Author Topic: Forest map question  (Read 732 times)

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Offline Commodore_Axephante

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Forest map question
« on: February 02, 2013, 11:19:34 pm »
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Hey guys, been thinking about experimenting with a forest map, but I've read around that there seem to be some concerns about framerates.

Anyone have any practical suggestions about limits? A few months back someone suggested "500 trees or less", I found. But, I'm hoping on blowing up the tree size to make them more oak-like. So, maybe like, 300 trees or less?

Not sure if anyone has any input on this, but I would appreciate it if I could avoid making a mistake that others have already made.

Thanks,

-CA
« Last Edit: February 05, 2013, 04:15:19 am by Commodore_Axephante »

Offline Zlisch_The_Butcher

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Re: Forest map question
« Reply #1 on: February 02, 2013, 11:24:46 pm »
-1
Don't know about any exact tree limits, but I'd advice using more bushes than trees, bushes got no coalition meshes and therefore don't hurt performance as much. Also, a  tree scaled into hundred times the original size shouldn't impact performance any more than the original sized tree.
I don't 100% know what I'm talking about though so I'd heavily advice waiting for someone who knows more than me to comment.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Jacko

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Re: Forest map question
« Reply #2 on: February 03, 2013, 11:52:12 am »
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Watch out when scaling up trees, make sure you can't 'hide' in them. The native map Battle On Ice is a pretty good indicator on how much trees you can have (also some trees, like the desert palms) are much worse on performance. The 'new' trees have LOD's, and are better for performance.
Monkeys!

Offline Commodore_Axephante

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Re: Forest map question
« Reply #3 on: February 03, 2013, 06:40:25 pm »
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Watch out when scaling up trees, make sure you can't 'hide' in them.

Hmm, the collision mesh doesn't scale too?

Offline Jacko

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Re: Forest map question
« Reply #4 on: February 03, 2013, 07:39:46 pm »
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Hmm, the collision mesh doesn't scale too?

Some do.

:lol:

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Offline no_rules_just_play

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Re: Forest map question
« Reply #5 on: February 06, 2013, 10:15:15 am »
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Watch out when scaling up trees, make sure you can't 'hide' in them. The native map Battle On Ice is a pretty good indicator on how much trees you can have (also some trees, like the desert palms) are much worse on performance. The 'new' trees have LOD's, and are better for performance.
i know i tree where you can hide in a certain map. if you want i can point it out for you? however, its a fun place to hide as last man standing and to jump out when the enemy comes to close
:D

Offline Commodore_Axephante

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Re: Forest map question
« Reply #6 on: February 06, 2013, 05:03:04 pm »
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i know i tree where you can hide in a certain map. if you want i can point it out for you? however, its a fun place to hide as last man standing and to jump out when the enemy comes to close
:D

haha, don't give up your druid secrets, no_rules!

Offline Jarold

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Re: Forest map question
« Reply #7 on: February 15, 2013, 10:38:07 pm »
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300 tress seems to be a lot. I might be wrong though about that. Just saying a lot of tress is very FPS dropping.