Siege issue came up in various threads again, so I decided to make made a short calculation to show
why the 1/3 rule is ridiculous and how it makes makes castles/towns unreasonably hard, or impossible to conquer in this stage of Strat.
Narra is a perfect example for this purpose, cause it holds large garrison:
NarraPopulation:
3000Army:
31029Total garrison:
34029Now, lets make some assumptions for this calculation:
- the population dies last
- 1800 troops can be killed in one battle, the rest is lost due to siege time limit (see OP for explanation)
- defender and attacker losses on actual battlefield are equal (1800)
- afaik the 1/3 rule is calculated basing on the number of the army in town
- no reinforcements of the town are made during the entire process
- the flags are not dropped in any siege
These are
very optimistic assumptions. The population actually does not die in the end, usually less than 1800 can be killed (1500 – 1700) in one go; defender’s losses are in fact lower than attacker’s (no catapults, dammit!!!), the reinforcements will surely be made either by defenders or its allies. All these make the situation even worse for attackers.
So lets see how seriously this system is fucked up:
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loginSo:
- 19 sieges is needed to take over the location
- The total loss of defenders is 34029 troops
- The total loss of attackers is 99174 troops; out of that 65145 NEVER FIGHTS on the battlefield, it is just a price to be paid for besieging the location.
19 sieges? 100.000 troops to take 34.000 garrison? WTF???? THIS IS SICK!
The most obvious strategy is to drop large number of troops to the Castle or Town, and if you reach certain critical number, you can be sure that you will never be wiped from the map.
CHANGE THE 1/3 RULE, DAMMIT!!!
(Right after fixing the catapults)