Standard. When the weapons ain't op anymore, people want to grab the next one. Never fails.
You could view it as a compliment to the work done on balancing items. I can completely see why someone who loomed his, for example, barmace (lost CS) or heavy lance (very high speed reduction) three times would enjoy looming something else, given that "their" heirloomed item changed very drastically.
On the flipside, I have MW Arabian cavalry sword. It lost some minor damage and speed, and I am not complaining one bit, as long as it fits into the new balance scheme. If, however, it had been a sidesword, which now would be utterly useless for my playstyle (overheads and swings aimed at the head) since it lost so much of its cutting damage, how can you be surprised if I had felt shafted and simply desired to use my hundreds of grinding hours on a new weapon that would suit my playstyle once more?
It rarely works out well when you clump people together and judge and treat them as a single cohesive unit.
And what exacly IS a database wipe to the devs/chadz? Everything? Heirloomed items? Generations? What?
Because from a personal view, grinding for gold for hundreds of hours again would not be interesting, at all. If for some reason it's fun to have players use your mod and enjoy your hard work, slapping them on the nose and scolding them because they whine a bit when drastic changes are made... well, it'd be odd. Just let people test out the patch and balance it as we go, which is how RnD has worked for a pretty long time.