Author Topic: Kerbal Space Program  (Read 11688 times)

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Offline Largg

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Kerbal Space Program
« on: April 08, 2013, 01:12:11 pm »
+2
I'm surprised I couldn't find anything about this great game.

It's essentially a sandbox space traveling game. Design your plane/rocket and launch it into space. Set in fantasy planet called Kerbin (equivalent for Earth) inhabited by kerbals you take the lead of their space program. First, just getting rockets on steady parking orbit is a challenge, let alone traveling and landing on the other celestial bodies. Game has quite steep learning curve but after some time and few guides you'll get the hang of it. Strangely I find this game almost impossible to play properly without some sort of guide. This might change in the future.

Even though the space travel is the main focus I've spent countless of hours just designing brainless stuff in the sandbox mode. Yeah, you can create a tank shooting projectiles or a drag racer doing quarter miles. Then, if you like you can also try haul them to other planets and see how they perform. Might not be such an easy task though. There is also a very large modding community and they add A LOT to the game. I keep being amazed just how far can the mods stretch the original boundaries.

Game is in alpha but it still is very playable. New patches are released with a cycle of roughly few months. It is on Steam as an early release and I think there should be a demo version too available at their website.

Here's just few nice screens to show what it can be like. Not courtesy of me, they are participants of a contest.
Large images!
(click to show/hide)



Offline Kafein

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Re: Kerbal Space Program
« Reply #1 on: April 08, 2013, 01:31:20 pm »
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I've heard this is super fun :D

Offline Overdriven

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Re: Kerbal Space Program
« Reply #2 on: April 08, 2013, 02:19:33 pm »
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I have it. Haven't played it in a while though. I found the funnest thing was designing weird space ships or enormous ones and just seeing how elaborate a design you can come up with that will actually make it in to space. I had some beastly ships at some points. The getting into space part is easy though, the hard part is getting things into orbit and landing on stuff successfully. My one and only mission to the moon ended in utter failure as I misjudged my speed and crashed into the surface. I kind of gave up after that because it takes a lot of effort to do it.

If they've added it to steam I may have to dig my serial key out and give it another go. It's been probably almost a year since I last tried it.

Offline Tibe

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Re: Kerbal Space Program
« Reply #3 on: April 08, 2013, 02:28:56 pm »
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Well I pirated it. Id say it was an okay game. Theres quite alot of info about it in Steam. Hardly any anywere else.

Offline Largg

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Re: Kerbal Space Program
« Reply #4 on: April 08, 2013, 03:13:38 pm »
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I have it. Haven't played it in a while though. I found the funnest thing was designing weird space ships or enormous ones and just seeing how elaborate a design you can come up with that will actually make it in to space. I had some beastly ships at some points. The getting into space part is easy though, the hard part is getting things into orbit and landing on stuff successfully. My one and only mission to the moon ended in utter failure as I misjudged my speed and crashed into the surface. I kind of gave up after that because it takes a lot of effort to do it.

If they've added it to steam I may have to dig my serial key out and give it another go. It's been probably almost a year since I last tried it.

This is one of the few single player games that I've managed to GTX. Once when I was trying to land on the Mun for the first time. Second was with the orbital rendezvous and docking. Both were because I didn't understand the information game gives you. I still have nightmares about the first landing on the Mun without using retrograde marker. After about dozen of quick loads I miraculously managed to land on feet after spinning wildly. I even have a screen of it. Too bad I forgot the ladder  :D

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Offline Overdriven

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Re: Kerbal Space Program
« Reply #5 on: April 08, 2013, 03:39:02 pm »
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Haha nice! I will have to read some more guides. Looks like they've added a few since I last played it. I'm sure there are more mods as well because when I first played they were a little limited.

Offline Bjord

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Re: Kerbal Space Program
« Reply #6 on: April 08, 2013, 03:58:09 pm »
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The sci-fi nerd inside me cried tears of joy when I saw this.
When you stare into the abyss, the abyss stares back.

Offline Overdriven

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Re: Kerbal Space Program
« Reply #7 on: April 08, 2013, 04:16:27 pm »
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Checked out the website. They've done a lot of work since I last played. A proper wiki, a decent mod section and all sorts. Before everything was fairly erraticly compiled on the forums. Should make things easier  :)

Offline Teeth

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Re: Kerbal Space Program
« Reply #8 on: April 08, 2013, 04:32:17 pm »
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I have this game, always planned to go a little deep into this, but I kinda forgot about it. My biggest accomplishment has been a landing on Mun and return from there. That was done in a haphazard trial and error way though. Thanks for reminding me of this game, I'll go play it again. See if I can get Jebediah to Jool and back.

Offline Dezilagel

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Re: Kerbal Space Program
« Reply #9 on: April 08, 2013, 05:14:17 pm »
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This game is amazing.

I'm currently designing a "mothership" of sorts in medium-low orbit which is going to be both a fuel depot, hangar bay and an assembly station for future missions.

But before that I got to send a rover rescue mission to the mun where Jeb got stranded a long way from his landing pod due to me not knowing about the backpack fuel limit :oops:
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Offline Teeth

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Re: Kerbal Space Program
« Reply #10 on: April 08, 2013, 05:22:11 pm »
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Wow I am amazed at what they added since I last played. Fucking Space Stations man!

Offline Casimir

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Re: Kerbal Space Program
« Reply #11 on: April 08, 2013, 06:18:07 pm »
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This looks cool but im totally waiting for a steam sale before i buy.
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Offline donib

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Re: Kerbal Space Program
« Reply #12 on: April 08, 2013, 07:08:52 pm »
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Been to the moon, seen it.

Would actually be really cool and worth playing if i would bother to use actual physics and formulas with Kerbal variables to calculate a proper moon mission, with right amount of fuel, rocket weight, right time to launch, the right orbit/route.

Played it in the really early versions, curious what they have added now.

Offline Ronin

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Re: Kerbal Space Program
« Reply #13 on: April 08, 2013, 07:24:04 pm »
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Offline Largg

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Re: Kerbal Space Program
« Reply #14 on: April 09, 2013, 08:35:43 am »
+2
This game is amazing.

I'm currently designing a "mothership" of sorts in medium-low orbit which is going to be both a fuel depot, hangar bay and an assembly station for future missions.

But before that I got to send a rover rescue mission to the mun where Jeb got stranded a long way from his landing pod due to me not knowing about the backpack fuel limit :oops:

Same here, orbiting fueling station comes amazingly useful for long distance travels. I guess you *could* launch a massive rocket with adequate fuel but they really start getting retarded sizes and launches are a pain in the ass with the 5 frames per second. Here's a screen of mine, I haul new tanks every now and then when they get depleted. Might do a new one with less parts in future, I'm getting major performance loss near that thing.

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Been to the moon, seen it.

Would actually be really cool and worth playing if i would bother to use actual physics and formulas with Kerbal variables to calculate a proper moon mission, with right amount of fuel, rocket weight, right time to launch, the right orbit/route.

Played it in the really early versions, curious what they have added now.

There's plenty of information available these days, I think you should be able to calculate amount of delta/v needed. Mods such as Mechjeb show the given delta/v for each stage you have on your ship.
http://wiki.kerbalspaceprogram.com/wiki/Kerbin

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By the way anyone giving this game a serious try should try the Mechjeb mod available here: http://kerbalspaceport.com/mechjeb/
I think it is the one mod even the "I want to play vanilla" -guys should have. Adds a lot useful features like autowarp to next node and lots of information that you would otherwise have to be measuring with a ruler on your screen.