Yeah...
CMP actually had some code for WSE to adjust sweet spots for longer weapons to (...) instead do light blunt damage (with a wooden shaft weapon) but thats prob been over a year ago and its vaporware now.
The hybrid damage type (...) A long time ago we discussed it for cRPG and iirc came to the conclusion that axes should have something in between of cut and pierce or cut and blunt. It was planned to implement it once the damage system gets reworked.
I dunno what the status is on that now. Maybe cmp still has it written on the old pizza boxes he uses as todo-lists. Other stuff is probably more important now. A quick-and-easy solution would be to give axes a flag that makes them use the arithmetic mean of cut and pierce soak/reduce armor parameters in damage calc. Might be a bit much with the recent axe damage buff though.
It seems CMP has his hands on everything I could ever hope for, in terms of axe changes. I truly think that if both of the above were implemented, axes would stand out so well / have such a unique niche that axeman would become its own sub-class, sort of like hoplite (being a subclass of shielder).
However as you can see, these things are apparently never going to happen.
Oh, and before anyone flames me, yes, the dream-change would involve a damage reduction to make up for the new armor parameters.
But, hell, at the end of the day, even if nothing changes, at least they look great.
EDIT: added ()'s around the ...'s that I added into the quotes. I'm pretty sure that's how you're supposed to do it, to show it's your own edit, not the original text. Been a while since I was a liberal arts student.