Author Topic: Save the Long Maul  (Read 2576 times)

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Offline NuberT

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Re: Save the Long Maul
« Reply #15 on: May 16, 2013, 09:54:09 pm »
0
List of direkt and indirekt nerfs:

Damage reduced (more than 2 years ago, shortly after the model was changed, cannot remember the old values, but I think it was a lot higher)

Change of the armor/soak values (~2 years ago, biggest nerf in my opinion, as it made group fights pretty much impossible -stun-)

Nerf of loomed armors (less bouncing -> more stun, being stunned = dead with long maul)

Removal of polearm stun (not sure, if long maul actually got polestun, but I can remember that it was possible to hit a shielder twice with an overhead)

Turn rate nerf (can't think of any weapon, which got hurt more than long maul by this - to hit something when the enemy got space to dodge, depends on nothing but luck)

Crushthrough nerf (worst for me is that it made chamberblocks useless..)


List of direkt and indirekt buffs:

Crushthrough damage buff (too bad overheads suck so hard, that you barely use them)


did I miss something? also QQ and eh QQ, but I really don't care anymore, since I got my long hafted spiked mace of knockdown.

Offline Penguin

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Re: Save the Long Maul
« Reply #16 on: May 17, 2013, 12:22:44 am »
+1
I believe the speed was heavily nerfed as well within the last year or so. I'm not sure of the previous values but if I had to guess it was around 75-77.

Also, I believe that there ARE people that can do well with the long maul, however these are the 0.01% of people who use it. And even those people agree that your playstyle has to completely make up for its shortcomings. If you look at the long maul and compare its stats to the cheaper long hafted spiked mace you will see how ludicrous it is to select the long maul over the mace.

It's longer, by 13 units, weighs 4 less, is 91 speed (versus 70), does 10 more thrust damage (20), is one less slot, and only 5 less damage (which would be the same if you loomed it) than the long maul. 2handers, imagine if you were using the great maul while the bar mace did only 5 less damage, had 21 more speed, and weighed 4 less. Save the long maul!
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Offline NuberT

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Re: Save the Long Maul
« Reply #17 on: May 17, 2013, 01:46:08 am »
+1
I believe the speed was heavily nerfed as well within the last year or so. I'm not sure of the previous values but if I had to guess it was around 75-77.

Also, I believe that there ARE people that can do well with the long maul, however these are the 0.01% of people who use it. And even those people agree that your playstyle has to completely make up for its shortcomings. If you look at the long maul and compare its stats to the cheaper long hafted spiked mace you will see how ludicrous it is to select the long maul over the mace.

It's longer, by 13 units, weighs 4 less, is 91 speed (versus 70), does 10 more thrust damage (20), is one less slot, and only 5 less damage (which would be the same if you loomed it) than the long maul. 2handers, imagine if you were using the great maul while the bar mace did only 5 less damage, had 21 more speed, and weighed 4 less. Save the long maul!

Speed was at 70 the whole time, maybe it was different with the old model, cannot remember..

But yeah whats the point, there is exactly one reason to play long maul and thats ofc the overhead crushthrough, which has been nerfed to a point where the whole weapon is just inferior to every other melee class..

Offline Jarold

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Re: Save the Long Maul
« Reply #18 on: May 17, 2013, 01:57:54 am »
+1
JesusChrist, what a renown whore.  :P

Offline FRANK_THE_TANK

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Re: Save the Long Maul
« Reply #19 on: May 17, 2013, 08:17:38 am »
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Make the long maul 4 slots
Put it's speed up to 82
Increase it's length by 15
Increase it's weight by 3
Increase it's damage by 8
Remove thrust

Fixed, it should now crush skulls real good, but it will suffer pretty badly on ye olde turn rate.
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Offline Tydeus

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Re: Save the Long Maul
« Reply #20 on: May 17, 2013, 08:43:43 am »
+5
I should probably point out before more people waste their time with this thread, that a buff for the Long Maul has been planned for a few weeks now.
chadz> i wouldnt mind seeing some penis on my character

Offline FRANK_THE_TANK

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Re: Save the Long Maul
« Reply #21 on: May 17, 2013, 09:00:18 am »
+1
Do mine or I poke you eye Tiedye!
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Offline Tydeus

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Re: Save the Long Maul
« Reply #22 on: May 17, 2013, 09:07:37 am »
+2
Buying +3 Long Maul
Do it, +15 damage on both swings and thrusts, +15 speed, and +5 weight. Best weapon in the game.
chadz> i wouldnt mind seeing some penis on my character

Offline FRANK_THE_TANK

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Re: Save the Long Maul
« Reply #23 on: May 17, 2013, 09:27:38 am »
+1
I already brought all the LMs and Heavy Lances. Now to wait for unnerf and profit!
Fammi un pompino!

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Offline Strudog

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Re: Save the Long Maul
« Reply #24 on: May 17, 2013, 09:30:50 am »
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I should probably point out before more people waste their time with this thread, that a buff for the Long Maul has been planned for a few weeks now.

Great Marketing, let me guess you have 5 Long Mauls?
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Offline FRANK_THE_TANK

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Re: Save the Long Maul
« Reply #25 on: May 17, 2013, 09:44:19 am »
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Great Marketing, let me guess you have 5 Long Mauls?

He has none because I brought them all off him for 1.3mill each! I'll be rich! RICH I TELL YA!
Fammi un pompino!

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Offline Nukkel

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Re: Save the Long Maul
« Reply #26 on: May 17, 2013, 05:15:02 pm »
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Long mual needs more speed for sure. Every weapon can spam me.

Offline Necrorave

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Re: Save the Long Maul
« Reply #27 on: May 17, 2013, 05:27:43 pm »
+2
I should probably point out before more people waste their time with this thread, that a buff for the Long Maul has been planned for a few weeks now.

Now how about that Long Voulge...

Offline Tydeus

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Re: Save the Long Maul
« Reply #28 on: May 17, 2013, 06:40:00 pm »
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Great Marketing, let me guess you have 5 Long Mauls?
I was the one who proposed the buffs. And no, it's not getting the previously mentioned stat change. Just a modest buff.

Now how about that Long Voulge...
Removed.
Replaced with Looney Toons Axe
chadz> i wouldnt mind seeing some penis on my character

Offline Teeth

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Re: Save the Long Maul
« Reply #29 on: May 17, 2013, 07:11:47 pm »
+5
I think the main problem with the long maul  is that people using it think it's all about doing overheads all the time.
If you stop doing overheads the weapon just devolves into an unbelievably crappy version of the Long Hafted Spiked Mace. Occasionally I like to maul a little on siege, usually just with my main and despite having a 167 wpf difference, I'd pick the Great Maul over the Long Maul any day of the week.

Long Maul has been utterly crap for about 3 years now. -10 less speed, 1 less weight, 6 less damage, all that for 65 extra reach, which still makes it shorter than any weapon ever. With that speed it is almost impossible to actually use the reach anyway. A steel pick user can close that distance easily within the time it takes to swing and left swing you in the face.

Buff it, a lot.