Author Topic: Haboe's first map, feedback would be great!  (Read 573 times)

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Offline Haboe

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Haboe's first map, feedback would be great!
« on: January 26, 2013, 04:19:06 pm »
+2
It still needs a lot of decorating, and i fear archers might be a bit too OP on here, so i will still balance those out :P
But what do you think about the idea?


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Offline Teeth

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Re: Haboe's first map, feedback would be great!
« Reply #1 on: January 26, 2013, 04:38:06 pm »
+1
General advice I can give you is to avoid advantageous areas which you can only access from 1 or 2 small entry points. Such chokepoints might seem tactically interesting, but it usually deranges into a camp/ranged fest. Providing plenty of flanking options keeps the battle moving and prevents drawn out rounds. If you have important tactical locations though, make sure both teams take about the same time to get to there from spawn, for the sake of balance.

(Not really a veteran mapmaker myself, but I have a good idea of how battle works)

For your map specifically I'd say it could become a bit of a rangedfest, but that is just how towers work. You have multiple entry ways to both of them so I guess that is okay. Spawn 1 maybe needs an easier entry to the high part, seeing as Spawn 2 has a plain staircase. I would also create spots from the scaffolding to get over the battlements without jumping, as jumping leaves you vulnerable and makes entry slow. You have done this the other way, but you could do it both ways with some small objects. Maybe add a bit of broken battlement so they can get in there more easily. Of course both teams should be able to get onto the high part at about the same time into the round. Also keep in mind that cavalry might be able to run up the stairway, giving Spawn 2 easier cav access than 1.

Visually you might want to seperate the very high wall into 2 walls stacked on top of eachother, because it looks a bit stretched this way.

Edit: oops, thought there was only the one screen.
« Last Edit: January 26, 2013, 05:02:24 pm by Teeth »

Offline Haboe

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Re: Haboe's first map, feedback would be great!
« Reply #2 on: January 27, 2013, 03:38:46 pm »
0
Some updated screens.

The adjustments should help vs all the ranged :P 
Added a lot of cover on the wall, as well as extra access points to the roof and a room inside the wall.

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Offline Teeth

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Re: Haboe's first map, feedback would be great!
« Reply #3 on: January 27, 2013, 04:37:45 pm »
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Heh, thats funny, I was going to suggest placing a staircase from the second floor scaffolding to top part very much in a way you did, but I thought it would take too much effort. Watch out for stretching or resizing things too far from their default settings, as it will look weird. Also, feel free to crank up your settings when taking screenshots, shit fps doesn't matter for screenshots and it makes your map look a lot more attractive.

Offline Muunilinst

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Re: Haboe's first map, feedback would be great!
« Reply #4 on: January 27, 2013, 04:47:28 pm »
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ye map doesnt look bad for your first map.

just as teeth said too much areas which could be camped by the enitre team.

and maybe that river which is crossing and spiltting the map is a bit too big. maybe u should add some more crossing possibilities like bridges, falled down trees etc...

p.s. (that room looks like copyed from me :P )

Offline Haboe

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Re: Haboe's first map, feedback would be great!
« Reply #5 on: January 27, 2013, 08:53:42 pm »
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The room is just a default building (the open roof one) with the arab ground up side down as a sealing :P

Yea before i post the final version ill make neat screenshots :P

All campable spots have at least 3 entrances to them, so i would love to see it in game some time  :mrgreen:
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Offline Jarold

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Re: Haboe's first map, feedback would be great!
« Reply #6 on: February 15, 2013, 12:19:01 am »
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Kinda looks like the old Mario games on the catwalks.

Is everything copied to you vagabond. :P