Author Topic: [NEW] Commander Mode  (Read 11356 times)

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Offline Butan

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Re: [NEW] Commander Mode
« Reply #120 on: May 19, 2013, 04:51:47 pm »
0
Give commanders champion courser, plain soldiers have spirited destriers and I have plain courser? Outrage!

Or at least give us champion sumpter horse (or donkey?) !  :mrgreen:

Offline Falka

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Re: [NEW] Commander Mode
« Reply #121 on: May 19, 2013, 05:36:18 pm »
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and do sth with fuckers camping hills and waiting for flag every fucking round....  :evil:
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Offline chadz

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Re: [NEW] Commander Mode
« Reply #122 on: May 19, 2013, 05:41:16 pm »
+2
right now, the flags are spawned between all surviving bots - maybe it would be better to spawn the flags right between both starting points, so it would be in every teams interest to cover the same ground

Offline okiN

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Re: [NEW] Commander Mode
« Reply #123 on: May 19, 2013, 05:44:42 pm »
+2
The problem with that is that it would give a huge advantage to whichever team spawned in a better position relative to the flag point. Flags and camping wouldn't be such an issue in the first place if the map generation was better.
Don't.

Offline RamsesXXIIX

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Re: [NEW] Commander Mode
« Reply #124 on: May 19, 2013, 05:56:45 pm »
+2
The problem with that is that it would give a huge advantage to whichever team spawned in a better position relative to the flag point. Flags and camping wouldn't be such an issue in the first place if the map generation was better.

One easy fix for this could be to use random steppe only. They generally have less of those insanely mountainous maps as random plains.

Offline Rumblood

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Re: [NEW] Commander Mode
« Reply #125 on: May 19, 2013, 06:19:18 pm »
0
One easy fix for this could be to use random steppe only. They generally have less of those insanely mountainous maps as random plains.

Which makes no sense!

Plains: An extensive, relatively level area of land.
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Offline Falka

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Re: [NEW] Commander Mode
« Reply #126 on: May 19, 2013, 06:20:02 pm »
+3
One more thing, after death of all troops their commander should die immediately. Currently some guys though they have no troops run away and delay, because they have multi (or because they are retards). I know that there's flag, but if all commanders on one side are dead, their troops will not take a flag, but will follow this one guy whos alive.
« Last Edit: May 19, 2013, 06:23:08 pm by Falka »
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Offline Aethelwolf

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Re: [NEW] Commander Mode
« Reply #127 on: May 19, 2013, 07:02:17 pm »
+1
give us a wooden sword (1h) and since archers and else wpf oriented people would be complaining, give everyone 80 wpf. It is not that much for you to change the result of the battle but you can at least have some more fun.

EDIT: Also, lower the armor
« Last Edit: May 19, 2013, 07:15:42 pm by Aethelwolf »
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Offline Butan

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Re: [NEW] Commander Mode
« Reply #128 on: May 19, 2013, 07:04:09 pm »
0
One more thing, after death of all troops their commander should die immediately. Currently some guys though they have no troops run away and delay, because they have multi (or because they are retards). I know that there's flag, but if all commanders on one side are dead, their troops will not take a flag, but will follow this one guy whos alive.


Saw one battle where almost all commanders were alive but only 2 bots green team and 1 bot red team.... was funny to see  :lol:
But I agree with you, it delays the round when the commander is alive and not his troops...

Offline FleetFox

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Re: [NEW] Commander Mode
« Reply #129 on: May 19, 2013, 07:22:08 pm »
+2
I would just like to say I have been playing this mode a fair bit this weekend and am thoroughly enjoying it! Cheers, great idea
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Offline Teeth

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Re: [NEW] Commander Mode
« Reply #130 on: May 19, 2013, 07:22:27 pm »
+2
chadz:
= Commander mode =
fix (?) bug where multiple ticks occur
disable repair
disable valor
make commander die when all troops dead
add commanders kill/death on bot success
new troops for commander mode (c) Tydeus
spawn motf between all agents
make hills flatter
made vaegirs and swadia available
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Offline Algarn

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Re: [NEW] Commander Mode
« Reply #131 on: May 19, 2013, 07:22:36 pm »
-1
ok, I don't know why did you done this , but now , rhodoks are UP against swadians ... they have 20 body armor ALL against heavy inf and cav ... balance this again please ...
« Last Edit: May 19, 2013, 08:50:27 pm by Algarn_of_Nord »

Offline Ronin

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Re: [NEW] Commander Mode
« Reply #132 on: May 19, 2013, 09:35:46 pm »
0
Algarn maybe you're deciding too quickly?
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Re: [NEW] Commander Mode
« Reply #133 on: May 19, 2013, 10:20:05 pm »
+6
There's a lot of other type of commander modes for MNB -- I've played like 4 or something -- and in none of those have I ever seen a Commander chase the other teams bots or commanders, not once. Especially in the Napoleonic Wars DLC, where you as a Commander both have projectile weapons and excellent swords available. Never experienced a single issue ever.

Not once.

In all of those mods you die from basically one melee hit though, where-as with ranged hits you usually take less damage to diminish the randomness of a out of the blue headshot.

All Commanders have cloth armors. CRPG Commander is the only one I've seen with plate/high-end armor.



IMO, I think it is equally silly to ride around bumping bots and kiting, as to just having a weapon.

At the moment in CC (8-)) people ride around bumping each others bots 24/7, kiting, fist bumping across factions and what not.

All that would stop if there was a real chance of the Commander dying, which there isn't at all at the moment except for getting caught or random headshot.



Give Commanders cloth armor and a 1 handed weapon in mid end.

I say let's test it, if it doesn't work, sure no problem remove it, else let us at least see if it works better, just for a short while. It works great in the other mods out there so why not here.

At the very least let's get rid of the plate armor to discourage people bumping and kiting.
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Offline okiN

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Re: [NEW] Commander Mode
« Reply #134 on: May 19, 2013, 10:28:58 pm »
-1
Give Commanders cloth armor and a 1 handed weapon in mid end.

I wouldn't want them to have weapons because I can guarantee you there would be some (not all, but probably still plenty) players who would aggressively chase enemy commanders and/or pick off bots when convenient, and I simply can't be bothered to deal with that. You say it wouldn't happen? Then why even enable weapons?

However, I'd be fine with giving the commanders weaker armour and squishier horses. It would look a bit ridiculous to have peasants commanding the armies, but I'd still be happy to see the bumping behavior go. You could also just make the default armour look impressive but have shit stats.
Don't.