Poll

Do you agree with any of the suggestions?

They are all clearly written in Angel's hair and are the words of God himself.
3 (30%)
Yes, Long Spiked Club should be 1 slot.
3 (30%)
Yes, Plated Long Mace/Star should be added.
3 (30%)
Yes, but with conditions (please specify).
1 (10%)
No, they are all revolting and you should consider sleeping on the freeway.
0 (0%)

Total Members Voted: 5

Author Topic: 1 Slot Long Spiked Club and Plated Long Mace/Star? integration  (Read 1292 times)

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Offline Shaksie

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+7
As the title suggests; I propose the idea of making the Long Spiked Club 1 slot.
To be honest, in my opinion the Quarter Staff is better but I would very much like 1 slot weapon that I can roleplay with which doesn't hit with the force of a feather.
I don't see anyone use it and the slot change would not make it overpowered in any way whatsoever; it is still arguably inferior to the quarter staff; I wish it to be 1 slot only so I can roleplay with it.
I would like it to be 1 slot because I am a thrower and I cannot afford to only take 2 bags of Throwing Spears into battle.

Also, I believe there is room and perhaps a need for a high tier variant of this weapon.
I propose: Plated Long (Mace/Star?)
It would be a simple piece of dark wood with a plated end (or the entire thing could be plated with metal), similar to the hafted maces but with spikes coming off, similar to a morningstar and unlike the hafted spiked mace in that the spikes are uniform and less filthy. I will attempt to make a model for this in time, but it will look terrible if I do get around to making it (I have no experience whatsoever in making these things).
Not dissimilar to this, but perhaps with a thicker and more polearm befitting handle, obviously longer, smaller... nob which extends longer down the weapon with uniform spikes on it, like that of a morningstar.
(click to show/hide)

I know this isn't my job but proposed stats are this:
(click to show/hide)

Thankye for reading and I hope this is considered.
« Last Edit: April 06, 2013, 10:39:09 am by Shaksie »
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Offline Yachdiel

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Re: 1 Slot Long Spiked Club
« Reply #1 on: March 31, 2013, 07:43:52 pm »
+1
I think a few of the polearms should become 1slotters, no weapon should be just outright crap in everyway. Some could have minor advantages as cheap slot fillers, and I see that in a lot of the polerarms.

Offline Shaksie

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Re: 1 Slot Long Spiked Club
« Reply #2 on: April 01, 2013, 12:56:29 am »
0
Agreed.
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Offline Shaksie

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Re: 1 Slot Long Spiked Club
« Reply #3 on: April 03, 2013, 06:42:03 am »
0
Grant this almighty weapon the attention it needs!
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Offline Necrorave

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Re: 1 Slot Long Spiked Club
« Reply #4 on: April 03, 2013, 08:35:21 pm »
0
Compared to the size of the weapon, it would be unrealistic.  I don't think it is a matter of balance in all honesty.

Offline Shaksie

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Re: 1 Slot Long Spiked Club
« Reply #5 on: April 04, 2013, 09:59:53 am »
0
But Quarterstaff is perhaps bigger, all of the 1 slot 2h weapons (or 1h weapons which have a 2h mode) are hardly smaller. Noone uses the weapon, why not buff it? I for one would very much love to use it but cannot in it's current state; which is being inferior to a cheaper 1 slot item.
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Offline owens

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Re: 1 Slot Long Spiked Club
« Reply #6 on: April 04, 2013, 02:04:55 pm »
+1
This guy wants to have 3 slots of throwing weapons and a good damage polearm.


Albert use a 1 hander or a fighting axe
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Offline Sir_Mahtin

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Re: 1 Slot Long Spiked Club
« Reply #7 on: April 04, 2013, 03:21:02 pm »
+1
I second this... club isn't so op, so 1slot would be fine.

Offline CrazyCracka420

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Re: 1 Slot Long Spiked Club
« Reply #8 on: April 04, 2013, 03:25:27 pm »
0
26p and 126 length?

I say nay
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Offline vipere

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Re: 1 Slot Long Spiked Club
« Reply #9 on: April 04, 2013, 04:45:01 pm »
-1
Long spiked club is quite big to be 1 slot, but it should be knockdown ( not only with the thrust )

Offline Son Of Odin

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Re: 1 Slot Long Spiked Club
« Reply #10 on: April 04, 2013, 04:49:08 pm »
+1
lololo that's my secret op peasant weapon. Don't make it popular pls :mrgreen:
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Offline Shaksie

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Re: 1 Slot Long Spiked Club
« Reply #11 on: April 04, 2013, 11:31:20 pm »
0
Long spiked club is quite big to be 1 slot, but it should be knockdown ( not only with the thrust )
But friend, it is so bad!

use a 1 hander or a fighting axe
I don't enjoy using 1h because I find the stab and overhead are weird to aim and 2h bores me, why must I be forced to do the same thing every gen? :(

lololo that's my secret op peasant weapon. Don't make it popular pls :mrgreen:
Sorry good mister but I've always wanted to use it :3

26p and 126 length?

I say nay

I hope you mean that this is too weak; military sickle hurts more and is significantly faster, and being 2h the animations are quite a bit longer than that of polearm so it is inferior in almost every way.
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Offline owens

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Re: 1 Slot Long Spiked Club
« Reply #12 on: April 05, 2013, 01:29:13 am »
0
29p at MW
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Offline cap

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Re: 1 Slot Long Spiked Club
« Reply #13 on: April 05, 2013, 06:03:46 pm »
+1
Even with the unbalanced tag gone, its still inferior to the iron staff.  Iron staff is longer and can knockdown on any swing direction.  For a similar price, why would someone choose the club?

It doesn't really strike me as a 1 slot weapon though.

Offline Shaksie

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Re: 1 Slot Long Spiked Club
« Reply #14 on: April 06, 2013, 12:33:46 am »
0
Even with the unbalanced tag gone, its still inferior to the iron staff.  Iron staff is longer and can knockdown on any swing direction.  For a similar price, why would someone choose the club?

It doesn't really strike me as a 1 slot weapon though.
What you say is true, but how else to make such a cool looking weapon usable?
VERY nice boy :)