You're not looking at what they're saying in the proper context. They're referring to the rule that was broken, not the admin's decision. Some of the defenders were completely refusing to fight, and as I said, were apparently doing so for upwards of ten minutes, which is outright ridiculous. Does that make the admin's decision to ban the entire enemy team alright? No, not at all, the only people who should have been punished were the people actually delaying for long periods of time. Those who were fighting were fine, and I don't think anyone is denying that.
"The rule that was broken" - delaying.
1.1) End battle, common sense rule. Feel free to troll around when the battle is over, but don't extend it too long, crpg no delaying rules applies here.
No drawing/delaying the round on purpose (i.e. running away or camping unreachable places when you're one of the last people alive)
NOT OK: running away or avoiding confrontation (when there is nobody to shoot in range or everyone is behind cover.)
It doesn't appear that, beyond doubt, the delaying rule was broken. The battle wasn't exactly over, and there were the majority of the players alive when they started to scatter. Now, if a team does nothing but run away from their enemies they're subject to close inspection and are likely delaying, but there's still some doubt as to whether it was legitimate in the case of this
defense in an
open field battle where attackers had theoretically equal footing, due to a bug the defenders supposedly "exploited".
That's why the warning was issued, but it is clear that the defenders listened to and obeyed the warning, at least to an extent. It's up to them to determine to what extent their tactic calls for fighting directly with the enemy, as long as they're not breaking the rules. Here are some more pieces of information:
- There was a period of less than two minutes between the start of the defense trying to urge people to scatter and the warning the admin issued.
- During that time defense lost their flags. The warning given to them was to stop delaying get their flags back.
- At least four defenders died after the warning went up, which indicates the listened to it (corroborated by witnesses)
- The defenders made an attempt at the attacker flags during this time.
- Anyone "delaying" by then was not necessarily breaking the rules by the notion of the game mode's team-oriented nature and the fact that it has to be the last group alive to count as delaying.
- Bans started being handed out three and a half minutes after the one and only warning was issued, just over five minutes after the defenders started willfully trying to scatter. No one could've possibly been delaying "upwards of ten minutes" by that point.
Fourteen out of the eighteen players on the defending team were banned. The defense were to some degree contesting attacker spawns. Not everyone was running and avoiding combat. The battle was not over, as per delaying rules, and the "last ones alive" were the majority of the team, many of which were engaging with the enemy. I submit that once the warning was issued the defending team was not in breach of
any rule by that point. It's not common sense to say a large portion of a team is breaking the rules just because the overall tactic the whole team is using is unfavorable to you.
To that end, I think I
am looking at what people are saying in the proper context. They're trying to justify an admin interfering with the way a match played out and
literally determining the outcome of a strat battle by saying it's common sense that if an entire team runs away it counts as delaying. Well, there's more to this scenario than merely a rule being broken. There's, you know, context.