Author Topic: Community Faction Design Contest - Commander Mode  (Read 10377 times)

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Offline Blackzilla

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Re: Community Faction Design Contest - Commander Mode
« Reply #60 on: May 20, 2013, 12:00:19 am »
0
I think you did indeed do the totals wrong. For your cavalry I only get up to about 37k instead of 63k. I think the idea is you only add up the items they can use at one time. So if you have 2 horses, you use the mean price of these 2. They always use 1 melee weapon at a time, so if you have 3, you use the mean of those 3.

You can probably armour up quite a bit.  :P
Okay, thats what I thought you were supposed to do, but the medium tier armor can stay with stats like 30 STR and 27 ATH haha.

I was just bored and based the units off of my fellow clannies outfits/weps I've seen them use. Some of it is modified.
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Offline Tydeus

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Re: Community Faction Design Contest - Commander Mode
« Reply #61 on: May 20, 2013, 07:33:50 am »
+3
Sorry about updating this after so many proposals have been made, but we felt that an additional system might help achieve the desired effects. We knew there were a few things that we should really steer clear of; rather than having anyone waste time creating a design that we had no intentions of implementing, we decided to add more rules. Please update your proposals to adhere to the following system. Again, sorry for any inconvenience this caused but I really didn't want anyone's efforts to go to waste.

Faction Customization Ruleset
   
  • 180000 gold cap.
  • 14 unit points to spend.
  • 5 different unit types.
   
    Unit type limitations:
   
  • Maximum of 2 points from cavalry.
  • Maximum of 2 archery/crossbow units.
  • Minimum of 3 melee classes

    Each faction must follow these three Unit Points criteria:
   
  • Minimum of one unit below than 2 points.
  • Minimum of one unit with at least 4 points.
  • Minimum of one unit between 2.5 and 3 points.
     
    Unit Points
     
    Horses
   
  • Light Horse                                                           1
  • Armored Horse                                                      2
    Armor (body armor + gloves)
   
  • light                                                                       .5
  • light-medium                      (armor > 25)               1
  • medium                              (armor > 35)               1.5
  • medium-heavy                   (armor > 44)                2
  • heavy                                (armor > 53)                 2.5
    Weapons (take the mean value for weapons + any shield costs)
   
  • light                                                                         .5
  • medium                              (5K+)                             1
  • heavy                                (10K+)                            1.5
« Last Edit: May 20, 2013, 07:37:22 am by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline okiN

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Re: Community Faction Design Contest - Commander Mode
« Reply #62 on: May 20, 2013, 09:08:21 am »
0
I think my Legion already fills those requirements. Might be a bit over or under 14 points depending on how exactly you do the math on the weapons. Do you add bow and arrow costs together instead of taking the mean? How about multiple arrow stacks? Do you then take the mean of those and the melee weapon? Throwing and melee -- mean, or added up like with shields? Multiple throwing stacks?

Also, just want to check, when you say one troop has to be below 2 points, you really mean "below", not "at most"? So 1.5 or less? If that's the case then it might also be a sticking point.
« Last Edit: May 20, 2013, 09:14:18 am by okiN »
Don't.

Offline Everkistus

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Re: Community Faction Design Contest - Commander Mode
« Reply #63 on: May 20, 2013, 09:21:38 am »
0
I updated my Outcasts to match these requirement. I think you'll find the combination of fast archers, heavy shielders, cannonfodder non-shielders and heavy cavalry interesting.

http://forum.meleegaming.com/general-discussion/community-faction-design-contest-commander-mode/msg787461/#msg787461

Offline Teeth

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Re: Community Faction Design Contest - Commander Mode
« Reply #64 on: May 20, 2013, 10:00:08 am »
+1
Alright, I'll get on it. Price does not correlate with effectiveness very well though, especially in the case of A.I. Even though a Flamberge is 3 times as expensive as a Longsword, I doubt the A.I. will do much better with it. Basically short fast weapons are the A.I.'s strong point, because of the tendency to facehug. Our pricing system is aimed at players. For example, equipping all your troops with Rondel Daggers will be dirt cheap, but probably highly effective. Even when they will probably only use the stab mode.

That is why I hope that whoever is going to balance these considers the effectiveness of the A.I. with a weapon rather than the price, and I really hope I don't have to change equipment because of this point thing. Otherwise my crossbow guys are going to get Rondel daggers for sure, because that is actually historically correct, cheap and effective.

Maximum of 2 points from cavalry? With an armoured horse being 2 points you can only put naked units on them?
« Last Edit: May 20, 2013, 10:15:01 am by Teeth »

Offline okiN

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Re: Community Faction Design Contest - Commander Mode
« Reply #65 on: May 20, 2013, 10:22:44 am »
0
Maximum of 2 points from cavalry? With an armoured horse being 2 points you can only put naked units on them?

Obviously he means you can only have one unit with heavy horses or two units with light ones at the most.
Don't.

Offline Utrakil

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Re: Community Faction Design Contest - Commander Mode
« Reply #66 on: May 20, 2013, 10:27:15 am »
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I think it was meant to be units instead of points.
We need this to be clear.
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Offline Torp

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Re: Community Faction Design Contest - Commander Mode
« Reply #67 on: May 20, 2013, 10:28:09 am »
0
The Legion of Tartarus

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Eons ago, the great Titans were defeated by the Greek gods and banished to the dark deep abyss of Tartarus. Many long years have since passed, and the Titans have gathered a frightening legion of deadly troops to take revenge once and for all. The Olympians  that were their enemies are now long gone, but still remains the treacherous men who praised those very gods. Now the once fallen Titans have sent their Legion of death and destruction to Calradia to spread fear in the hearts of man and regain control of the vast lands of Calradia by decimating anyone stupid or ignorant enough to stand in their way. The Titans have each personally trained and prepared a squadron of blood-thirsty troops, eager to enter the battlefield and fulfill their destiny.
The Legion revolves around a core group of shielders as the main infantry group supported by efficient archers and cavalry. It will be very effective when the separate squadrons coordinate and play as one, but will be weak and vulnerable when spread out or facing heavy infantry units with shieldbreaking abilities. The Legion does not have havoc-wrecking infantry capabilities with only weak and lightly armored twohanders that will be very exposed when facing skilled archers and other ranged units.
These are the proposed classes:

The Archers of Crius:
(click to show/hide)

The Shielders of Iapetus:
(click to show/hide)

Hyperion's Hoplites:
(click to show/hide)

Cronus' Cavalry:
(click to show/hide)

The Shield Breakers of Coeus:
(click to show/hide)

Total army cost: 165509 gold
Total Army Unit Points: 14

The Legion is heavily teamwork-oriented and will have trouble when commanded by people who think they can just take their unit and walk to victory. It is, however, effective when commanders cooperate and designed for teamwork

This is of course open for suggestions and may be altered at some point in the future - but here is at least a 'first draft'; please let me know if there is something you think should be changed, both devs and fellow c-RPG players.
« Last Edit: May 20, 2013, 04:32:02 pm by Torp »

Offline okiN

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Re: Community Faction Design Contest - Commander Mode
« Reply #68 on: May 20, 2013, 10:30:46 am »
-1
I think it was meant to be units instead of points.
We need this to be clear.

That part is perfectly clear.

Obviously he means you can only have one unit with heavy horses or two units with light ones at the most.

The only real ambiguity is on how the weapon cost stuff is all calculated, waiting for Tydeus to answer my questions on that. Also the "below 2" thing because it seems really low.
Don't.

Offline Nessaj

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Re: Community Faction Design Contest - Commander Mode
« Reply #69 on: May 20, 2013, 11:03:30 am »
+2
Look at the example "The Heroes" in the original post.

There's the gold limit, and, a unit points limit of 14.

Example:

Ranged/Hybrid division
Very lacking ranged capabilities, sub-par melee.

Armor Total: 7,453; 33 armor  1 point
Weapon Total: 4751; .5 points
Subtotal: 27,339 1.5 points

Which means he spent 1.5 unit points in total, and 27,339 gold.

The number, 33 armor and 1 point, comes from:   
  • light                                                                       .5
  • light-medium                      (armor > 25)               1
  • medium                              (armor > 35)               1.5
  • medium-heavy                   (armor > 44)                2
  • heavy                                (armor > 53)                 2.5

Weapon Total: 4751 means the cost isn't above 5k = .5 unit points:   
  • light                                                                         .5
  • medium                              (5K+)                             1
  • heavy                                (10K+)                            1.5

Regarding Horse Unit Points, basically any armored horse is 2 points which means you can only have that 1 unit as cavalry in your army. If you went with an unarmored horse (light horse) instead you can have two cavalry units in your army.
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Offline Everkistus

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Re: Community Faction Design Contest - Commander Mode
« Reply #70 on: May 20, 2013, 11:23:01 am »
+4
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Ard-Ghalan Horde
(click to show/hide)
A nomadic horde from foreign lands. Not much is known of them aside the fact that the spike on their helmets signals the strenght and rank of the individual in the horde. They rely heavily in ranged as every member of the horde is taught either how to shoot a bow or throw a spear from young age. Their tactics involve harassing the enemy on range and finishing them off with a charge of slave-soldiers followed by heavy infantry.

Pros:
+ Lots of ranged. May not do the best damage, but they'll spam like their lives depended on it.
+ Hard-hitting heavy-armor twohanders with short weapons. Backbone of the army.
+ All units aside from the armorcrutchers are fast. Easy to skirmish around the map.

Cons:
- Ranged uses non-piercing arrows. If they face heavy armor, they'll be in trouble.
- Light hybrid cavalry can't compete with heavy cavalry.

Total army cost of 156166 gold.
Unit points used:
(click to show/hide)

Hunter: A celebrated ranger of the horde, excelling both at melee and ranged.
(click to show/hide)

Trapper: A novice ranger on his way to hunter. Still hasn't figured out how to shoot a bow so uses a crossbow.
(click to show/hide)

Camp guards: Heavily armored elite warriors of the horde. Clad in exotic armors from foreign lands.
(click to show/hide)

Slave conscript: Conscrips that are given an option: Die on your feet or earn your place in the horde through battle.
(click to show/hide)

Raider: A skirmisher cavalry unit riding a fast horse.
(click to show/hide)
« Last Edit: May 20, 2013, 12:53:49 pm by Everkistus »

Offline Gnjus

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Re: Community Faction Design Contest - Commander Mode
« Reply #71 on: May 20, 2013, 11:50:25 am »
0
A stereotyphical evil faction. You can probably guess which cRPG clan this one is based on. If you can't, you're an imbecile.

Bandits or Nords ? Cause those were the only truly evil clans in this mod.

(click to show/hide)
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline okiN

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Re: Community Faction Design Contest - Commander Mode
« Reply #72 on: May 20, 2013, 11:52:53 am »
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Nords are Lawful Neutral.
Don't.

Offline Teeth

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Re: Community Faction Design Contest - Commander Mode
« Reply #73 on: May 20, 2013, 12:01:43 pm »
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Updated my faction, I think every rule is adhered to. Had to scale down a lot on armour and weapons, but still pretty satisfied with the end result. Also made some better troop descriptions to make their intended role a little clearer to the balancer.

http://forum.meleegaming.com/general-discussion/community-faction-design-contest-commander-mode/msg787276/#msg787276

That part is perfectly clear.
Says you. I presume you are right in your interpretation of this, but cavalry does in fact mean the unit as a whole including horse and rider. So it should simply be changed to no more than 2 unit points worth of horses to avoid confusion.

(click to show/hide)
Strange and unusual faction, love it. You do seem to lack a 4 point class however.



Offline Everkistus

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Re: Community Faction Design Contest - Commander Mode
« Reply #74 on: May 20, 2013, 12:07:17 pm »
0
Strange and unusual faction, love it. You do seem to lack a 4 point class however.
Thanks mate! However, I'm not sure what you mean by a 4-point class?