Paul/Urist broke the game irrevocably by buffing armor for no logical reason. The gameplay of hitting heavy armor strength builds 10+ times with anything but top tier polearms and 2handers is terrible and is why (along with turn rate) you see every strat army just immobile in full plate poking and shooting each other in a slow retarded ballet of boring.
It was a huge nerf to every non mid 40s cut weapon that has rendered many useless except the very most powerful, like Elite Scimitar.
I want to see that armor bullshit tweaked down more then anything. I'd gladly have more likely glances at bad angles then less glances but a million hits on loomed medium armor with str builds/cheesy weapons doing disproportionate damage.
I completely agree with this post as far as Strategus goes. Every major power on both NA and EU can, at this point, field thousands of tickets worth of heirloomed 60-70+ body armor. Couple this with the fact that Strategus battles usually have a higher average level overall compared to normal battle, and anything that's not a pierce, blunt, or very high damage cut weapon is going to be very ineffectual, regardless of whether it is +3 or not.
The incident that stands out the most to me regarding this matter is when, during the siege of a village, I ended up in single combat with a guy wearing a Sugarloaf Helmet and Heraldic Transitional. I assume they were both +3, because it took no less than 2+ minutes and 8 or 9 hits to kill him from full health with a +3 Military Cleaver. The worst part though? I'm pretty sure he wasn't even full strength or anything. I've fought the same guy on battle before, and he actually has at least 12-15 agility judging from his top speed.
Also, who thought it would be a good idea to make armor more effective per point as you have more of it? By that I mean the huge jump in durability from 60->70 armor compared to 10->20 or 20->30? From the standpoint of game balance, wouldn't it be better the other way around?