Author Topic: Help cRPG and get masterworks.  (Read 7202 times)

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Offline DaveUKR

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Re: Help cRPG and get masterworks.
« Reply #30 on: April 13, 2013, 08:07:39 pm »
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Without accent?  English has about 30 accents, could you specify which is accentless?  The queen's English only, or would a cockney or New Zealand accent work?  I myself have the most charismatic sound, but am burdened with a western Canadian accent:(

I mean without foreign accent, I doubt Russian/Italian/French/Spanish/etc accents would fit. Give it a try and give us some examples NOW!

nerf lag, buff crpg

edit: also, you're looking for people with strong accents to do voice work ?

I have a strong yorkshire accent and im charismatic as fuck, i could do some voice work if you want

Give us some examples then, why not trying? We would appreciate if you can do it well.

I want to try and do the male voice pack, should I just mirror what the female voices say in game?

"Hello"
"Shut Up"
etc?

Yeah, better mirror them. But if you want - you can try to your own texts. Just give us examples.

I might consider doing voice overs.  Would be interesting.  The reward is optional, I have gone a year and a half without looms, can't miss what I never had.

If anyone need someone with a younger/deeper sounding voice, I'm open for helping you losers out :)

Try it and give us examples, we would appreciate to choose from.

14. Nordic looking gear
Requirements:

    Should be in the timeframe 700 - 1200 AD
    Should be nicely-made
    Should be well fitting current cRPG (boots, other head armor, gloves)
    Has to be made by yourself
    Has to be liked by the community
   
   Can be weapons, or any kind of armor (chest armor/helmet prefered)

   Nordic looking also includes Norman/Saxon gear
   If armor it should be mail or leather

Prize:
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or
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PS: I pay ofc!!!  :P

That's a good suggestion. If stuff will go well then I might stick your suggestion.

Wait a sec. Did I understand correctly? If I code stuff I get loomz?

Sure. I was always confident about you, that's why I gave you my famous arba and not anyone else  :wink: Keep doing what you do and you'll have more looms, community appreciates your job.

Offline BeastSVK

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Re: Help cRPG and get masterworks.
« Reply #31 on: April 13, 2013, 08:20:11 pm »
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As someone mentioned few months before. Dedicated crosbowmans need pavise shield on his back with 0 damage taken from projectiles.And this shield should be used only on back..

Offline Joker86

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Re: Help cRPG and get masterworks.
« Reply #32 on: April 13, 2013, 08:42:44 pm »
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13. Excellent idea
Requirements:
  • Should be a suggestion about pretty much everything in cRPG
  • Should be detailed
  • Should be well fitting current cRPG
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here.

I will put up stones on the market, okay?  :wink:
Joker makes a very good point.
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Offline DaveUKR

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Re: Help cRPG and get masterworks.
« Reply #33 on: April 13, 2013, 09:03:19 pm »
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here.

I will put up stones on the market, okay?  :wink:

This might be a good idea, still a lot of the stuff is disputable, also even though it's very complicated already, they way you want to implement it requires way more details. It doesn't represent hybrid classes at all, also I doubt it's even possible to implement it. I think cRPG needs something easier.

Offline Joker86

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Re: Help cRPG and get masterworks.
« Reply #34 on: April 13, 2013, 09:11:15 pm »
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Of course, it's just a first rough concept, and I wanted to show the direction it could go into. Hybrids and simply people with no identificable class (e.g. low lvl chars) are not even considered. I also planned on integrating the generations somehow.

And I don't think that "complicated" or "easy" should be factors which matter. The calculation is running in the background, so the players don't need to know everything. Actually it might even be better if they don't know how it works at all, so that they can't manipulate the calculations somehow.

And in general I think a simple system will not work. The classes in cRPG are that different, and there are so many factors to consider, that a simple system like the current one will always lead to injustice and missing motivation. We always had easy systems before, and they all failed to reward the players in a fair way. I think there is no alternative to creating a more sophisticated system.
Joker makes a very good point.
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Offline Corsair831

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Re: Help cRPG and get masterworks.
« Reply #35 on: April 14, 2013, 12:41:45 am »
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i'm not really sure what it is you want recorded dave, and in what sort of voice? should i do it my regional yorkshire accent or a proper english accent, or what
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Offline Miwiw

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Re: Help cRPG and get masterworks.
« Reply #36 on: April 14, 2013, 12:44:23 am »
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Do some nice stuff like:

"I think that's your head on the ground!"

"You don't need that horse anymore?!"

"Kill them!!!"

"Archers! Shoot!"

"Milord, should we attack!?"

I know you can do eett!  :D
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Offline Casimir

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Re: Help cRPG and get masterworks.
« Reply #37 on: April 14, 2013, 01:27:41 am »
+1
I've got a complete list of the voice commands available ingame, will type them up and put them on here soon.
Turtles

Offline Delson

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Re: Help cRPG and get masterworks.
« Reply #38 on: April 14, 2013, 01:39:26 am »
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I was too lazy to read and see if someone already said this, but I think some of the native armors should be edited so they match with the armors. Like I use the "Guard Helmet" with "Haubergeon" and they don't really match up. Like everything looks good on it but the bottom. You can see  this weird part where you can see skin or it just looks weird.


So, I'm not sure how editing armor works, but what if the chainmail on the neck went down like this. But maybe not so far down his shoulders, just so it covers his neck.

Another thing- Some of the leg armors don't match with some body armors and it kinda annoys me.
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Offline Casimir

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Re: Help cRPG and get masterworks.
« Reply #39 on: April 14, 2013, 01:42:28 am »
+6
List of required voice commands.

(click to show/hide)
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Offline Miwiw

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Re: Help cRPG and get masterworks.
« Reply #40 on: April 14, 2013, 01:51:45 am »
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And QQV screams.
Also females need some then. :)
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Offline Iymore

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Re: Help cRPG and get masterworks.
« Reply #41 on: April 14, 2013, 01:52:09 am »
+1
Quote
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Offline Casimir

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Re: Help cRPG and get masterworks.
« Reply #42 on: April 14, 2013, 01:55:10 am »
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And QQV screams.
Also females need some then. :)

I didn't include the screams as i believed they were based off the Warband sound assets.
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Offline Anal Bleeding

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Re: Help cRPG and get masterworks.
« Reply #43 on: April 14, 2013, 05:48:35 am »
-1
unban everyone.

Offline MrShine

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Re: Help cRPG and get masterworks.
« Reply #44 on: April 14, 2013, 07:04:47 am »
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Do previously suggested changes that got implemented count retroactively?  :mrgreen:

Otherwise http://forum.meleegaming.com/game-balance-discussion/let%27s-expand-on-the-new-point-system!/  a tad out of date but something I think would be good nonetheless.

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