Sorry was in a bit of a rush when I posted that, here are my issues with each map, but most suffer the same flaws.
* rudi_horseshoe
A map made even worse by adding a large tower to the one place on the map that didn't need it. A large fight over a small portion of a castle that is on a cliff.
* Sky_Castle
This map is almost 1GB for a tiny battle in a small castle interior.
* IceAge
This map just hurts my head, a single castle on an iceberg surrounded by a mysterious moat with a boat in it. People love to delay the game by hiding underwater or up in the castle.
* BurningoftheShips
Most players head straight to fight on the walls leaving cavalry down below to ride around in circles until they come down or the map ends.
* cutthroat_island
This map has been revised many times and should just die a painful death, siege map that doesn't belong a battle server. Similiar complaints to above.
* BlueBells_BeechTrees
This one was fine if a little dumb with the bridge to nowhere, now completely retarded with a random river snaking through the middle of the map, cavalry rendered inert.
* IndoorMayhem
Again, tiny completely indoor map making cavalry and archers useless this time.
* Bariyye
Tiny arabic multi-leveled city which makes cavalry useless with tons of places for archers to snipe from and delay the game.
* Ambushed_Small_3
Another needlessly large map with tons of objects to slow the framerates down.
If the maplist is the same as the other NA servers, then what is the point of The Fallen Ones? I was excited to play the old maps again since it meant a return to a little bit wider play area which meant cavalry had a little bit of room to manuever and play without trampling over everyone. Most of these urban city battles are fine, but I would like to see the map list spiced up with an open map every other map or two. Siege, City Fight, Fight on a bridge, City Streets, Bridge Fight in a City Street, Fake Siege, gets old after awhile for cavalry.
With the removal of the need to be near the fight to gain xp/gold, I think we can start to move away from the close quarters fighting maps of old and towards maps that promote teamwork and maneuver, especially with banner balance in effect.
If you need some recommendations, here are some:
Kung Fu Jesus
http://www.mbrepository.com/file.php?id=2537Chagan_Arslan:
http://www.mbrepository.com/file.php?id=2534CtrlAltDe1337 has a few hits like Fall Village or Village Oasis but everything else can be avoided.
Indigocylinder is the same with Frontier, Dry Port, or Cradle.
Kong_Ming and Nasturtium should probably be avoided producing maps that are overly large in filesize and unpopular due to an overabundance of gimmicks in their maps.
Thranduil makes so many maps it is probably through sheer numbers that there are a few good ones like Santa's Castle, Sakura Islands and Viking Village. But you will also notice his maps are also the most plentiful on my list to remove.
And I haven't ever played any of the maps by Kafein or Whalen, so the jury is still out on them.
A lot of mappers feel the need to add tons of shit to their maps in order to make them unique little snowflakes and rich with "detail", when in reality it just makes the mapsize needlessly large and with tons of changes in the terrain like little ditches and debris scattered around for "aesthetics". When it just gets in the way of cavalry whom constantly have to keep an eye out for potholes lest their horses' legs get broken.