Some responses to random comments
@Harpag - remind me again how many
defended cities you have taken this strat? Come attack Narra and then you can talk about how easy or hard it is to take cities. Could be mis-remembering here but didn't you give up on taking Tihr last strat because it was just too hard
@Basnak - GO and DRZ have 55k tickets between them just in their fiefs and you want us to consider them to be a size where they are no longer a threat?!!?
@Lepi - I agree that something needs to change but I don't think a fief troop cap will work as troops can be fed slowly into fiefs and also it is the complete lack of a cap that allowed tiny factions like the Knights of Ni to stand up to the UIF earlier in the round. Instead I would prefer to see the following change
When you attack a fief you can either make an assault (what we have now) or start a siege. The attackers must have as many troops as the defenders to initiate a siege. Once a siege starts the defenders have 5 hours to reinforce but can not reinforce again after that unless the siege is broken. The siege is broken if the attackers ever have less troops than defenders for 24 hours straight. The attackers can reinforce the siege whenever they want. At any point the attackers can chose to make an assault. They chose the time and how many troops they want to use and the battle will happen 24 hours later. All equipment is available for the battle and at the end all unused equipment/tickets is kept and not looted. The sieging army can be attacked in the field either by a portion of the defending troops or by another army. This is just a normal field battle but only 1/4 of the sieging army is used (the others are still watching the walls) and it offers another way of lifting a siege by reducing attackers numbers. During a siege any destroyed walls remain destroyed until the siege is liftedAn example
- Narra has 15k troops in it
- DRZ sieges it with 15k of their own troops
- Coalition reinforce with another 2k troops within the 5 hour window
- DRZ succeed in reinforcing with another 2k troops within 24 hours so the siege continues
- DRZ assault with 1500 tickets and kill off 1000 defenders.
- DRZ then have 24 hours to reinforce with 500 more tickets otherwise the siege is lifted.
- A Coalition Field army arrives and attacks with 1500 tickets getting a 1:1K:D but ultimately loses against the 3500 strong DRZ army
- Since the fief hasn't lost any tickets DRZ must reinforce with another 1500 tickets within 24 hours or the siege is lifted.
Basically it offers a way for attackers to better control and know the situation but for a very high price in upkeep. The defenders can still build up tickets but they must lift the siege in order to use them. Waiting 40 hours for a better time slot also isn't a problem or indeed waiting 3 days to give everybody a break (although it does increase the chance of a relief army arriving and will cost lots of upkeep)