Author Topic: S.T.A.L.K.E.R  (Read 3095 times)

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Offline Clockworkkiller

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S.T.A.L.K.E.R
« on: May 31, 2013, 10:03:50 pm »
+1
This thread shall be about s.t.a.l.k.e.r and how Awesome the series is.

Begin discussions, reaccount tales of survival and conquest, and weep over the fact there is no s.t.a.l.k.e.r 2
You are a horrible human being clockwork.

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Offline [ptx]

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Re: S.T.A.L.K.E.R
« Reply #1 on: May 31, 2013, 10:08:32 pm »
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Why you make me cry on a friday evening T_T

I've replayed all the games numerous times, both with and without mods (COMPLETE mod FTW), why did they have to do this :cry:

Probably the most interesting playthrough was with some mod i don't remember for the first game - it made monsters spawn in greater numbers and move about in large herds. As it was, at one point, a massive herd of pseudodogs and dogs invaded the Bar, overrunning its defenses and slaughtering about a half of it's inhabitants, before it finally was dwindled down and destroyed, was totally epic :D
« Last Edit: May 31, 2013, 10:12:20 pm by [ptx] »

Offline Tor!

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Re: S.T.A.L.K.E.R
« Reply #2 on: May 31, 2013, 10:14:46 pm »
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Stalker series are some of the games I've enjoyed the most! Setting, atmosphere, and all the small clues hidden in PDA's around building a great story. Really sad there wont be a Stalker 2  :|
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Offline Clockworkkiller

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Re: S.T.A.L.K.E.R
« Reply #3 on: May 31, 2013, 10:16:23 pm »
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Why you make me cry on a friday evening T_T

There....there, it's ok, we'll get through this together

One day, the zone shall return, filled with bloodsuckers, artifacts and radiation

One day, we will return, and it will be glorious
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Offline Panos

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Re: S.T.A.L.K.E.R
« Reply #4 on: May 31, 2013, 10:19:07 pm »
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Still waiting for S.M.R.T.R 0.45 and Misery 2.
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Offline Clockworkkiller

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Re: S.T.A.L.K.E.R
« Reply #5 on: May 31, 2013, 10:19:25 pm »
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Stalker series are some of the games I've enjoyed the most! Setting, atmosphere, and all the small clues hidden in PDA's around building a great story. Really sad there wont be a Stalker 2  :|

The setting and the atmosphere are what makes the game for me, no game has ever gotten close to immersing me in it, as much as stalker. Playing SoC at midnight, in the dark, all alone with the volume cracked up, where some of the best moments I've ever had while gaming
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Offline Tibe

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Re: S.T.A.L.K.E.R
« Reply #6 on: May 31, 2013, 10:37:52 pm »
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After playin STALKER and Metro(even abit ARMA) I must say that the, what I like to call "Dirty russian" type of atmospheres work the best. Theres just something so desperate about it. Playing in some post-apocalyptic USA setting with some USA HORAA hero feels like im still a makeup wearing supermodel in a cartboard world, nomatter how much dirt they try to throw in my face during the cutscenes too make it look desperate. The place and people just never look shit enough(with few exeptions ofcourse) to create that atmosphere of desperation.

Offline B3RS3RK

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Re: S.T.A.L.K.E.R
« Reply #7 on: May 31, 2013, 10:51:35 pm »
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After playin STALKER and Metro(even abit ARMA) I must say that the, what I like to call "Dirty russian" type of atmospheres work the best. Theres just something so desperate about it. Playing in some post-apocalyptic USA setting with some USA HORAA hero feels like im still a makeup wearing supermodel in a cartboard world, nomatter how much dirt they try to throw in my face during the cutscenes too make it look desperate. The place and people just never look shit enough(with few exeptions ofcourse) to create that atmosphere of desperation.

Yeah, this is also the reason Metro 2033 is such an awesome book.

I can´t really fathom why, but "dirty russian" settings, as you call it, really have some kind of fascination to it making them incredibly interesting.
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Offline zagibu

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Re: S.T.A.L.K.E.R
« Reply #8 on: May 31, 2013, 10:53:43 pm »
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See the difference?

(click to show/hide)

(click to show/hide)

Hint: one has to run on consoles and caters to the candy clown crowd.
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Offline Clockworkkiller

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Re: S.T.A.L.K.E.R
« Reply #9 on: May 31, 2013, 11:00:20 pm »
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After playin STALKER and Metro(even abit ARMA) I must say that the, what I like to call "Dirty russian" type of atmospheres work the best. Theres just something so desperate about it. Playing in some post-apocalyptic USA setting with some USA HORAA hero feels like im still a makeup wearing supermodel in a cartboard world, nomatter how much dirt they try to throw in my face during the cutscenes too make it look desperate. The place and people just never look shit enough(with few exeptions ofcourse) to create that atmosphere of desperation.

I agree, I think the simple fact of why is how "down to earth" the games are, games such as Fallout don't have that desperate atmosphere because of the setting, in fallout, you have lasers, robots, rebuilt society, and such, it just doesn't give that same atmosphere when your walking down a rebuilt Vegas strip that's stuck in 50s cultural, while carrying some big plasma-cannon thing. Where as metro and stalker, they are very much more "realistic" (I know mutants and anomalies aren't real, but compared to Fallout and such) they have scenarios which seem like they can actually happen. Along with the fact that these games main selling point is there atmosphere.

Another reason, could just be because its Russia, you really can't think about Russia, without thinking about the Soviets and nukes, and for a long time, Russia and its surrounding countries, really where that "dirty", it was hard times back then in those places
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Offline Zanze

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Re: S.T.A.L.K.E.R
« Reply #10 on: June 01, 2013, 01:16:00 am »
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Fallout tries to be funny at times. You have time to laugh in Fallout.

If you laugh in Stalker, you might attract a few more bloodsuckers than you bargained for...

Offline Berserkadin

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Re: S.T.A.L.K.E.R
« Reply #11 on: June 01, 2013, 01:42:52 am »
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I remember playing the first STALKER game, it really had an eerie and scary atmosphere, walking in dark tunnels never knowing what you may face, what horrors awaits you in these wicked ruins. First run-in with a bloodsucker scared the shit out of me, I was kinda phobic to bloodsuckers, always made me panick...
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Offline Clockworkkiller

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Re: S.T.A.L.K.E.R
« Reply #12 on: June 01, 2013, 02:36:39 am »
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I remember playing the first STALKER game, it really had an eerie and scary atmosphere, walking in dark tunnels never knowing what you may face, what horrors awaits you in these wicked ruins. First run-in with a bloodsucker scared the shit out of me, I was kinda phobic to bloodsuckers, always made me panick...

Iconic bloodsuckers... Yes, I remember the pride I would feel whenever I killed one before it noticed me, I'd cry something like "the hunter has become the hunted!!" Or something dumb. The worst part is when you got two one you, I remember once i was in the one lab in the SoC, x18 or something, i had grab some documents for the barkeep, well I was walking in this one tunnel, I turned around cause I heard footsteps, well, low and behold, I see one of the cloaked bastards charging right at me, a nice burst from my AK put him down right quick. Satisfied, I turned around and was gonna reload, only to find another standing bout 4 feet in front of me, scared the shits out of me, I whipped out my sidearm, and blindly fired as the thing cut me in two.

Controllers also scared the shit out of me, the way there psy attack just screams in your face. But you quickly get used to it.
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Offline Malaclypse

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Re: S.T.A.L.K.E.R
« Reply #13 on: June 01, 2013, 05:09:27 am »
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Fallout tries to be funny at times. You have time to laugh in Fallout.

The first two, especially (though mostly the second game, for me). The first time my teenage nerd self came across the riddle bridge from Monty Python and the Holy Grail I lost it lol
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Offline Banok

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Re: S.T.A.L.K.E.R
« Reply #14 on: June 01, 2013, 05:20:38 am »
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missed out on stalker. I bought call of prip relatively recently, but haven't played it much waiting for misery 2.0 mod.