would be nice to see troops and gear need resources found only in distinct locations throughout the map. introducing the need of
forrests for wood
wooden weapons
mountains for stones
maintenance of castles etc
mines for metalworks
capturable/deployable hunting posts within the map for food
troop maintenance
villages that specialize on producing food or trade or whatever, depending on what is needed
sea shores for fish
troop maintenance
two slaves markets in desert and nordland
horses from the stepps are different from horses in rhodok lands, blablabla
whatever, sth like that. point is to create the need to conquer and hold key positions and/or the necessity to trade in between factions, even if not friendly ones.
would also give a new meaning to raiding.
all resources should be available in a very slow growing state all over, so people can produce small amounts anywhere, but the key sections should be... key.