Poll

Should we globally buff different classes around 2h?

Yes.
No.
Buff 2h.
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.

Author Topic: Buff Everything around 2h  (Read 1563 times)

0 Members and 2 Guests are viewing this topic.

Offline Byrdi

  • Earl
  • ******
  • Renown: 489
  • Infamy: 59
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Byrdi, Swiss Chocolate, and lots of other alts
  • IRC nick: Byrdi
Re: Buff Everything around 2h
« Reply #15 on: May 06, 2013, 10:07:25 pm »
+3
What makes 2h good is not the stats. Its the animation and the animation is what defines the weapon type.

The other weapon types will never be as good (not that they are that much inferior to 2h) unless someone made new animations.

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: Buff Everything around 2h
« Reply #16 on: May 07, 2013, 01:27:36 am »
0
What makes 2h good is not the stats. Its the animation and the animation is what defines the weapon type.

The other weapon types will never be as good (not that they are that much inferior to 2h) unless someone made new animations.

Doesn't take new animations, just tweaking the sweetspot formula on a per-animation basis. cmp says they are all the same right now, so animations that start really far forward (like 1h right swing) are glancefests. If each animation type had its own sweetspot formula, the devs could tweak them until the animations were balanced.

Offline Byrdi

  • Earl
  • ******
  • Renown: 489
  • Infamy: 59
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Byrdi, Swiss Chocolate, and lots of other alts
  • IRC nick: Byrdi
Re: Buff Everything around 2h
« Reply #17 on: May 07, 2013, 09:15:43 am »
0
Doesn't take new animations, just tweaking the sweetspot formula on a per-animation basis. cmp says they are all the same right now, so animations that start really far forward (like 1h right swing) are glancefests. If each animation type had its own sweetspot formula, the devs could tweak them until the animations were balanced.

True, that might do the trick as well. 1h stab and polearms (not on two directional weapons) stab needs some love compared to 2h.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Buff Everything around 2h
« Reply #18 on: May 07, 2013, 09:40:15 am »
-1
Why is everyone including the Katana as "OP" or "easy to use"?

The stab is the same diva as the 1h stab and you get outreached even by 1h on their right swing... but yea, totally OP.
When west germany annexed east germany, nobody moved a finger too.

Offline Daniisme

  • Baron
  • ****
  • Renown: 80
  • Infamy: 66
  • cRPG Player
    • View Profile
Re: Buff Everything around 2h
« Reply #19 on: May 07, 2013, 01:29:51 pm »
-4
Been doing this for months now, have you happened to notice how 2h hasn't been touched, yet the other two classes have had several weapon buffs?

Like wut? They removed 3 reach from the millitary cleaver and nerfed some other one handers.

Offline Sniger

  • Marshall
  • ********
  • Renown: 795
  • Infamy: 442
  • cRPG Player
    • View Profile
Re: Buff Everything around 2h
« Reply #20 on: May 07, 2013, 01:44:39 pm »
+1
Why is everyone including the Katana as "OP" or "easy to use"?

The stab is the same diva as the 1h stab and you get outreached even by 1h on their right swing... but yea, totally OP.

lol a sharp cut-weapon thats effective in a battle full of tincan heroes is lol

Offline Casimir

  • King
  • **********
  • Renown: 1756
  • Infamy: 271
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • The Dashing Templar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Casimir
  • IRC nick: Casimir
Re: Buff Everything around 2h
« Reply #21 on: May 07, 2013, 02:14:19 pm »
+2
Why is everyone including the Katana as "OP" or "easy to use"?

The stab is the same diva as the 1h stab and you get outreached even by 1h on their right swing... but yea, totally OP.

The MS has far more problems than the Katana if your gunna complain about reach. Katana thrust can be effective if used properly.

The point is people who complain about 2h focus too heavily on greatswords, weapons that, relatively speaking, are too easy to use.
Turtles

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: Buff Everything around 2h
« Reply #22 on: May 07, 2013, 02:31:08 pm »
+2
Katana, longsword and bastard don't do supreme damage but armour in cRPG doesn't do its job.

In reality a katana would not cut through mail rather plate but.... in cRPG bouncing is something that doesn't seem to happen to two handed weapons. If this was sorted out 2H would be a very balanced class but frankly it is a bit of a mess at the moment.

It really does not favor the middle reach slower weapons at all. They are excellent once loomed but an rank 0 two handed sword is only slightly longer than a +1 longsword and loses out in every other way.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline peter_afca7

  • Count
  • *****
  • Renown: 224
  • Infamy: 113
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BLABLA
  • Game nicks: BLABLABLA
Re: Buff Everything around 2h
« Reply #23 on: May 07, 2013, 02:35:26 pm »
+1
because of the reach of the 2h stab is that they shouldnt be able to do a wigle hug stab cause thats just weird and stupid   (same as for longspear and hoplite spears)

if they fix that then it should be fine, cause the wigle "instastab" takes also full damage while you shouldnt be able to stab in any case when being that close to youre opponent (same as for longspear and hoplite spears)

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Buff Everything around 2h
« Reply #24 on: May 07, 2013, 03:55:27 pm »
0
lol a sharp cut-weapon thats effective in a battle full of tincan heroes is lol
I need at least 6 hits on plate... mostly it's 8...

It works on low and low-medium armor, that's all.

I need at least 3 hits on Stulle, he's an archer. Effective is different. I get one-shot by most 2h-heroes using GS.

Putting Katana in the same group is retarded.
When west germany annexed east germany, nobody moved a finger too.

Offline DUKE DICKBUTT

  • Baron
  • ****
  • Renown: 138
  • Infamy: 119
  • cRPG Player
    • View Profile
Re: Buff Everything around 2h
« Reply #25 on: May 07, 2013, 07:18:31 pm »
-1
They should just reduce the turn speed of all stabs immensely, except 1h, since the animation is so bad there.  2H, you can have your ridiculously long stab, you just can't turn much with it so that you can insta-stab to the face at point blank.  Hoplites would experience the same issue there and would actually have to work on their spacing.  Pikes and long spears would no longer hook shot your ear for full pierce damage with the shaft.  Maybe even add unbalanced to hoplite stabs and true 2h stabs (pole arm animations maybe excluded.)