Author Topic: Bear Force II - Warband mod  (Read 3851 times)

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Offline Tibe

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Re: Bear Force II - Warband mod
« Reply #15 on: March 29, 2013, 07:29:04 am »
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I played like 1 and a half hour yesterday. It was pretty cool. All the powers make you feel like you are fighting hackers with hacks. It felt exactly like that. The animations, they are very misleading. The lightsabres and knifes animations I eventually figured out. But the polearms. Oh god...if you faint with that at anybody they are best off just suiciding. Cause following that, my brain for one could not figure out. But all the sith/jedi powers can easly cope with that.

Offline Vibe

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Re: Bear Force II - Warband mod
« Reply #16 on: March 29, 2013, 07:51:30 am »
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Damn, I like this mod!

Animations are a bit effed yeah, but I got used to them in about 30 minutes.
Dueling is so hectic lol, I love it. It's the force powers that make it interesting, and the uber damage so duels aren't long and boring, but rather fast paced - which is what I love about it. Feinting is mad with those animations and when you start using jump with an attack and go spinning through the air and then landing while slicing your enemy, all this shit goes right down to crazytown :lol: :lol:

Been a while since I enjoyed dueling this much 8-)

I'm sure people will come up with some seriously mad moves that'll raise the skill ceiling.

Offline Rhygar666

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Re: Bear Force II - Warband mod
« Reply #17 on: March 29, 2013, 08:21:11 am »
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i was hoping for bears.
were are the motherfucking bears. ..
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Offline Tibe

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Re: Bear Force II - Warband mod
« Reply #18 on: March 29, 2013, 08:24:59 am »
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Any other EU scumbag getting shit ping in practically all the popular server? Cause I am..... :evil:

Offline Vibe

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Re: Bear Force II - Warband mod
« Reply #19 on: March 29, 2013, 08:40:59 am »
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Any other EU scumbag getting shit ping in practically all the popular server? Cause I am..... :evil:

Are you perchance joining NA servers?

Offline Tibe

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Re: Bear Force II - Warband mod
« Reply #20 on: March 29, 2013, 09:01:18 am »
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There are no choices really. The shitpinged ones are the only really popular ones 15+ players....

Offline Weren

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Re: Bear Force II - Warband mod
« Reply #21 on: March 29, 2013, 10:58:39 am »
+2
Animations are a bit effed yeah, but I got used to them in about 30 minutes.
Am I actually the only one who likes these animations?

I believe they're far elegant than Warband's default wild and mindless swings and therefore fit the jedis ideally.
Warband's default animations fit the whole group fighting mentality, but for people who are supposed to be masters of the lightsaber Papa's animation are superior.

It's an old mod, though and I am not saying it's perfect. Here's the link to the main thread: http://forums.taleworlds.com/index.php/topic,134185.0.html
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Offline Logen

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Re: Bear Force II - Warband mod
« Reply #22 on: March 29, 2013, 12:38:11 pm »
+1
well, stab and  left\right swings  look okay but overhead really does look robotic and powerless
« Last Edit: March 29, 2013, 12:45:04 pm by Logen »

Offline Gravoth_iii

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Re: Bear Force II - Warband mod
« Reply #23 on: March 29, 2013, 04:29:46 pm »
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Ah this mod is so epic, but it doesnt really have anything to keep it from dying in a week or 2 :(
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Offline Leesin

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Re: Bear Force II - Warband mod
« Reply #24 on: March 29, 2013, 05:38:26 pm »
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Eh this mod's alright but I don't think Warband is capable of making the features look... decent? lol. Just feels like an awkward mess of people flying around. Still, fun, but because of the latter I mentioned I think it'll be pretty dead in a couple of weeks :(.

Offline Nordwolf

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Re: Bear Force II - Warband mod
« Reply #25 on: March 29, 2013, 11:09:13 pm »
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I haven't got so much fun playing this mod for quite some time

I love how Jedis/Jet Troopers/Clones are rather balanced between each other, of cource there are flaws, that's why it's 0.3.
Jedis are much harder than other troops, but if mastered, they become the greatest force in game.

Offline Tibe

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Re: Bear Force II - Warband mod
« Reply #26 on: March 30, 2013, 07:46:52 am »
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Jedi was extremely powerful. I dont get why nobody used the force travel as much as I did. When I figured it out I practically teleported infront of  poor mofos and stabbed them in the gut. Force travel is so fun. The jetpack heroes usually went for high grown where they thought they were unreachable, than I practically zapped myself behind them and took em downtown.

Also you can block that Badass force lighting while having force counter in the inventory and holding block(Tried it, for some reason didnt work for shit =( ) . Force defence helps you block shots for less force.
« Last Edit: March 30, 2013, 07:59:56 am by TiberiusX »

Offline Vibe

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Re: Bear Force II - Warband mod
« Reply #27 on: March 30, 2013, 12:03:35 pm »
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Played deathmatch yesterday till I got 400 frags, loving this mod, so fun :D Combat is just awesome, seriously.
Getting really used to timing my attack and force jump to land and instantly slice people. Tried ranged a bit as well, was fucking lol (also OP) stunlocking people with consecutive blaster shots. Force lightning is eez mode, didn't play much with Force Travel because Force Jump is just too much fun when you get used to it.

Also dem 1h animations
« Last Edit: March 30, 2013, 12:11:49 pm by Vibe »

Offline Polobow

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Re: Bear Force II - Warband mod
« Reply #28 on: March 30, 2013, 12:43:40 pm »
+2
I am surprised how well made this mod is.
Animations may be different, but they just... fit. Fits the sci-fi style.
They did a good job with balancing the ranged/melee aspect. Regenerating shield which can be used on every melee style. I like it.

Also, love the people RPing  :lol:

Offline Havelle

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Re: Bear Force II - Warband mod
« Reply #29 on: March 30, 2013, 07:15:23 pm »
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My clan and I took a little diversion to check this out.

Not a big Star Wars fan, but I'd recommend this as a fun mod. No idea how to block though(unfamiliar animations) and some people seem to be able to deflect blaster bolts, which I can't seem to get the hang of.