I think the huge amount of things to loot is useless busywork. Specifically, highlighting containers and opening them one by one is a chore that should never have been present in any RPG ever. It breaks the rhythm and immersion, despite being "realistic" in the most basic sense of the word. In most RPGs including TW3, the abundance of random containers containing random shit you can loot is immersion-breakingly unrealistic, especially considering you can loot people's homes and they say nothing. You could argue that the TES games make an acceptable use of it *at times* because some containers are physically hidden, but mostly they don't. A game where looting is done right is Dark Souls (notice how there's a 80% probability of me writing "Dark Souls" when I begin a sentence with "A game where this is done right is"). The loot containers are few and far between. A huge majority of them are at least somewhat hidden or serve as rewards after defeating given enemies. They all tend to contain important items because there's no crafting and practically no trading in Dark Souls.
A small minority of loot containers in TW3 are that good in the sense that they are a reward for something, contain important items and are present in a well-crafted location. More precisely, in TW3 the loot in dungeons is usually well-crafted. But everywhere else it tends to be bloated shit, towns being by far the worst offender with every house being stocked with several containers each containing thoroughly uninteresting crafting components. As I said, basically every RPG does this so it isn't really fair to blame them for it.
Tbh, I kinda thought about it aswell. I've always considered Witcher in general to be anything but demeaning towards women. The women are much more capable, characterized and independent, than probably any other actual game(that wasnt directly built for femnazis) ever made. And yet still someone manages to find SOMETHING. There is no pleasing some people. Whatever you do their group and the people they represent are always harrased.
There is no winning an argument with feminists like Sarkeesian because their reasoning isn't based on logic, facts or objectivity. In fact if you think you are arguing with them you're wrong: there's no argument at all. You can't win something that doesn't exist. It's all feelings and emotions. Anything can be labeled "demeaning towards women" if the rationale for labeling something that way is "it made me feel bad". You can't prove that feelings are wrong, they have no truth value. There is no pleasing people thinking like that because they will always find something else to rationalize their feelings on. Following that train of thought, anything can be interpreted as sexist or racist or whatever, so there's no end to it. The only reason why they might celebrate some games (which are invariably terrible games due to the designer's concern for things that aren't quality) is if said game is marketed as defensive of their position or otherwise emotionally pleasing (which can be a lot of things including "made by a friend").