Wall of text alert. I love axes. Just can't stop.
I could be ways off, and I would be happy to hear about it if you feel that way, but I think axes are generally not as effective as other options in CRPG. I'll keep using them anyway, for style if nothing else, but hear me out. The math is in: cutting damage is just not as good as blunt or piercing, and 1h, 2h and poles all have great options from those camps. It doesn't seem like there is really any good reason to use an axe, besides general badassitude.
However, historically, this wasn't the case. Axes played a major role in warfare, and it wasn't just because berserkers wanted to look sweet on the field. There is a reason Axes were weaponized from their tool ancestors, and a reason they stayed relevant all the way up into the rape of the New World (which, by the way, means they sort of out-lasted swords).
Now here's the crux of it. Firstly, axes are cheaper than swords. There is less metal involved. The game represents this in a way, but it could be better. Secondly, and more importantly, the hack of an axe penetrates deeper than the slash of a sword. That's why people don't cut down trees with swords. In the days before heavy plate, before the advent (or need for) piercing weapons, axes
were the piercing weapon.
So here's my suggestion. Not sure how the innate axe bonus vs. shields works mechanically, but if they break shields better than swords do, why wouldn't they be better at busting armor, just the same? However, we can't have them doing piercing or blunt's job, so... what if we gave them some sort of passive bonus against light and medium armors?
What this would do would allow axes to sort of fit a niche
between cut and piercing. From a balance perspective, I think this would only improve the game, creating more diversity.
Swords would remain the versatile choice - they can slash for cut damage, and stab for pierce, when they need to bust armor. Axes would lack that pierce potential, making them less effective against armor than a sword in a skilled fighter's hands, but they would be more generally utilitarian and noob friendly (which is also realistic, as they were often the weapon of the lower classes). And then, for the big guns, there's the piercing and blunt options we know and love.
What do you think?
(Should I add some kind of poll to this? If so, what would you put on it?)
EDIT: And, for the record, I think all axes should be polearms with no stabs... I mean, if you can't stab with some of those Chinese swords that actually have points, how the hell can you justify stabbing with an axe? Besides, 2h animations with axes make no sense.
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login Beautiful. And these aren't even for fighting.