Poll

All city siegeing on Friday nights only, but remove the timer completely so that you assult with a force large enough to take it in one shot. Aka bring back the real battles damn it!

Yes
20 (60.6%)
No
3 (9.1%)
Frank?
10 (30.3%)

Total Members Voted: 33

Author Topic: Siegeing Cities  (Read 620 times)

0 Members and 1 Guest are viewing this topic.

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Siegeing Cities
« on: April 19, 2013, 12:09:44 pm »
+5
Simple idea

Probably a whore to instigate. But man oh man who remembers those crazy long, insane, rediculous battles that would go on for 10 hours at a stretch?

It would liven up the game and really change up the dynamic, taking cities would be fucking fantastic!

-------------

One thing that would need to be added though would be No Penlty for retreating because we all know that this would fuck up badly at some point and totaly fuck over a clan.

-------------

That is all.
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: Siegeing Cities
« Reply #1 on: April 19, 2013, 12:11:19 pm »
0
I'm all for removing the timer, but I can't condone doing it for only city fights and only on* one night of the week.


*edited
« Last Edit: April 20, 2013, 02:29:02 am by Malaclypse »
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Siegeing Cities
« Reply #2 on: April 19, 2013, 02:01:21 pm »
0
How would slots would work in these cases ? still 50 slots max and you got to stay up 10 hours ?  :shock:

Or it would work like a normal siege server and everyone can get in on one side ? Does seem like the only fair possibility (this or a multi staged roster call ? a whore to instigate allright :lol:)

Offline Erasmas

  • Earl
  • ******
  • Renown: 483
  • Infamy: 138
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • The crows had come
    • View Profile
  • Faction: Grey Order
  • Game nicks: Erasmas_the_Grey
Re: Siegeing Cities
« Reply #3 on: April 19, 2013, 04:44:48 pm »
+2
We had that in the past. People going on spect to eat dinner, have a smoke and drink, and returning to the battle one hour later :D  We had the multiplicator as well (1 ticket dead on the field = x tickets actual lost)

The idea of long battles ended up in inability to have more than one big battle a day, ending in th middle of the night, and with ~30 guys fighting at the same time (the rest was resting, eating, smoking, reading books, watching movies, screwing girlfriends etc. while on spect.)
visitors can't see pics , please register or login

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Siegeing Cities
« Reply #4 on: April 19, 2013, 06:07:34 pm »
0
The slots were reserved or it was open ?  :o


If we could have at least one big battle like that per week would be cool  :P

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Siegeing Cities
« Reply #5 on: April 19, 2013, 06:16:15 pm »
0
Should only be done if there is a mechanic added were mercs apply for certain times (as in, merc A applies for 3:00am to 4:00am, then merc B applies for 4:15am).
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline ArysOakheart

  • Strategus Councillor
  • **
  • Renown: 1322
  • Infamy: 176
  • cRPG Player
    • View Profile
  • Faction: Free Peasants of Fisdnar
  • Game nicks: Arys_TheDrunkenPeasant
Re: Siegeing Cities
« Reply #6 on: April 19, 2013, 10:52:06 pm »
+1
They could also make it so the roster can be managed during the battle.
visitors can't see pics , please register or login

Offline Haboe

  • King
  • **********
  • Renown: 1090
  • Infamy: 331
  • cRPG Player A Gentleman and a Scholar
  • Born with a shield on my back. Difficult birth.
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Haboe
Re: Siegeing Cities
« Reply #7 on: April 19, 2013, 10:59:23 pm »
+1
Atm one needs a load of tickets, and maybe 3k gear and one can hold endlessly with the looted gear in the town...

Timer removed for towns would add some depth in the strat map, making castles and towns require a different approach.
Roster might need some tweaking then, maybe not more players in a roster, but perhaps enable 60 slots, of which 50 can play at a time (10 switch ins, for long battles)
visitors can't see pics , please register or login

Offline Muki

  • Earl
  • ******
  • Renown: 455
  • Infamy: 78
  • cRPG Player
  • 偽善正義
    • View Profile
  • Faction: Exile
  • Game nicks: Muki
  • IRC nick: Muki, Muki39
Re: Siegeing Cities
« Reply #8 on: April 19, 2013, 11:35:04 pm »
+1
mmm we could also open it up to 100 slots for each team since the Duel/Strat Server supports up to 200 players
visitors can't see pics , please register or login

As a volunteer admin I clearly have no life and live only to eradicate all fun and enjoyment from the game. Your tears of rage are all the payment I need.
Yes I drew most of my avatars

Offline Kelugarn

  • Marshall
  • ********
  • Renown: 936
  • Infamy: 79
  • cRPG Player A Gentleman and a Scholar
  • #̪͎̳̭̰͓͙ͯ͗̇͘ͅͅ1̢ͨ̈̆̓ͮ͐̌͏̪̦͓̣ ̽̇ͫ҉̸͕̻͙͖̮̹ͅN̡̥̭͖͙ͮ͊͡
    • View Profile
  • Faction: Free Peasants of Fisdnar
  • Game nicks: Froyo The Wizard
  • IRC nick: #FreeArys2012
Re: Siegeing Cities
« Reply #9 on: April 20, 2013, 12:33:31 am »
+2
mmm we could also open it up to 100 slots for each team since the Duel/Strat Server supports up to 200 players

According to the Dark Hand of the Underdark (cmp) the servers cannot handle a full 100v100 load in something as complex/buggy and resource heavy as a strat battle.
visitors can't see pics , please register or login

Offline Chris_the_Animal

  • Duke
  • *******
  • Renown: 663
  • Infamy: 183
  • cRPG Player Sir White Knight
    • View Profile
  • Game nicks: Chris
Re: Siegeing Cities
« Reply #10 on: April 20, 2013, 12:37:30 am »
+2
That so called "Real Life Game" with these bad singleplayer storys but nice graphics is taking over my friday nights most times...so...no sorry.
Bros never die!