I have been checking out Gladiator Arena. First of all, you have Entry Point 1 instead of 0. Spawns for battle are 0 and 32. Made that same mistake myself. You also only have a one entry point for MotF. I am not sure if that will make it spawn at that one entry point every time. It might also spawn it randomly sometimes. In any case to be safe I would just but Entry Point 68 and 69 in there as well.
The map is very large, with obstacles scattered around everywhere. I am afraid the map will be a little unfocused with teams spreading out all over the place. It will be interesting to see what the players will do with it, where the people will go. I'm going to give it a go on the server. There are a few things you need to fix though.
This little area, it has a very small access point which might very well lead to people camping in here. But the main thing is that it doesn't really go anywhere or serve a purpose. The stairs do not connect, but moreover there is no way to actually get up any of these stairs, although I am not as crafty parkour wise as some of the ranged players. Maybe you forgot to finish this area or something, but in it's current state I'd close it off. Just a place to hide/camp.
You have two of these towers and they are too stronk. If a few ranged stay up there they will be extremely hard to get off. The staircase is too thin to effectively dodge or push with multiple people. Anyone without a shield can't do shit about such a camp situation. Ranged up there would be invincibru to everything but shielders. Make the staircases wider, the towers lower or remove them all together. Try not to create dead end camp spots that are going to be frustrating towards the end of the round.
Bumpy terrain looks weird and is bad for cav. In the ground elevate section there is a great option called smooth. Click it, set radius to 5-10, hardness to 0 and weight 0.10 or something and click on every pointy bit of terrain you see to get it nicely smoothed out. You should check the entire map for such terrain and smooth it out. Smooth tool is your friend
If these 3 things get fixed I will add it to the rotation. Apart from that there is some unimportant nitpicky OCD stuff that I noticed:
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loginOff center and too far into the wall.
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loginBoat be floatin
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loginWooden walls and wooden towers, I'd make this a wooden one as well.
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loginThe other towers are angled like the stone one above, this one is different and looks weird.
Hope you haven't given up on mapping.