Author Topic: The Fallen Ones - Official Server Thread  (Read 31977 times)

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Offline tankmen

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Re: The Fallen Ones - Official Server Thread
« Reply #105 on: January 28, 2011, 05:15:08 am »
0
id play fallen but it has reflect and FF on at 20%, sure its only 20% but if one retard hits you as you are fighting both of you get stunned and both tend to die, the other reason is banner sort but im fine without it for the most part, just is more fun for clans
The purpose of wearing plate has become nothing more than crippling yourself to look like a knight... or maybe its my lack of athletics

Offline PhantomZero

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Re: The Fallen Ones - Official Server Thread
« Reply #106 on: February 05, 2011, 08:33:44 pm »
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Can we get a maplist or rotation list?
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Offline ScotTFO

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Re: The Fallen Ones - Official Server Thread
« Reply #107 on: February 06, 2011, 01:08:56 am »
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Can we get a maplist or rotation list?
Added to first post

Offline Dexxtaa

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Re: The Fallen Ones - Official Server Thread
« Reply #108 on: February 06, 2011, 01:10:03 am »
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Enjoying the server, mate. Keep it up !
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Offline ScotTFO

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Re: The Fallen Ones - Official Server Thread
« Reply #109 on: February 06, 2011, 05:55:24 am »
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I will be turning off reflective damage permanently tonight when I restart

Offline Bothersome_Aldryk

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Re: The Fallen Ones - Official Server Thread
« Reply #110 on: February 06, 2011, 06:11:10 am »
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It'll be sad. I changed my character's name to remove the outdated III, and now my precious stats will be gawn T_T.

Offline Rhaelys

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Re: The Fallen Ones - Official Server Thread
« Reply #111 on: February 06, 2011, 07:49:28 am »
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It'll be sad. I changed my character's name to remove the outdated III, and now my precious stats will be gawn T_T.

You stats whore.
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Offline PhantomZero

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Re: The Fallen Ones - Official Server Thread
« Reply #112 on: February 06, 2011, 08:56:24 am »
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I've identified these maps that should be removed:

    * rudi_horseshoe
    * Sky_Castle
    * Sky_Castle (it is listed twice)
    * IceAge
    * BurningoftheShips
    * cutthroat_island 
    * BlueBells_BeechTrees
    * IndoorMayhem
    * Bariyye
    * Ambushed_Small_3
 
« Last Edit: February 06, 2011, 08:59:42 am by PhantomZero »
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Offline ScotTFO

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Re: The Fallen Ones - Official Server Thread
« Reply #113 on: February 06, 2011, 11:00:40 am »
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I've identified these maps that should be removed:

    * rudi_horseshoe
    * Sky_Castle
    * Sky_Castle (it is listed twice)
    * IceAge
    * BurningoftheShips
    * cutthroat_island 
    * BlueBells_BeechTrees
    * IndoorMayhem
    * Bariyye
    * Ambushed_Small_3
I have no problem removing maps that people do not like.

The only thing that I would request for the benefit of the map makers themselves is that we try to provide them with some reason why people don't like the maps so they have an opportunity to fix and improve upon them.

Offline Miley

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Re: The Fallen Ones - Official Server Thread
« Reply #114 on: February 06, 2011, 05:11:17 pm »
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I've identified these maps that should be removed:

    * rudi_horseshoe
    * Sky_Castle
    * Sky_Castle (it is listed twice)
    * IceAge
    * BurningoftheShips
    * cutthroat_island 
    * BlueBells_BeechTrees
    * IndoorMayhem
    * Bariyye
    * Ambushed_Small_3

Hey, I'm the one who nicknamed it Ice Age. :o

I don't know a lot of those maps, but I probably would if there were screenshots.

Offline ScotTFO

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Re: The Fallen Ones - Official Server Thread
« Reply #115 on: February 06, 2011, 07:57:57 pm »
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Sky Castle Removed
Friendly Fire changed to 100%
Reflective Damage changed to 0%
Server changed to 64 players
« Last Edit: February 06, 2011, 08:06:37 pm by ScotTFO »

Offline PhantomZero

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Re: The Fallen Ones - Official Server Thread
« Reply #116 on: February 07, 2011, 12:40:20 am »
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Sorry was in a bit of a rush when I posted that, here are my issues with each map, but most suffer the same flaws.

    * rudi_horseshoe
A map made even worse by adding a large tower to the one place on the map that didn't need it. A large fight over a small portion of a castle that is on a cliff.

    * Sky_Castle
This map is almost 1GB for a tiny battle in a small castle interior.

    * IceAge
This map just hurts my head, a single castle on an iceberg surrounded by a mysterious moat with a boat in it. People love to delay the game by hiding underwater or up in the castle.

    * BurningoftheShips
Most players head straight to fight on the walls leaving cavalry down below to ride around in circles until they come down or the map ends.

    * cutthroat_island 
This map has been revised many times and should just die a painful death, siege map that doesn't belong a battle server. Similiar complaints to above.

    * BlueBells_BeechTrees
This one was fine if a little dumb with the bridge to nowhere, now completely retarded with a random river snaking through the middle of the map, cavalry rendered inert.

    * IndoorMayhem
Again, tiny completely indoor map making cavalry and archers useless this time.

    * Bariyye
Tiny arabic multi-leveled city which makes cavalry useless with tons of places for archers to snipe from and delay the game.

    * Ambushed_Small_3
 Another needlessly large map with tons of objects to slow the framerates down.


If the maplist is the same as the other NA servers, then what is the point of The Fallen Ones? I was excited to play the old maps again since it meant a return to a little bit wider play area which meant cavalry had a little bit of room to manuever and play without trampling over everyone. Most of these urban city battles are fine, but I would like to see the map list spiced up with an open map every other map or two. Siege, City Fight, Fight on a bridge, City Streets, Bridge Fight in a City Street, Fake Siege, gets old after awhile for cavalry.

With the removal of the need to be near the fight to gain xp/gold, I think we can start to move away from the close quarters fighting maps of old and towards maps that promote teamwork and maneuver, especially with banner balance in effect.

If you need some recommendations, here are some:

Kung Fu Jesus
http://www.mbrepository.com/file.php?id=2537

Chagan_Arslan:
http://www.mbrepository.com/file.php?id=2534

CtrlAltDe1337 has a few hits like Fall Village or Village Oasis but everything else can be avoided.

Indigocylinder is the same with Frontier, Dry Port, or Cradle.

Kong_Ming and Nasturtium should probably be avoided producing maps that are overly large in filesize and unpopular due to an overabundance of gimmicks in their maps.

Thranduil makes so many maps it is probably through sheer numbers that there are a few good ones like Santa's Castle, Sakura Islands and Viking Village. But you will also notice his maps are also the most plentiful on my list to remove.

And I haven't ever played any of the maps by Kafein or Whalen, so the jury is still out on them.

A lot of mappers feel the need to add tons of shit to their maps in order to make them unique little snowflakes and rich with "detail", when in reality it just makes the mapsize needlessly large and with tons of changes in the terrain like little ditches and debris scattered around for "aesthetics". When it just gets in the way of cavalry whom constantly have to keep an eye out for potholes lest their horses' legs get broken.
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Offline Miley

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Re: The Fallen Ones - Official Server Thread
« Reply #117 on: February 07, 2011, 12:49:59 am »
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I'd like like to keep all the maps we have now. I haven't encountered any problems with a map in rotation, and I'm always in this server. There's a good balance of maps, and I'd like to keep it that way :]

Offline EyeBeat

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Re: The Fallen Ones - Official Server Thread
« Reply #118 on: February 07, 2011, 02:23:09 am »
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I'd like like to keep all the maps we have now. I haven't encountered any problems with a map in rotation, and I'm always in this server. There's a good balance of maps, and I'd like to keep it that way :]

I think you also agreed with me about that snow map where one team always starts as going up hill that it was a bad idea.
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Offline Miley

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Re: The Fallen Ones - Official Server Thread
« Reply #119 on: February 07, 2011, 02:55:39 am »
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I think you also agreed with me about that snow map where one team always starts as going up hill that it was a bad idea.

Hmmm? Which map is that?