looks like the item stat changes caused the biggest fuzz lately
It's really up to people, it just seems that so many people are not content with the way the game works. My soul lies within the real cRPG, the one with less grind and a more even playing field.
But if some people really want another version, why not.
i can't agree
1. people aren't only frustrated about heirloom nerf, but the combination of heirloom and xp nerf. If i would still be able to loom new gear as pre patch i would have said so be it.
2. Heirlooms are getting nerved and thats good, in that way heirloomed items are nice to have but not unbalancing even if you got a shitload of them. It is an insentive for grinders, sadly lots of people think they make them op. The more you balance the heirloomed items the less thats the case. Good players in crpg are mostly good players in nativ or other mods as well, because they have spent a lot of time in M&B.
3. 9 item slots make one hard cap to heirloomed items, who owns more, owns them for fun for style for versatility.
4. XP Gain /Grind, a insentiv as well as heirloomed items. As long the out come of what you gain through them is balanced there is no game braker. When i am lvl 20 i am mostly as good as i am on lvl 31, at least it was my last 15-20 generations that way. so gaining 4-6 lvls over lvl 31 wouldn't be a game braker as long the skills you gain aren't op in themselves and as far as i read and was told there were already several changes to skill point behaviour which solved that problem.
chadz i don't know you, i am not a big fan of donkeys
(allergical reaction to different pet hairs ^^)
but what you and your team have created here is outstanding man.
And for thst you have my deepest respect, as a developer myself i know what work is included.
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on topic
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Do it if you can make a buck sure thing.
But there will be other problems you will have and you will devert your time and perhaps get a taste of money
and do prefer that over time , we are all getting older