May I ask in what why ranged scoring got nerfed? Are you talking about since the start of the score system or something more recent. If the former, this is not restricted to ranged. Couching 8 people in a round as Great Lance cav = 25 points
Adjustment 1:A big flaw is that the points system seems to reward lots of low damage hits more than a few high damage hits. Couching someone from full hp to death gives you 3 points mostly. Whacking Butan to death with a quarterstaff gives you like 30. I think it would be a lot better if every player would be worth 10 points, with the amount of points your hit gives you being the amount of hp you took away divided by the total hp times ten and then rounded up.
Example:
You slash 15 hit points of a 60 hp player 15 / 60 x 10 = 2,5 -> 3 points
You headshot a 60 hp player with an arbalest and he dies instantly 60/60 x 10 = 10 -> 10 pointsYou took another player out of the game, whether you did it in one shot or it would have been done in 4 seperate hits later, it has the same effect and therefore the reward should be the same in my opinion. The values are just examples, it should probably be more like 7 points per player to work with the current valour system. Perhaps armour should be taken into account some way or another to prevent low armour hunting.
The base argument is, everyone should be equally and proportionally awarded for the damage they inflicted.Adjustment 2Probably wont have a huge effect, but it would be nice if the proximity points radius would be around the guy that inflicted the damage, not the one that received it. This way people protecting ranged get points and groups of ranged boost eachother's points similar to the way melee groups do.