Author Topic: What if wpf increased chamberdamage?  (Read 1146 times)

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Offline Necrorave

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Re: What if wpf increased chamberdamage?
« Reply #15 on: April 10, 2013, 07:51:06 pm »
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Realistically (I know this is not the realism thread but its worth mentioning)  Chambering would slow down the process of swinging a weapon.  Thus making it weaker.

I am not against this idea being implemented in a small amount, although I would prefer not being one shot by a +3 bastard sword.

Offline FRANK_THE_TANK

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Re: What if wpf increased chamberdamage?
« Reply #16 on: April 12, 2013, 06:31:19 am »
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You can chamber a chamber in any direction, doesn't have to be an overhead. (maybe not stabs as they stun up)

Yeah I never pulled it off with a stab I did the double duce with the others though but it's a pile of piss with the OH.
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Offline Rainbow

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Re: What if wpf increased chamberdamage?
« Reply #17 on: April 13, 2013, 05:45:03 pm »
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Yeah, but I'd like to see it a little higher. Like 30, because as it stands agility is the most underpowered infantry class.

You can't really mean that...
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