Author Topic: HACKED  (Read 1289 times)

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Kulin_ban

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HACKED
« on: February 20, 2013, 02:54:17 pm »
+6
HACKED
« Last Edit: June 08, 2013, 09:50:02 am by Kulin_ban »

Offline Malaclypse

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Re: Something is rotten in cRPG(maybe in other RPG's aswell)
« Reply #1 on: February 20, 2013, 03:36:01 pm »
0
Lots of weapons are in need of balance in terms of something other than cost/upkeep. All of those seldom used/heirloomed things. In the case of the Arming Sword, why not just add some weight to it. Make it resist block stuns more readily for the loss of some length and damage. Or increase the speed a bit. For any given weapon there are really three factors we can alter to make it desirable: weight, speed, and damage (since we can't really change length).

Let's look at the Falchion. 30 cut, 96 speed, 80 length, 1 weight.

Now the Nomad Sabre. 29 cut, 102 Speed, 87 length, 1 weight.


So for about a third less upkeep and 1 more cut damage, I'm losing 8 speed and 7 length by using a Falchion over a Nomad Sabre. God, that is... just awful. Why do we even have weapons like the Falchion in the game if they're just this bad. Any item should be competitive in some way- if you don't want to mess with the speed or damage, jack up the weight. But honestly, make all of the stuff close to the top of any given Shop section more viable instead of throwaway gags. Give them the buffs they deserve.
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Offline Torp

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Re: Something is rotten in cRPG(maybe in other RPG's aswell)
« Reply #2 on: February 20, 2013, 03:52:45 pm »
0
all weapons aren't supposed to be equal, of course there are weapons that are better than other - we just need to make sure there are many enough viable options. There's no need to have 53 1 handers that have well-balanced stats, i personally think it's important to have lower and higher tier weapons so there are cheap options, you can go 'peasant' if you want, and just for overall variety. I mean, of course you don't want the staff to be as good as a large axe, yet people still use the staffs because they like them.
Bottom line is, i don't think balance is as bad as people like to say it is.

Offline Grumpy_Nic

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Re: Something is rotten in cRPG(maybe in other RPG's aswell)
« Reply #3 on: February 20, 2013, 04:05:24 pm »
+2
Remove Loompoints. Reset characters.

Offline Turboflex

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Re: Something is rotten in cRPG(maybe in other RPG's aswell)
« Reply #4 on: February 20, 2013, 04:33:48 pm »
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Goes deeper than just weapon grades. Loompoint selling broke gold as balancing mechanism which lead to an explosion in cav players and heavy armor too. Without loompoint selling not many people would be able to walk around in gear loadouts over 45-50k value.

Offline Torp

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Re: Something is rotten in cRPG(maybe in other RPG's aswell)
« Reply #5 on: February 20, 2013, 04:53:49 pm »
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Goes deeper than just weapon grades. Loompoint selling broke gold as balancing mechanism which lead to an explosion in cav players and heavy armor too. Without loompoint selling not many people would be able to walk around in gear loadouts over 45-50k value.

I do not know what has happened since i stopped playing about a year ago and whether or not upkeep has been increased - but being cav did seem more supportable before than it does now... and most of the good cav players are lvl 34-35 anyways and have stopped retiring ages ago

Offline Sagar

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Re: Something is rotten in cRPG(maybe in other RPG's aswell)
« Reply #6 on: February 20, 2013, 05:33:51 pm »
+3
Market destroyed crpg.

I liked cRPG a lot more before the market. You had to earn every gold in the game, you had to do three generations for your favorite weapon or favorite piece of equipment. It was not possible to play non-stop in the top expensive equipment (like 90% crpg players now), because upkeep will kill you .. etc.

In these days new player just need to go through 1 generation, sell loom point for 450K, and play 24/7 like this:
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As I said, I like mod much more before market.
« Last Edit: February 20, 2013, 07:54:54 pm by Sagar »

Offline oprah_winfrey

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Re: Something is rotten in cRPG(maybe in other RPG's aswell)
« Reply #7 on: February 20, 2013, 05:41:48 pm »
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Meh, I play with medium armor and do cav every few gens (1 out of 3ish) and I make tons of gold.

@sagar: The gold from that loadout would get wiped out in like 2-3 gens.

Offline Xol!

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Re: Something is rotten in cRPG(maybe in other RPG's aswell)
« Reply #8 on: February 20, 2013, 05:43:03 pm »
-1
I liked cRPG a lot more before the market. You had to earn every gold in the game, you had to do three generations for your favorite weapons or favorite piece of equipment.

As someone who made a ton of gold and looms on the market, I agree completely.  The mod had a lot more flavor and soul before the market came out.  Those items you had to grind to buy, used all the time, and heirloomed yourself defined your character and really gave you a feeling of investment.
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Offline Sagar

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Re: Something is rotten in cRPG(maybe in other RPG's aswell)
« Reply #9 on: February 20, 2013, 06:12:34 pm »
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@sagar: The gold from that loadout would get wiped out in like 2-3 gens.

Yea, and in the meantime, you'll have another 3 LP. For 2 LP you will buy one masterwork item, and sell 1 loom point for 450K and continue to play in top gear.

As Xolvern said - the feeling in the mode was much better before. It feels much more like RPG before marketplace. I remember that, after 3 generations I got my first masterwork sword. And then when you go to server you feel something really special. It took 15 generations to have one set of armor and one weapon. Those were the days.

« Last Edit: February 20, 2013, 07:56:51 pm by Sagar »

Offline Dezilagel

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Re: Something is rotten in cRPG(maybe in other RPG's aswell)
« Reply #10 on: February 20, 2013, 06:15:30 pm »
+2
No, screw grinding.

Marketplace is one of the best things that have happened to c-rpg (even though looms and levels are bs to begin with).
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Offline oohillac

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Re: Something is rotten in cRPG(maybe in other RPG's aswell)
« Reply #11 on: February 20, 2013, 06:50:07 pm »
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Some people don't want a longer 1h weapon.  I don't like the Long Espada, not because of the upkeep, but because it's difficult to use in facehug situations.

Offline Laufknoten

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Re: Something is rotten in cRPG(maybe in other RPG's aswell)
« Reply #12 on: February 20, 2013, 06:51:05 pm »
+2
You can go to EU2/EU1 these days and you will notice that 80% or even more of all the melee players wear medium/medium-heavy armor. (Even worse if a lot of clans are online)
There's simply a huge lack of lightly armored melee fighters and the reason is that loomed medium armor is so much more effective. Another problem is the whole "sell a loompoint, never care about upkeep again" thing, which has already been adressed a thousand times.
All this works together and kinda destroyes the diversity of builds and equipment which cRPG stands for in my opinion.

But you can't blame people for sticking with the best weapons. I always chose style and uniqueness over efficiency, but a lot of people don't and that's totally understandable.
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Offline oprah_winfrey

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Re: Something is rotten in cRPG(maybe in other RPG's aswell)
« Reply #13 on: February 20, 2013, 07:02:55 pm »
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The reason you see most people in mid-high tear armor is because you put yourself at a huge disadvantage to  have less then 40-50 body armor.

I'm not really sure on times here, but was upkeep increased after the marketplace or prior to it?


Offline CrazyCracka420

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Re: Something is rotten in cRPG(maybe in other RPG's aswell)
« Reply #14 on: February 20, 2013, 07:31:47 pm »
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Maybe if people actually stopped active leechers (like the people who equip a torch for 3 weeks of daily play in the battle server) you wouldn't have so much money available for people to spend on loompoints.

The money has to come from somewhere (in game) it isn't produced by the chadz mint.
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