Author Topic: Anti-horseman simulator  (Read 6630 times)

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Offline Jarold

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Re: Anti-horseman simulator
« Reply #15 on: March 19, 2013, 10:45:09 pm »
0
Stakes get spammed a lot, like on siege. Two door ways blocked and the flag area. That was an insane amount of stakes!

Offline zagibu

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Re: Anti-horseman simulator
« Reply #16 on: March 19, 2013, 10:57:31 pm »
+8
Also, stakes are bad for vampires. Many vampires die because of unjust amount of stakes deployed. Why were only vampires nerfed and werewolves got away unscathed again? I suggest implementation of silver arrows and bolts, to counter the imbalance between the races.
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Offline Dalfador

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Re: Anti-horseman simulator
« Reply #17 on: March 19, 2013, 10:58:02 pm »
+13
it had to be done sooner or later

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Offline Little Lord Lollipop

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Re: Anti-horseman simulator
« Reply #18 on: March 20, 2013, 12:07:22 am »
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Make stakes smaller (more utility than 2-3 slot large stakes) and drastically reduce damage to slow moving horses (galloping horses should get fucked up). Awesome addition!
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Offline cmp

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Re: Anti-horseman simulator
« Reply #19 on: March 20, 2013, 12:38:53 am »
+3
Yeah, speed based damage is on the TODO list.

Offline Joseph Porta

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Re: Anti-horseman simulator
« Reply #20 on: March 20, 2013, 12:40:00 am »
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Yeah, speed based damage is on the TODO list.
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Re: Anti-horseman simulator
« Reply #21 on: March 20, 2013, 05:11:40 am »
0
^So stake nerf coming with the december 2010 patch than?
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Offline LordRichrich

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Re: Anti-horseman simulator
« Reply #22 on: March 20, 2013, 05:32:02 am »
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As a cav player, I haven't had a problem with them yet. Then again, I don't play cav on choke point maps. I also take them with me as cav, for fun ^^ Good to see you can't deploy off horseback :P

Offline Soldier_of_God

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Re: Anti-horseman simulator
« Reply #23 on: March 20, 2013, 05:58:58 am »
+1
stakes need to be 2 slot, horses need more health. cav got fucked. also, 2 slot crossbows... im not an xbow but it seems a TAD excessive for everything to be 2 slot.

Offline obitus

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Re: Anti-horseman simulator
« Reply #24 on: March 20, 2013, 01:00:34 pm »
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there's a global limit anyway.

yeah, throw your stakes early or they will be duds

the limit is reached most rounds

Offline Aiyasha

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Re: Anti-horseman simulator
« Reply #25 on: March 20, 2013, 01:19:09 pm »
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stakes need to be 2 slot, horses need more health. cav got fucked. also, 2 slot crossbows... im not an xbow but it seems a TAD excessive for everything to be 2 slot.

This can't be a serious post.
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Offline Tovi

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Re: Anti-horseman simulator
« Reply #26 on: March 20, 2013, 01:21:50 pm »
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It seems more like 2 slots

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Offline Fandrall

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Re: Anti-horseman simulator
« Reply #27 on: March 20, 2013, 02:10:53 pm »
+3
Maybe they are a tad to big and the instakill thing with slow speed is too much but as cav I absolutly love the stakes. Just like LordRichrich I havent had any real problems with the stakes...yet.

However I do have a problem with the bump though. I dont care for the damage, it can be 0, but when bumping at medium speed I often get this collision glitch you sometimes get get from colliding with other cav. I've also had a few situations where my horse (champ arabian, medium speed) gets stopped and the guy im bumping doesnt get affected at all. I think atleast a stun to the guy on ground would be fair.

Offline Ronin

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Re: Anti-horseman simulator
« Reply #28 on: March 20, 2013, 02:16:12 pm »
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Fandrall I think I got what you mean with that. It is probably a ping issue, as you don't get this in singleplayer. I think it's just about the way bumps work in warband, which I believe also is an issue (although a smaller one) for infantry too. When you damage someone, it feels like your character goes on a trip to astral realms and came back again in a miliseconds. I believe you all experienced the case of passing through someone right after you hit them.

As a cavalry, I liked the stakes too.
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Offline Segd

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Re: Anti-horseman simulator
« Reply #29 on: March 20, 2013, 02:34:52 pm »
0
Stakes already limited by 4.66(14 separate stakes)

So QQ more