Author Topic: 0.3.0.0  (Read 16225 times)

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Offline Phew

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Re: 0.3.0.0
« Reply #75 on: May 21, 2013, 07:24:56 pm »
0
Still don't see the point.

Sounds like your beef is with the animations, not a proposed buff to WM. And most people would agree; everyone has found ways to hit for full damage in the first 1% of the animation, nullifying footwork, weapon speed, wpf, etc. Sounds like the animation sweetspots need to be adjusted, then wpf will start to matter a lot.

Offline Turboflex

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Re: 0.3.0.0
« Reply #76 on: May 21, 2013, 07:32:52 pm »
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ok so what about reducing average PS being an indirect buff to armour which is actually a bigger concern.

Less STR/PS = better get a blunt/pierce weapon cuz no way is slash gonna do much for me vs typical 55-70 armour player.

The animations are what they are doubt they will change. Just saying WPF is marginal compared to them when it comes to determining actual swing speed.

Offline Matey

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Re: 0.3.0.0
« Reply #77 on: May 21, 2013, 08:46:56 pm »
+4

Offline Byrdi

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Re: 0.3.0.0
« Reply #78 on: May 21, 2013, 11:15:48 pm »
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Sounds really good.

Though please update EU_4, so us non-gangbangers can have all the WSE2 stuff as well.
(Though, I am seriously doubting that you can update EU_4, it seems to be on a different server and all. Do you even have access to it?)

Offline Cup1d

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Re: 0.3.0.0
« Reply #79 on: May 22, 2013, 11:53:47 am »
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I hope the WPF curve change will not mean that one will have to max out WM.

Of course, why do you need to learn something about your weapon, if you can just fress up and grow you muscle fast.

Offline Ronin

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Re: 0.3.0.0
« Reply #80 on: May 22, 2013, 12:40:11 pm »
+2
He is talking about maxing it out all the time, for every build.
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Offline Phew

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Re: 0.3.0.0
« Reply #81 on: May 22, 2013, 03:03:48 pm »
+2
He is talking about maxing it out all the time, for every build.

Probably won't be any more "necessary" than Ironflesh, the skill it usually competes with. Maxing Ironflesh usually provides ~20% more HP, while maxing weapon master provides a couple percent damage and speed.

Like I keep saying, it will be a lot easier to balance Weapon Master if the bonuses are something other than damage and speed. I think you should need lots of weapon master to enable hiltslashes and spinthrusts and all these other wonky animation abuses; right now a 39/3 guy in plate with 0WM can pick up a longsword and double hit like a boss just by hiltslashing.

Offline Byrdi

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Re: 0.3.0.0
« Reply #82 on: May 22, 2013, 05:46:52 pm »
0
I think you should need lots of weapon master to enable hiltslashes and spinthrusts and all these other wonky animation abuses; right now a 39/3 guy in plate with 0WM can pick up a longsword and double hit like a boss just by hiltslashing.

I doubt that they are able to or going to change that. Besides you must be really slow (reflex wise) or have a lousy ping to whine about being out spammed by a full STR build.

Offline Kafein

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Re: 0.3.0.0
« Reply #83 on: May 22, 2013, 05:55:22 pm »
+6
I doubt that they are able to or going to change that. Besides you must be really slow (reflex wise) or have a lousy ping to whine about being out spammed by a full STR build.

No, you don't need anything special to be spammed by a STR build. Really. The sheer amount of hits they can survive already makes random spam or trying to chamberblock everything a "valid" tactic for STR stacks because heh being hit when you fail isn't so bad, and you only need to get lucky once or twice to kill your enemy. Furthermore, hitting in early animation stages bounces less when you have lots of PS, and that's the reason STR spam works.

Offline Sagar

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Re: 0.3.0.0
« Reply #84 on: May 22, 2013, 06:28:29 pm »
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I hope, from all new changes that str builds wont be totally fucked up.
« Last Edit: May 22, 2013, 06:41:26 pm by Sagar »

Offline Nehvar

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Re: 0.3.0.0
« Reply #85 on: May 22, 2013, 08:22:55 pm »
+2
I see a lot of worrying in chat these days over WPF levels potentially exceeding 200.  I don't know exactly what you're thinking about doing with the WPF curve so this may be a worthless suggestion but have you considered introducing WM-dependent WPF caps? 
WSE2 gives us the key to a wonderful world of butthurt...

Offline Algarn

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Re: 0.3.0.0
« Reply #86 on: May 23, 2013, 09:10:42 pm »
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just fix a limit.

Offline Duc_OLIVIERO_loliv

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Re: 0.3.0.0
« Reply #87 on: May 24, 2013, 11:59:31 am »
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I can not get passed from the version v.2.9.3.5 to 3.0.0.4 gives me his version of his: the underlying connection was closed: An unexpected error occurred during the reception. Unable to read data from the transport connection: An existing connection had to be closed by the remote host. An existing connection was forcibly Dermée by the remote host . I need HELP :)

Offline Apsod

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Re: 0.3.1.0
« Reply #88 on: June 21, 2013, 03:41:36 am »
+1
I am hoping that the next patch will have some goodies.

Offline Varadin

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Re: 0.3.0.0
« Reply #89 on: June 21, 2013, 05:38:38 am »
+1
i hope for many many new items
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