Author Topic: Language Controle  (Read 2068 times)

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Offline Micah

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Language Controle
« on: May 31, 2013, 03:19:55 pm »
-8
Everyone knows , that the tune makes the sound ...
The sound of cRPG - mainly ingame - can be disturbing and hostile for young humans. Exessive violent and sexual harassing aswell as other strong vocabulary and themes represent a big part of ingame-communication between players. This causes an unpleasant and unacceptable enviroment for children (even older children;) and results in agressive and violent ingame-behavior, potentially emotional disorders and other problems, related to character development for upgrowing people.
Mutability and teamhitting-detection  does not sufficiently solve the issue, since its not directing the course for the overall style of conversation.
suggestions:
1) encourage admins to watch more for language missusage and themes
2) encourage admins to function as positive ideal for use of language and themes
3) supply tools to admins to warn and penalize players for language missuse
(e.g. staged warnings like those for teamhitting)
3) public offer for help players against vocal harassment and related problems ( e.g. in IRC)
« Last Edit: May 31, 2013, 03:32:05 pm by Micah »
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Offline rufio

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Re: Language Controle
« Reply #1 on: May 31, 2013, 03:24:44 pm »
+2
you bastaaaaaaaaaaaaaaaaaaaardsssssssssss , dieeeee!!!!! dieeeeeeeeeeeeeeeeeee!!!!!!!!
you bastaaaaaaaaaaaaaaaaaaaaaardssssssssssssssssssssssssssss.

enough said.

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« Last Edit: May 31, 2013, 03:36:17 pm by rufio »
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Offline Panos

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Re: Language Controle
« Reply #2 on: May 31, 2013, 03:32:11 pm »
+5
Everyone knows , that the tune makes the sound ...
The sound of cRPG - mainly ingame - can be disturbing and hostile for young humans. Exessive violent and sexual harassing aswell as other strong vocabulary and themes represent a big part of ingame-communication between players. This causes an unpleasant and unacceptable enviroment for children (even older children;) and results in agressive and violent ingame-behavior, potentially emotional disorders and other problems, related to character development for upgrowing people.
Mutability and teamhitting-detection  does not sufficiently solve the issue, since its not directing the course for the overall style of communication.
suggestions:
1) encourage admins to watch more for language missusage and themes
2) encourage admins to function as positive ideal for use of language and themes
3) supply tools to admins to warn and penalize players for language missuse
(e.g. staged warnings like those for teamhitting)
3) public offer for help players on vocal harassment and related problems ( e.g. in IRC)



Ctrl+Shift+M , mutes the chat, please do us a favour, and before you start posting hippie posts again ,  with your, holier than thou attitude, mute the chat or the player who "insults" you.


Those young children that you so desperately try to protect, know insults, that even the most grown up player of this community does not know.


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Offline Zlisch_The_Butcher

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Re: Language Controle
« Reply #3 on: May 31, 2013, 03:38:48 pm »
+8
This is a game simulating violent fighting, if someone on the internet calling you a my old friend or talking about sucking dick has any real influence on you you're gonna be much more bothered by people being violently stabbed to death by overpowered longswords.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline CrazyCracka420

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Re: Language Controle
« Reply #4 on: May 31, 2013, 05:44:19 pm »
+1
This is a game simulating violent fighting, if someone on the internet calling you a my old friend or talking about sucking dick has any real influence on you you're gonna be much more bothered by people being violently stabbed to death by overpowered longswords.

Came to say this, leaving unsatisified that Zlisch had to be the voice of reason...it's Friday, I'll get over it.
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Offline Micah

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Re: Language Controle
« Reply #5 on: May 31, 2013, 06:08:19 pm »
0
Playing a competetive fighting game is no reason to withdraw achievements of human collective behavior , aswell as it is immanently apparent that current social mechanisms are not capable to maintain a peacefull and friendly atmosphere, thus requiring additional attention and structural measures.
Everything starts and ends with the style of conversation. The current style is comparable to "the right of the strongest" ... who insults more and harasses the other side more, can mute other side , appears to be stronger and basically can "win" in an argument. This is perfectly apparent in the replies to my post.

asfar as i know an admin already can choose to punish a player for excessive chat abuse, and even on forum, banrequests can be made. i dont know what kind of recourses you think this indy mod community has... but i think you are going abit to far.
I find your argument a bit contrary , since you mention an already existing functionallity for admins. My suggestion merely aims to encourage admins for more awareness about language issues, and perhaps using functionality (which appears to be already there, unnoticed by me and propably the majority of the community), which i do not find to be going "to far" ;)
« Last Edit: May 31, 2013, 06:12:37 pm by Micah »
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Offline rufio

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Re: Language Controle
« Reply #6 on: May 31, 2013, 06:15:40 pm »
0
i meant abit to far asin claiming that this community has a big pool of chat abusing , extremely insulting  players. and that the issue is totaly out of controll and needs attention.
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Offline Tennenoth

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Re: Language Controle
« Reply #7 on: May 31, 2013, 06:20:26 pm »
+9
First off, as an admin, this will only add unnecessary work and make me hated more among the community. The only necessary "chat censorship" that needs to be, and actually already is in effect, is for things that get out of hand, such as racism, personal harassment & chat spam on a larger scale. I'm not here to slap you on the wrist for saying a naughty word!

We have the tools to deal with language misuse as well, but that includes what I listed above, not for someone typing out the "F word", and it just not our job to be stopping people from doing so. The closest thing that could be implemented would be an optional "chat filter" but to be honest, that would be a lot of pointless programming time that could be better spent doing other things.

As a player, I don't find it all that offensive and I like the choice that I have between being a raging twelve year old f'ing and blinding left, right and center or writing a half decent coherent sentence. As I say with my admin views, as long as you're not going out of your way to be a twat towards me, you're in the green.
There are labels on boxes, in game messages and all sorts with any type of game that says "We do not accept responsibility for what happens online and the ratings may change and do not apply to online game play" - That says something about games developers and the relationship they have with allowing people to chat amongst each other.

But at the end of the day, there are built in options for people to mute others they find too rude, it's just times when I wish I could local mute someone because they're annoying me but technically do not break any rules, therefore not warranting a global mute.
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Offline Grumpy_Nic

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Re: Language Controle
« Reply #8 on: May 31, 2013, 06:32:27 pm »
-2
First off, as an admin, this will only add unnecessary work and make me hated more among the community. The only necessary "chat censorship" that needs to be, and actually already is in effect, is for things that get out of hand, such as racism, personal harassment & chat spam on a larger scale. I'm not here to slap you on the wrist for saying a naughty word!

We have the tools to deal with language misuse as well, but that includes what I listed above, not for someone typing out the "F word", and it just not our job to be stopping people from doing so. The closest thing that could be implemented would be an optional "chat filter" but to be honest, that would be a lot of pointless programming time that could be better spent doing other things.

As a player, I don't find it all that offensive and I like the choice that I have between being a raging twelve year old f'ing and blinding left, right and center or writing a half decent coherent sentence. As I say with my admin views, as long as you're not going out of your way to be a twat towards me, you're in the green.
There are labels on boxes, in game messages and all sorts with any type of game that says "We do not accept responsibility for what happens online and the ratings may change and do not apply to online game play" - That says something about games developers and the relationship they have with allowing people to chat amongst each other.

But at the end of the day, there are built in options for people to mute others they find too rude, it's just times when I wish I could local mute someone because they're annoying me but technically do not break any rules, therefore not warranting a global mute.

Well I think this is just the thing that Micah is talking about. Couldnt certain words just be censored? Or like teamhits be counted up to 5 and then you're muted for 10 minutes. Chat is really terrible. If things like "fucking cunt" or "bundle of sticks sob" are considered normal I dont wanna know what lowlife people are playing this game. Its a very poor thing if the only answers that come up if a newbie asks how he can obtain weapons or change stats are "fu noob" or similar things. This is really really a sad thing.

Offline [ptx]

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Re: Language Controle
« Reply #9 on: May 31, 2013, 06:56:56 pm »
+5
First off, this game has a TEEN parental advisory rating - and that's just for the single player part, since multiplayer interactions are not rated by ESRB (for good reason). Children shouldn't be playing this in the first place.

Second, most people learn such TERRIBLE WICKED words at school, early or not. Going out once in a while helps.

Third, what Zlisch said - are you certain that you are right in the head, when you consider some bad/tasteless words to be worse for children than actual animated violence (that this game has heaps of) and blood?

Offline Micah

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Re: Language Controle
« Reply #10 on: May 31, 2013, 07:27:03 pm »
0
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Eventhough i do understand and respect your PoV in a sense of "doability" and responsibility for other peoples behavior, I must add that the common behavioral principies in the game environment should lie in the interrest of the game makers, since it directly reflects upon the gaming-experiance and thus, its success and its population. Accordingly , the inherit social structuring of the population and the behavioral standards direct, WHO is playing the game , with WHICH interrests(edit:intentions) (who will scare away who ?).
As  an game admin's purpose also lies (at least partially) in ensuring the successfull delivery of the intended game experiance to a player, i do consider its job (partially) is also to represent and shape the intended experiance in a manner of his social representation in the game. Ofcourse i realise , that this is all big theory, but in the end it comes down to "who is representing the community standards", which should be an admin rather than a troll right ? So far, regarding the "how far do admins responsibilities reach".
All iam saying is , that "alot of unnecessary work" accounts only up to the point where its really "unecessary" and also might or might not cause alot of "unnecessary work" later on ... along with alot of "unpleasant work" .
« Last Edit: May 31, 2013, 10:27:30 pm by Micah »
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Offline CrazyCracka420

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Re: Language Controle
« Reply #11 on: May 31, 2013, 07:41:51 pm »
+2
The bottom line is that you're playing a hyper violent war game where you murder people round after round, minute after minute, trying to avoid death yourself.  If someone is impressionable enough to be negatively effected by "bad" words, they should not be playing violent video games depicting death and murder and warfare.  These violent images and simulations are going to be far more damaging than some naughty words.

Reminds me of the situation in America where violence and death are just fine to put on tv, but any sort of nudity or sexuality is completely off limits.  Same with bad language, there's still really tame "swear words" that are censored on tv, but they're okay with showing people getting killed or murdered or assaulted. 
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Offline Panos

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Re: Language Controle
« Reply #12 on: May 31, 2013, 07:45:38 pm »
-1
Micah, are you a male or a female??
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Offline Micah

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Re: Language Controle
« Reply #13 on: May 31, 2013, 07:50:34 pm »
0
The bottom line is that you're playing a hyper violent war game where you murder people round after round, minute after minute, trying to avoid death yourself.  If someone is impressionable enough to be negatively effected by "bad" words, they should not be playing violent video games depicting death and murder and warfare.  These violent images and simulations are going to be far more damaging than some naughty words.

Reminds me of the situation in America where violence and death are just fine to put on tv, but any sort of nudity or sexuality is completely off limits.  Same with bad language, there's still really tame "swear words" that are censored on tv, but they're okay with showing people getting killed or murdered or assaulted.
I really dont know why poeple always try to downplay the relevance of utilized language. Its the base for all social interactions and most people will know the paradigmatic correlation of language and behavior.
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Offline Panos

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Re: Language Controle
« Reply #14 on: May 31, 2013, 07:53:42 pm »
-3
BLA BLA BLA BLA BLA ANOTHER BLA BLA BLA, SOME MORE BLA BLA BLA

you really start to get on my nerves, with all your bullshit talk.

Gonna mute you now because your posts are really retarded, even for me.


BUT, before I go

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