Author Topic: [NEW] Commander Mode  (Read 11389 times)

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Offline Teeth

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Re: [NEW] Commander Mode
« Reply #15 on: May 18, 2013, 10:46:48 am »
+7
Customizable troops would propel this into serious awesomeness territory. Although the cRPG items are not that A.I. friendly, so perhaps just using Native items, but customizable builds.

More importantly, replace the Phrygian Helmet of the player character with a Sallet, this looks dumb. And for the love of god allow us to fight ourselves.

Offline Ronin

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Re: [NEW] Commander Mode
« Reply #16 on: May 18, 2013, 11:36:27 am »
+3
I have one suggestion:

Make it so that commanders can have like 1 minute to talk with the others about, which leader to lead which type of units in battle.
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Offline Falka

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Re: [NEW] Commander Mode
« Reply #17 on: May 18, 2013, 11:37:17 am »
+2
allow us to fight ourselves otherwise it will be just meh.
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Offline Nessaj

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Re: [NEW] Commander Mode
« Reply #18 on: May 18, 2013, 11:43:00 am »
+3
Screenshots:
(Heavy load)
(http://min.us/mJNEpRe7KjC7i)

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« Last Edit: May 18, 2013, 12:12:34 pm by Nessaj »
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Offline chadz

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Re: [NEW] Commander Mode
« Reply #19 on: May 18, 2013, 11:48:12 am »
+3
Posting the troops here - maybe someone wants to go over them and edit them to be a bit more balanced.

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Offline Jacko

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Re: [NEW] Commander Mode
« Reply #20 on: May 18, 2013, 11:53:29 am »
+3
Now all we need is a cRPG troop tree..
Monkeys!

Offline Tore

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Re: [NEW] Commander Mode
« Reply #21 on: May 18, 2013, 11:53:40 am »
+1
I think Nord and Rhodok cav should be better since you need too have each troop type on each team. :)

Offline Ronin

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Re: [NEW] Commander Mode
« Reply #22 on: May 18, 2013, 11:58:09 am »
0
One more suggestion,

In floris when a cav is dismounted it becomes an inf. Can you do that as well?
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Largg

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Re: [NEW] Commander Mode
« Reply #23 on: May 18, 2013, 12:15:14 pm »
0
Adjust the map rotation, hilly plains are absolutely terrible for good fights. Maps can be really huge and people have major troubles even finding each other. Let alone if there happens to be dense fog. I rode for 1 min in one direction and the map still kept going on.

Offline Banok

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Re: [NEW] Commander Mode
« Reply #24 on: May 18, 2013, 12:15:29 pm »
0
I been playin alot of TLD, last time I played warband singleplayer was YEARS ago. point is these fucking F1, F2, F3 menus are so retarded when your not used to them. make me use all the wrong commands. so much easier to just press the button for the command I want than remember some stupid combination, fail and tell my guys to switch to fists in the middle of the fight.

sorry mode seems cool but I really do not like these controls at all.

+1 for no random mountain bullshit maps also.

Offline Algarn

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Re: [NEW] Commander Mode
« Reply #25 on: May 18, 2013, 12:31:33 pm »
+5
Hmm .... About balance , nord scouts are REALLY weak ...  :)

Offline Tibe

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Re: [NEW] Commander Mode
« Reply #26 on: May 18, 2013, 12:34:14 pm »
+4
Customizable troops would propel this into serious awesomeness territory. Although the cRPG items are not that A.I. friendly, so perhaps just using Native items, but customizable builds.

More importantly, replace the Phrygian Helmet of the player character with a Sallet, this looks dumb. And for the love of god allow us to fight ourselves.

I would suggest a "commander" tab in the crpg page next to the "battles" tab or something. Where you can choose equip for your troops, choose what faction the troops are etc.

Offline Molly

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Re: [NEW] Commander Mode
« Reply #27 on: May 18, 2013, 12:37:12 pm »
+2
I don't like the idea of commanders with weapons. Simply because some tards will just go and slaughter all commanders of the enemy team. That would break the whole point of the gamemode...
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Offline Teeth

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Re: [NEW] Commander Mode
« Reply #28 on: May 18, 2013, 12:45:08 pm »
+3
I don't like the idea of commanders with weapons. Simply because some tards will just go and slaughter all commanders of the enemy team. That would break the whole point of the gamemode...
Hide behind your troops. Only give weak weapons.

I would love to have access to the backspace command menu you have in Warband singleplayer normally, gives you good overview and makes commanding so much easier.

Offline Banok

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Re: [NEW] Commander Mode
« Reply #29 on: May 18, 2013, 12:46:09 pm »
0
what if your troops lost morale and started fleeing if fighting when their commander not nearby?

I really would like to be able to fight with the troops, but anyway I dont think this mode can ever really take off with such limited controls. you can't get your inf to attack a target they all split and attack diferent targets.