to move their fucking ass.



I also blame Europa Universalis 4 for taking up all the time of some Strat Leaders I know  :lol:
« Last Edit: August 25, 2013, 01:29:52 pm by Butan »

Offline Bjarky

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Re: Decreasing fief's army for attacks - the Battles Conclave (OPEN)
« Reply #37 on: August 25, 2013, 02:16:09 pm »
+3
Either implement a optimized 1/3 attack rule or just hit the reset button, most of us are tired anyway, could really use a brake of clean crpg where everyone can concentrate on having events wich are not  inhibited by strat :rolleyes:
Then Devs could also spend some time on and off in some time on optimizing some strat mechanics before restarting a clean slate, and those ppl who still actually want in, can jump in.

Offline Keshian

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Re: Decreasing fief's army for attacks - the Battles Conclave (OPEN)
« Reply #38 on: August 25, 2013, 03:28:44 pm »
+1
Either implement a optimized 1/3 attack rule or just hit the reset button, most of us are tired anyway, could really use a brake of clean crpg where everyone can concentrate on having events wich are not  inhibited by strat :rolleyes:
Then Devs could also spend some time on and off in some time on optimizing some strat mechanics before restarting a clean slate, and those ppl who still actually want in, can jump in.

Yeah I kind of agree.  NA has strated becoming like eu now with most of the map carebearing or turtling or both.  Nothing original is being done, partially because there is a lot less originality, mostly just meat grinders when you have unlimited amounts of gold just trading with the 85% of the map that is part of the carebear alliance or you have a bunch of free trade cities/castles with over 2K prosperity and taxes.  The unlimited prosperity and the ease of doing massive trade runs has made every battle the same plate armored fiasco favoring whichever side has more strength builds, making skills in logistics and tactics far less important in determining outcomes of battles.  High end armors definitely need a more exponential increasing price structure -s ame with armored horses and highe end bows/arbalests.  This gear should be for a few troops in a huge battle - heavy knights, not for every single ticket from peasant to lord.
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Offline Knitler

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Re: Decreasing fief's army for attacks - the Battles Conclave (OPEN)
« Reply #39 on: September 12, 2013, 08:51:33 pm »
+5
There is soo much dump stuff going around in strat, Nighttime fails, agreements, backstabbing.

People complaining about the opposite factions but dont do anything to get along and do the same,

The 1/3 rule is fine in the open fields, wouldnt it be retarded when you have like 1200 trading and get attacked by 300 naked?

But on sieges or fief attacking it totally makes NO SENSE, the best idea would be it when they capture the minimal force to attack a fief should be around 500~ anyway, but no 33% rule.

How about that? I know there are some strat players out there which would attack a fief with 100men and lock it down :&
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Offline woody

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Re: Decreasing fief's army for attacks - the Battles Conclave (OPEN)
« Reply #40 on: September 13, 2013, 02:01:38 am »
+1
Or do what Wolves and greys have done to take some of the heavily garrisoned mercs castles - lose (waste) alot of troops to allow first 2-3 attacks.

Offline Flans

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Re: Decreasing fief's army for attacks - the Battles Conclave (OPEN)
« Reply #41 on: September 13, 2013, 02:33:18 pm »
-1
There is soo much dump stuff going around in strat, Nighttime fails, agreements, backstabbing.

People complaining about the opposite factions but dont do anything to get along and do the same,

The 1/3 rule is fine in the open fields, wouldnt it be retarded when you have like 1200 trading and get attacked by 300 naked?

But on sieges or fief attacking it totally makes NO SENSE, the best idea would be it when they capture the minimal force to attack a fief should be around 500~ anyway, but no 33% rule.

How about that? I know there are some strat players out there which would attack a fief with 100men and lock it down :&


Like i have said before we "Wolves" are ready to lower all our garrisons down WHEN we are attacked, By another signed member of this agreement. The only ones in the game at the moment who are stopping 2mil xp each day are the Mercs. Yet they bitch and whine about "Lost XP."

I really can not believe I seen the mercs say " if the Grey order are reasonable they will give back the castle so we can all have "fun" in it " Yet they still are not lowering the other garrisons so we can all have fun. If they really believe Strat will be ending soon why not use their 60+k troops. (Same goes for COa) its not like it matters anyways tbh, Wolves will hit those castles as they are soon enough. Murcs will be wiped whether they bitch about it or not.
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Offline Butan

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Re: Decreasing fief's army for attacks - the Battles Conclave (OPEN)
« Reply #42 on: September 13, 2013, 04:08:55 pm »
0
wood walls can be broken now! @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@


For real ?  :o

Offline Knitler

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Re: Decreasing fief's army for attacks - the Battles Conclave (OPEN)
« Reply #43 on: September 13, 2013, 05:34:51 pm »
+1

For real ?  :o

Kind of, yes.

@Odysseus, you dont have to tell me, i´m long enough in strat to know that it always has 2 Sides, and i´m in the third which says that all guys are some kind of retarded to get some speed progress in their wins, Just read the first post in that thread properly, it was Mercs and Grey lowering garrison together with me as middlesman, and after an anonymous guy who also leads in another faction said; Fuck that, reinforce whole grunwalder and never lower again.

But that happened after Yalen got took,
It was like that; Rice Eaters attacked - Server crash - they lost the whole army - templars wanted to be so kind to give them back the lost troops and equipment - greys attacked that guy - who was the citiy owner (which wasnt really smart) - greys fought of 14k? peasant equip - and i kind of remember that they kind of attacked Yalen 3x before.

And there are other stories, like on Uxkhal when the Coalition moved there, the grey had like 10~ armies in there, they lowered the garrison (maybe of another reason, but still) Coalition attacked like 8 times, they always had it lowered.

I dont know when and where the idiotism of strat began but it wont change so easily.
« Last Edit: September 13, 2013, 05:42:04 pm by Knitler »
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Offline Bittersteel

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Re: Decreasing fief's army for attacks - the Battles Conclave (OPEN)
« Reply #44 on: September 13, 2013, 07:33:42 pm »
0
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