Poll

adding strategic key locations of one sort or the other would be a great improvement to strat,  that I would like to see implemented in one way or the other

yes
42 (95.5%)
no
2 (4.5%)

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Author Topic: give the strat map more places of strategic interest  (Read 1746 times)

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Offline Torben

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give the strat map more places of strategic interest
« on: May 30, 2013, 12:11:37 pm »
+22
would be nice to see troops and gear need resources found only in distinct locations throughout the map.  introducing the need of

forrests for wood  :arrow: wooden weapons
mountains for stones  :arrow: maintenance of castles etc
mines for metalworks
capturable/deployable hunting posts within the map for food  :arrow: troop maintenance
villages that specialize on producing food or trade or whatever,  depending on what is needed
sea shores for fish :arrow: troop maintenance
two slaves markets in desert and nordland
horses from the stepps are different from horses in rhodok lands, blablabla

whatever,  sth like that.  point is to create the need to conquer and hold key positions and/or the necessity to trade in between factions,  even if not friendly ones.
would also give a new meaning to raiding.

all resources should be available in a very slow growing state all over,  so people can produce small amounts anywhere,  but the key sections should be... key.
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Offline Haboe

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Re: give the strat map more places of strategic interest
« Reply #1 on: May 30, 2013, 12:42:27 pm »
0
Make them to be "minifiefs" and capturable and i'm happy  :mrgreen:
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Offline Torben

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Re: give the strat map more places of strategic interest
« Reply #2 on: May 30, 2013, 12:45:43 pm »
0
Make them to be "minifiefs" and capturable and i'm happy  :mrgreen:

ye i was thinking minifiefs or just have them associated with an existing village,  so the village would in effect be producing the shit.
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Offline Haboe

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Re: give the strat map more places of strategic interest
« Reply #3 on: May 30, 2013, 12:53:13 pm »
0
Would work as well, just don't put it on towns and castles, enough 10k+ fiefs on the map already  :mrgreen:

And gives defending villages a purpose :P (current state, you at war? Empty all villages :P Just check desert, dhirim, kapi's)
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Offline Torben

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Re: give the strat map more places of strategic interest
« Reply #4 on: May 30, 2013, 05:32:04 pm »
0
poll added
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Offline Ronin

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Re: give the strat map more places of strategic interest
« Reply #5 on: May 30, 2013, 06:52:34 pm »
+3
This is actually a very good suggestion. Making settlements different was always the thing they should have done in singleplayer warband, long long ago.

All things considering, I think we need a holy city that is in the desert. So templars will call for a crusade. From what I've seen, they'd certainly do that.
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Offline Teeth

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Re: give the strat map more places of strategic interest
« Reply #6 on: May 30, 2013, 08:23:02 pm »
+10
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Offline FRANK_THE_TANK

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Re: give the strat map more places of strategic interest
« Reply #7 on: May 30, 2013, 11:48:36 pm »
+6
They should add S&D to items as well so that Towns and Castles are even more relevant.

And roads that boost travel speed would also be good. Make it a damn good bonus as well.
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Offline Torben

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Re: give the strat map more places of strategic interest
« Reply #8 on: May 30, 2013, 11:49:42 pm »
+1
roads are a nice idea...
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Offline Ronin

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Re: give the strat map more places of strategic interest
« Reply #9 on: May 31, 2013, 10:17:17 am »
0
Yeah especially for brigands. That means you'll have to provide patrols and other security precautions as a faction owner.
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Offline Torben

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Re: give the strat map more places of strategic interest
« Reply #10 on: October 15, 2013, 11:35:48 pm »
0
 :?:
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Offline Vermilion

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Re: give the strat map more places of strategic interest
« Reply #11 on: October 16, 2013, 01:09:42 am »
0
would be nice to see troops and gear need resources found only in distinct locations throughout the map.  introducing the need of

forrests for wood  :arrow: wooden weapons
mountains for stones  :arrow: maintenance of castles etc
mines for metalworks
capturable/deployable hunting posts within the map for food  :arrow: troop maintenance
villages that specialize on producing food or trade or whatever,  depending on what is needed
sea shores for fish :arrow: troop maintenance
two slaves markets in desert and nordland
horses from the stepps are different from horses in rhodok lands, blablabla

I don't think we need this many, I think the main thing is to have something perishable out side of fiefs (at least castles and towns). As little as one thing would be sufficient (such as castle herds moving across the map) you have to capture an animal for food (same method of attacking someone in the open field, maybe even include the 24 hours waiting time to process the animals).

If you add too many smaller factions/solo players may be discouraged from trying to compete.

But over-all a great idea +1
« Last Edit: October 16, 2013, 12:22:15 pm by Vermilion »

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Re: give the strat map more places of strategic interest
« Reply #12 on: October 16, 2013, 02:13:19 am »
0
An expanded crafting mechanic and greater emphasis on logistics could be interesting and if done properly would solve the problem of ubiquitous plate armies. Although at the same time it may give too much of an advantage to bigger, more powerful factions if they can monopolize the most useful resources/best equipment.

It would also be nice if there was some way to actively recruit troops rather than passively farming them, so that smaller but more active factions would actually have a way to stand up to bigger factions that just have a lot of inactive troop farmers supplying them. Maybe something like the 'recruit volunteers' option in single player, but with the number of recruits being a function of population. Or something like that, idk.
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Offline Rebelyell

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Re: give the strat map more places of strategic interest
« Reply #13 on: October 16, 2013, 02:45:44 am »
0
more micro managment yay
so every battle cost you 2h of work before you even get to fight!
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Offline Torben

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Re: give the strat map more places of strategic interest
« Reply #14 on: October 16, 2013, 10:37:31 am »
+2
actually it wouldnt be about micro management at all,  but about the need of holding key points of the map,  or trading with people holding them.

automated caravans from production plants to factories would actually even allow real banditing,  there would be few places where cool things can be bought,  making trading relations etc a real thing,  i.e. if you want a strong army,  you need to rely on people all over the map,  who cant possibly all be allied with you.


vermillion:  castle hordes= cattle herds?  :mrgreen:
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