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Remove reloading of xbows on horseback

Yes
No

Author Topic: HACKED  (Read 1050 times)

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Kulin_ban

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HACKED
« on: May 22, 2013, 08:32:49 pm »
+11
HACKED
« Last Edit: June 08, 2013, 09:06:10 am by Kulin_ban »

Offline BlueKnight

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Re: Remove reloading xbows from horseback
« Reply #1 on: May 22, 2013, 08:40:57 pm »
+3
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« Last Edit: May 22, 2013, 08:44:19 pm by BlueKnight »
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Offline Panos

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Re: Remove reloading xbows from horseback
« Reply #2 on: May 22, 2013, 08:43:36 pm »
+4
Fix the lolstab of 2h swords and the facehug thrust of hoplites aswell.
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Offline Rebelyell

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Re: Remove reloading xbows from horseback
« Reply #3 on: May 22, 2013, 08:46:58 pm »
-1
Fix the lolstab of 2h swords and the facehug thrust of hoplites aswell.
now you make sens my friend

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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline sF_Guardian

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Re: Remove reloading xbows from horseback
« Reply #4 on: May 22, 2013, 09:15:02 pm »
0
I'd say keep Horsecrossbowing but reduce its effectiveness.
The problem with Horsecrossbowers at the moment is that they arefast, very accurate
and deal a good amounth of damage, these 3 strenghts together cause the problem
with HC we have atm.
I'd say either reduce their accuracy or remove speed bonus for Crossbows while being on a horse.
This would need careful adjusting but certainly improve battle mode.
Imo we shouldn't remove even more variety because that's what the mod is all about.
HX is just a refreshing trollclass and is needed to keep the other cav classesunder control so removing
it would leave w hole which had to be filled with something new.
On the other side halften the amounth of bolts per stack when you spawn on a horse could be a solution.

Imo the "weird" part doesn't count because in cRPG there is so many unrealistic and strange
stuff that hitting HX in particular wouldn't make any sense.
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Kalp

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Re: Remove reloading xbows from horseback
« Reply #5 on: May 22, 2013, 10:00:47 pm »
0
Just do it already, it is ridiculous
Why ? Please explain. You don't like realistic historical things in mod ?
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline BlueKnight

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Re: Remove reloading xbows from horseback
« Reply #6 on: May 22, 2013, 10:29:06 pm »
+2
1 of weaknesses of HX is that they have low strength and probably 1 proper tatar arrow might take HX down. If every 5th archer/xbowman decided to shoot the HX during the round, HX wouldn't be any problem.
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Offline FRANK_THE_TANK

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Re: Remove reloading xbows from horseback
« Reply #7 on: May 24, 2013, 02:19:55 am »
0
Fix strat, fuck the hx!
Fammi un pompino!

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Offline Butan

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Re: Remove reloading xbows from horseback
« Reply #8 on: May 24, 2013, 03:34:26 am »
+3
I feel they have strength, but also weakness : not so great damage if they dont ride into their shot, poor rate of fire, and their build are mostly light-medium armored and easy to take down if their user is not very good.

Anyone playing any class and being excellent at it will always be seen as an annoying person.

Offline Rumblood

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Re: Remove reloading xbows from horseback
« Reply #9 on: May 24, 2013, 03:48:06 am »
+4
1 of weaknesses of HX is that they have low strength and probably 1 proper tatar arrow might take HX down.

This is not true. It takes me 3-4 tatar's from horseback even with speed bonus. They wear decent armor and tatar is just cut. Now maybe a Long or Rus bow that can afford 8PD and using bodkins might take them down in 2.
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

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Offline Le_Mikz

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Re: Remove reloading xbows from horseback
« Reply #10 on: May 24, 2013, 08:46:03 am »
-3
6. HX has no counter. Only valid counter could be HA, but it has been nerfed to hell so rarely anyone plays it.

 I played with that character 2 generations. Other cav can Easily take down HX. And enemy archers can shoot your horse so no problem.

 Delaying rounds is not builds fault, its choice of the warrior :) Being on horseback gives speed so naturally those guys survives longer

Offline Le_Mikz

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Re: Remove reloading xbows from horseback
« Reply #11 on: May 24, 2013, 08:50:22 am »
0
I will just leave this here....

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I am playing the class now on stf and slowly realizing that only counter to HX is another HX.

I am being told that this build, which has melee capabilities is not "standard" HX build, but accuracy even like this is unbelievable. I can only imagine what dedicated HX can do with their 7/30 or more.

 But hunting crossbow is lame :) Cant shoot far and damage is very low. I used light cross bow, it takes 2 slots but is worth of it.
When horse stands, is it surprising that if you stand with your horse +3 hunting xbow is that "accurate"? :)
 
 Same thing with standing xbowman guy as well. You should take pic when you are moving with horse.

Offline Haboe

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Re: Remove reloading xbows from horseback
« Reply #12 on: May 24, 2013, 09:10:05 am »
+2
Just interrupt reloading when the horse moves...

Stationary reloading should be possible from horseback.
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Offline Herkkutatti666

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Re: Remove reloading xbows from horseback
« Reply #13 on: May 24, 2013, 09:15:26 am »
+1
Make skill for horse xbow and all i fine.
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Offline NuberT

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Re: Remove reloading xbows from horseback
« Reply #14 on: May 24, 2013, 10:28:24 am »
+1
I don't care for realism at all on the matter. I GTX even when I have just connected to the server and realise I got wait until some my old friend runs out of ammunition - I just lack the patience for this.