Author Topic: Kerbal Space Program  (Read 11600 times)

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Offline Fips

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Re: Kerbal Space Program
« Reply #45 on: January 03, 2014, 09:10:40 pm »
+1
This game is in indeed very awesome. I lold many times when i observed how my genius constructions turned out to be complete trash and crashed within a few kilometers.
Although i do have some problems with the building mechanics. Sometimes when i want to connect fuel to fuel and it's a little crowded it always wants to deploy it with the fuel container that is right or left from it, instead of the one above it.

And those fuel struts make everything so much better, best upgrade right after the science stuff.

Offline Kafein

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Re: Kerbal Space Program
« Reply #46 on: January 03, 2014, 09:55:23 pm »
+1
Yeah I think they went a little overboard with how science limits even basic stuff. It's true that makes things easier for beginners though.

Offline Thomek

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Re: Kerbal Space Program
« Reply #47 on: January 03, 2014, 10:56:36 pm »
+1
Nukes and Aspargus rockets are for pussies. Real rockets don't use Aspargus staging or nukes.. :)

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Offline Kafein

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Re: Kerbal Space Program
« Reply #48 on: January 03, 2014, 11:00:43 pm »
+1
What do you mean by nukes ? Also mine is asparagus-free

Offline Armpit_Sweat

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Re: Kerbal Space Program
« Reply #49 on: January 03, 2014, 11:51:13 pm »
+2
Nukes and Aspargus rockets are for pussies. Real rockets don't use Aspargus staging or nukes.. :)

Taken from "Top 10 Rockets of 2013" article of "Kerbal Science" magazine:

-------------------------------------------------------------

"... Intricate staging mechanism, is a crucial element, behind "Atrocity" class rockets's huge success! Stability of construction elements, and secure stage separation, are achieved by implementing a cutting-edge "Delayed Separation" technique: few seconds before the ignition of solid fuel separators, struts are being detached from the tiny radial decouplers. Weighting just under 50.000 kg, this marvel of modern Kerbal science, is capable of delivering up to 12.000 kg into 95 km orbit!

-------------------------------------------------------------

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Offline Andswaru

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Re: Kerbal Space Program
« Reply #50 on: January 04, 2014, 12:29:39 am »
+1
lala mispost
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

Offline Artyem

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Re: Kerbal Space Program
« Reply #51 on: January 04, 2014, 01:13:47 am »
+2
Even though I FUCKING SUCK at this game, it is still amazingly fun.
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Offline Artyem

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Re: Kerbal Space Program
« Reply #52 on: February 14, 2014, 09:14:35 am »
+3
"Landed" a probe on Eve today.

Well, it was actually supposed to orbit Eve and run a few exams in it's lower and higher orbit, but I miscalculated and burned prograde too much.  FYI the purple is all liquid, don't try to land on it.
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Offline Sniger

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Re: Kerbal Space Program
« Reply #53 on: February 17, 2014, 04:34:19 pm »
+1
you may enjoy my mates screenshots :)

http://steamcommunity.com/profiles/76561197969567087


its private :( ill ask him to make them public

Offline BlindGuy

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Re: Kerbal Space Program
« Reply #54 on: February 17, 2014, 04:57:14 pm »
+3
mAYBE Ill link my steam screenshots: Ive been all over, and Rogue, Bobby, Grubby Fingers and I played around on multiplayer mod too. Using stock parts to make interstellar war on each others space stations is always good XD

EDIT: things to make this getting anything into space, easily:

1. MORE POWER. Blast thru that pesky atmosphere as powerfully as you can.

2. Balance: no matter how much gear your haulin for your proposed mission, try to keep it centered over thrust

3. Straight up untill 12K, then arc to 45 degrees elevation, heading 90, or EAST. This will always be fastest way to space.

4. 150 m/s: Go over this while in thick atmosphere your wasting fuel, under it you need more boost.

With those rules I put anything you want in space, its just a question of how many rockets will it take. Remember: there no such things as too many rockets. (That said, I make everything as small as possible, I send Jeb to the Mun and back safely with a 7 part 2 stage rocket.)
« Last Edit: February 17, 2014, 05:05:55 pm by BlindGuy »
I don't know enough

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Offline Casimir

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Re: Kerbal Space Program
« Reply #55 on: February 18, 2014, 02:35:28 am »
+3
80% of the time my rockets explode on the launch pad :(
Turtles

Offline Artyem

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Re: Kerbal Space Program
« Reply #56 on: February 18, 2014, 03:31:45 am »
+2
I successfully landed Jebediah on the moon, but quickly realized that I didn't have the fuel to get him back.  Took me awhile to build a return ship for him, but at least he got back safe and sound lol

ALSO, I had a 3 man team in a space lab orbiting Kerbin appropriately titled the "NoReturn Science Lab"

took me about four days to get them back, but that's how I learned how to set up a space rendezvous.

Some good mods to download for anybody interested in this game:

KW Rocketry

Adds a lot of new items to build with and is fully incorporated into the research tree.  Many new fuel tanks, engines, solid fuel boosters, and even stage fairings.

L-Tech Science Pack

Adds a good number of new science items.  Cameras, radiation sensors, new science labs, storage bins, etc.  I like this mod because it gives your probes a more realistic purpose, like photographing the surface of planets / moons.

Kerbal Attachment System

Really meant for advanced players, but it lets you build and work with tools and parts with an EVA Kerbal.  Moon bases are cool.

Crew Manifest

Lets you create Kerbals and transfer them between different ships.  You can also add / remove Kerbals before a launch.

Those are the ones I use, and I'm sure some people will suggest Mechjeb, but I find that it makes the game far too easy.  I like the challenges that come with doing shit manually.

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Offline Armpit_Sweat

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Re: Kerbal Space Program
« Reply #57 on: March 09, 2014, 07:57:28 pm »
+3
Kerbin-to-Mun orbiter "Unrelenting"

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Max crew: 5
Max crew autonomous flight time: 385 days
Mass: ~50.000
Comm. Range: 50.000 km
Max thrust: 28
Xenon gas: ~50.000 units
Max El. Charge: 192/s
Number of Docking ports: 1 L, 2 M, 1 S

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Offline Rogue

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Re: Kerbal Space Program
« Reply #58 on: March 10, 2014, 03:14:52 pm »
+4
My Eve Mission Ship after orbital assembly and refueling:
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Eve aerocapture:
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Atmospheric probe entry:
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Jebediah Kerman, first Kerbal on Eve!
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Offline Armpit_Sweat

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Re: Kerbal Space Program
« Reply #59 on: March 25, 2014, 01:00:42 am »
0
Mün Base - 1

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Max crew: 6
Max crew autonomous flight time: ~125 days
Mass: ~60.000
Comm. Range: 90.000 km
Max thrust: 360

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