Author Topic: Thu'um (new feature)  (Read 1102 times)

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Offline Michael

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Thu'um (new feature)
« on: May 11, 2013, 03:14:37 pm »
Hello!

Me and a friend have done some coding.
Well, actually the friend has done most of the work.
But I told him what I want so its okay to thank me for all my efforts to present you a new feature for your beloved crpg.

Inspired by TES V, the player can use something similiar to the Thu'um (Dragon Shouts) in crpg now.

Its a bit different, though.

The player will perform the shouts using his weapon.

For now, the following two 'shouts' are available:

FUS: With bow equipped, press the key that toggles weapons mode (default: x ).
Your bow will shoot an arrow.
If you miss the target, nothing will happen.
If you hit the target, the arrow wont do any damage, but it will cast knock-down on him.
We used the animation from knock-down weapons you already know.
For now, knock-down chance is 100 %.
Maybe we will have to reduce it we will see.
Possible uses:
1. Archer can use it to escape from a superior shielder because the knock-down even works when the arrow hits the shield and would do no damage normally.
2. Archer with a melee weapon and some power strike can kill the enemy while he is trying to get up on his feet again.
Cooldown (= the time you have to wait before you can use the 'shout' again) for now is set to 700 seconds, could be reduced if wanted.

FEIM: With two-hander/ polearm equipped, toggle weapon mode by pressing x (default), and all incoming damage is reduced to 1/4. Could be changed to 1/2. (code was taken from native Single Player)
Duration = time you can couch a lance in native = some seconds, not so sure about numbers, you will find out. Not very long, so choose wisely when you use it.
Unfortunately, doesnt work with a one-handed weapon.
Cooldown 700 seconds.
Possible uses:
1) Reducing incoming arrow damage in the open field
2) Turning into beast/ tank form when outnumbered and no chance to escape.

So far, are there any questions you would like to raise?

Ah, you will figure it all out.

We will present it to you in-game this Monday evening.

(click to show/hide)

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Offline Tibe

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Re: Thu'um (new feature)
« Reply #1 on: May 11, 2013, 03:20:00 pm »
Every time you mod M&B to do magicthingies, chadz the donkey gets forcefully milked and cmp drinks 15 bottles of vodka in a day and beats a wall aimlessly for an hour.

Offline NuberT

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Re: Thu'um (new feature)
« Reply #2 on: May 11, 2013, 03:20:34 pm »
And I was certain we got rid of Michael a long time ago..

Offline Hellfrag

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Re: Thu'um (new feature)
« Reply #3 on: May 11, 2013, 03:43:45 pm »
wtf

Offline Teeth

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Re: Thu'um (new feature)
« Reply #4 on: May 11, 2013, 04:52:52 pm »
Welcome back Michael, have a -1

Offline no_rules_just_play

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Re: Thu'um (new feature)
« Reply #5 on: May 11, 2013, 05:19:42 pm »
never heard about him :) such a newmy old friend :D

Offline Algarn

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Re: Thu'um (new feature)
« Reply #6 on: May 11, 2013, 05:24:09 pm »
Dude ... you'll learn the cRPG community never want mods for magic, dragons , or any thing like this ... So , just lock your post and don't become an infamy whore ... that's not too late for this post ^^

Offline Araxiel

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Re: Thu'um (new feature)
« Reply #7 on: May 11, 2013, 05:29:57 pm »
Why i see grey pages?
Well I roleplayed gay for long time to get Asca attention as harmless one but it didnt help. I only attracted Tueten, Cicero and Grey Order...

Offline Algarn

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Re: Thu'um (new feature)
« Reply #8 on: May 11, 2013, 05:31:13 pm »
Because radament loves make a grey color backgroud  :lol:

Offline no_rules_just_play

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Re: Thu'um (new feature)
« Reply #9 on: May 11, 2013, 06:06:47 pm »
nice one rada :D

Offline Prpavi

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Re: Thu'um (new feature)
« Reply #10 on: May 11, 2013, 06:25:52 pm »
Great, you broke the forum Dovakiin  :rolleyes:
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Kafein

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Re: Thu'um (new feature)
« Reply #11 on: May 11, 2013, 06:37:22 pm »
Who played with quotes again ?

Offline Nehvar

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Re: Thu'um (new feature)
« Reply #12 on: May 12, 2013, 12:31:57 am »
Sounds duh'umb
WSE2 gives us the key to a wonderful world of butthurt...

Offline IR_Kuoin

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Re: Thu'um (new feature)
« Reply #13 on: May 12, 2013, 12:37:13 am »
Why would you even want to import this to cRPG? Take it somewhere else.
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Offline zagibu

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Re: Thu'um (new feature)
« Reply #14 on: May 12, 2013, 09:48:50 pm »
I think such game crossovers are a cool idea, actually. I have myself implemented the perk system from CoD in Mount&Blade. E.g. take sleight of hand for faster reload of your melee weapons, or you can take the martyr perk, and everytime you die, a wild Ivani4 is spawned at your location.
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 Why am I beswung by sharpe and pointed utensyls?