Author Topic: Helot's Archer-Tournament [OPEN]  (Read 10506 times)

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Offline Sebi_is_Hero

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Re: Helot's Archer-Tournament [OPEN]
« Reply #15 on: May 27, 2013, 08:59:51 pm »
0
Well
1st 300 k
2nd 100k
3rd 50k


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Offline ArcherHelot

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Re: Helot's Archer-Tournament [OPEN]
« Reply #16 on: May 27, 2013, 09:13:09 pm »
0
Hmm...why not
1 - 300k
2 - 200k
3 - 100k
?
I think we can find a sponsor :P

Offline Sebi_is_Hero

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Re: Helot's Archer-Tournament [OPEN]
« Reply #17 on: May 27, 2013, 09:20:00 pm »
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Yes, if we get enough archers, we can get higher prices :)
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Offline Jeraz

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Re: Helot's Archer-Tournament [OPEN]
« Reply #18 on: May 27, 2013, 09:32:26 pm »
+2
i think you should worry more about how to get this to work then prize money cause i'm really curious how this tournement is gona work
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Offline ArcherHelot

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Re: Helot's Archer-Tournament [OPEN]
« Reply #19 on: May 27, 2013, 09:35:57 pm »
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I'm sorry, just hard for me to make the rules even with the Google Translator ...

Offline Adamar

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Re: Helot's Archer-Tournament [OPEN]
« Reply #20 on: May 27, 2013, 10:43:17 pm »
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Is the 'HEY HEY HEY' tournament off?

Offline ArcherHelot

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Re: Helot's Archer-Tournament [OPEN]
« Reply #21 on: May 27, 2013, 11:08:11 pm »
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It's the same thing, I can close the HEY HEY HEY topic :?

Offline Sebi_is_Hero

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Re: Helot's Archer-Tournament [OPEN]
« Reply #22 on: May 28, 2013, 11:00:29 am »
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i think you should worry more about how to get this to work then prize money cause i'm really curious how this tournement is gona work

Join it and see :)
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Offline Jeraz

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Re: Helot's Archer-Tournament [OPEN]
« Reply #23 on: May 28, 2013, 11:29:32 am »
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Already in, i'm Merc_Wooland  :P
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Offline ArcherHelot

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Re: Helot's Archer-Tournament [OPEN]
« Reply #24 on: May 28, 2013, 04:44:19 pm »
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Guys, all those involved!
It is necessary to make a contribution 20k I think it's not big money, you need to support the desire to win 8-)

Offline En_Dotter

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Re: Helot's Archer-Tournament [OPEN]
« Reply #25 on: May 28, 2013, 05:04:47 pm »
+9
I want this tournament to be really epic and to have different archery disciplines as well. Its not about who is "the best" archer here, its also about who is "the best" at certain discipline. There are archers who are amazing against stationary targets no matter the ranges, others excel in shooting moving targets, some are the death of cavalry, others are fierce castle defenders, and there are those who are nightmare when they attack a castle. Lets see who those guys are. Can it be a single archer that is master of all of those disciplines or are we specialized in certain way? I say lets find out!
Here is what i suggest!
I have already made a map for Quincy Clan trainings and i can make a special map for this tournament. Here are 2 screen shots of an archery range that can be found on the training map:

(click to show/hide)

This archery range features flat terrain, and "real" targets. So instead of having those hay targets with circles i made humanoid targets to have Quincy archers train properly. Also you might notice white lines on the ground. Each line represents 10m distance increment. So the archery range starts at 10m range and goes up to 90m (or 100 yards if u like). When we (Quincy archers) are practicing we have a simple set of rules that works well for us. Everyone shoots 5 arrows. Who made the least hits is out. Rest of the archers move 10m further, and again 5 arrows are shot and we repeat the process until the last archer standing. Those rules might not be good for the tournament but we can change them to suit our needs. We could make a point system so that each range gives different points and head shots might give more. But we can discuss the details if you like the idea in general.

This would represent the stationary target competition that is in the same level of the archer, or in other words, battle simulation where u see a guy that is not moving and u try to take him down.

I would also suggest other 2 scenarios:
(click to show/hide)
The left part of the picture is already explained. The right side is a bit different. So 1st discipline on the right side would be shooting targets that are on the higher ground than the archers, basically siege attack simulation, and the red arrow represents swap of positions, so archers take higher ground and start shooting the targets below them.

For moving targets we would need to use... eeer... how to phrase this... THE CHOSEN ONES that would run around in the pattern we choose. Basically just run/ride in one direction and see who is the best hitting the moving targets. This isnt about dodging arrows this is about anticipating the position of the target and skill to hit that target. So no random movement like infantry usually does vs archers, its a competition after all ;)

Thoughts, suggestions, critiques?
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Offline ArcherHelot

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Re: Helot's Archer-Tournament [OPEN]
« Reply #26 on: May 28, 2013, 06:57:53 pm »
+1
It's all very cool :o

Offline Arrowblood

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Re: Helot's Archer-Tournament [OPEN]
« Reply #27 on: May 28, 2013, 07:04:52 pm »
+1
Put me in  :D

Offline ArcherHelot

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Re: Helot's Archer-Tournament [OPEN]
« Reply #28 on: May 28, 2013, 07:19:08 pm »
0
Would be to add the shooting of appearing - disappearing targets (from the bushes) :?:

Offline En_Dotter

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Re: Helot's Archer-Tournament [OPEN]
« Reply #29 on: May 28, 2013, 07:44:31 pm »
+1
Not possible with current game mechanics. We would need to edit python files to add moving targets (or the ones that "jump out" of bushes), or in other words to make a mod mod for cRPG. And it would be hard to coordinate players to be those targets.
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