Poll

Your current opinion of the choices made by the balance team:

General approval
33 (39.8%)
Ambivalent
14 (16.9%)
General disapproval
28 (33.7%)
Other
8 (9.6%)

Total Members Voted: 82

Author Topic: My suggestion: Fire the balance team, get a new one.  (Read 3486 times)

0 Members and 8 Guests are viewing this topic.

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: My suggestion: Fire the balance team, get a new one.
« Reply #45 on: February 04, 2013, 02:58:08 pm »
+3
Nostalgic thread leads nowhere  :rolleyes:


Everyone has very good ideas on what to do, to try to come closer to what we feel was "better" in the past, but in one year, you will see a new topic about how it was so cool back then (now).

I think cRPG is great as it is. It can be greater, so is everything in this world. Can't please everyone... You can try to find a better medieval fighting game, I dare you !

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: My suggestion: Fire the balance team, get a new one.
« Reply #46 on: February 05, 2013, 03:03:44 pm »
+7
Current balance is heavily biased to agi builds

Stopped reading there (and started laughing).

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: My suggestion: Fire the balance team, get a new one.
« Reply #47 on: February 07, 2013, 05:22:57 pm »
0
Have people forgotten about this poll? http://forum.meleegaming.com/announcements/crpg-ingame-feature-what-is-it-you-want/645/

Particularly the "adding more depth to combat (new mechanics, stamina...) 576 (21.5%)" part.
chadz> i wouldnt mind seeing some penis on my character

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: My suggestion: Fire the balance team, get a new one.
« Reply #48 on: February 07, 2013, 11:02:32 pm »
0
visitors can't see pics , please register or login

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: My suggestion: Fire the balance team, get a new one.
« Reply #49 on: February 08, 2013, 05:10:57 pm »
+1
Only citiation you need for reason to drop balance team is the rondel dagger

Ya a letter opener should do as much/more damage than a 3m pike, 2kg military pick or English bill.

talk about fucking dumb

Offline Adalwulf

  • Count
  • *****
  • Renown: 169
  • Infamy: 53
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Adalwulf
Re: My suggestion: Fire the balance team, get a new one.
« Reply #50 on: February 11, 2013, 06:01:26 am »
+1
Since everyone is voicing their opinions. I believe the ranged needs have been ridiculous. You guys have limited archery to  2 builds strength or agility. I mean on my archer now I don't even use athletics anymore....its fucking useless. Why waste points when even with 8 athletics a Shielder in heavy armor can catch me anyway. Instead of this weighted quivers bullshit, why not just lower ranged damage on the bows or arrows. I'd have rather have had lower damage output but keep my speed. I play mostly on EU since the NA community is constantly ignored. Fighting in melee with 110 ping isn't very fun especially with an archer with 1 wpf. Dafuq. As Artie has said NA players have quit in mass and its because they are constantly ignored and get the changes EU gets after close to a month. Its aggravating.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: My suggestion: Fire the balance team, get a new one.
« Reply #51 on: February 11, 2013, 09:02:11 am »
0
Since everyone is voicing their opinions. I believe the ranged needs have been ridiculous. You guys have limited archery to  2 builds strength or agility. I mean on my archer now I don't even use athletics anymore....its fucking useless. Why waste points when even with 8 athletics a Shielder in heavy armor can catch me anyway. Instead of this weighted quivers bullshit, why not just lower ranged damage on the bows or arrows. I'd have rather have had lower damage output but keep my speed. I play mostly on EU since the NA community is constantly ignored. Fighting in melee with 110 ping isn't very fun especially with an archer with 1 wpf. Dafuq. As Artie has said NA players have quit in mass and its because they are constantly ignored and get the changes EU gets after close to a month. Its aggravating.

I don't really trust anything artie said.

Offline Siiem

  • Heretic
  • Duke
  • *******
  • Renown: 611
  • Infamy: 129
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: My suggestion: Fire the balance team, get a new one.
« Reply #52 on: February 12, 2013, 10:43:13 am »
-1
(click to show/hide)

visitors can't see pics , please register or login

Offline oohillac

  • Marshall
  • ********
  • Renown: 724
  • Infamy: 146
  • cRPG Player
  • boys don't cry
    • View Profile
Re: My suggestion: Fire the balance team, get a new one.
« Reply #53 on: February 12, 2013, 09:09:07 pm »
0
NA is having issues with the current metagame.  Right now,

  • Archery is almost nonexistent, perhaps two or three per 45-man team.
  • Lancers are running amok due to the lack of consistent ranged threat.
  • Infantry polearms are pretty rare on NA.  Even one longspearman per team is a sight to see.
  • Throwers are popping up more, but still cannot fill the reliable anti-cav role that archery can play.
  • Horse crossbowmen are majorly messing up team balance.  Two or three decent ones can pick apart powerful infantry players, and almost always clutch rounds.  This, again, relates to the NA archer scarcity.

Two-handers are still the primary class, despite these imbalances.  NA archery is not the same as EU archery, and so any nerfs to combat the bloat of EU archers serve to cripple NA's unyielding 2H/lancer playerbase further.

Lancers and HX are able to go all-out because nobody has the setup to rear the horses or shoot them down with any accuracy.

Firing the current balance team is no good, but adding a few NA to it would go a long way to seeing our issues resolved.

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: My suggestion: Fire the balance team, get a new one.
« Reply #54 on: February 16, 2013, 07:36:51 pm »
0
NA is having issues with the current metagame.  Right now,

  • Archery is almost nonexistent, perhaps two or three per 45-man team.
  • Lancers are running amok due to the lack of consistent ranged threat.
  • Infantry polearms are pretty rare on NA.  Even one longspearman per team is a sight to see.
  • Throwers are popping up more, but still cannot fill the reliable anti-cav role that archery can play.
  • Horse crossbowmen are majorly messing up team balance.  Two or three decent ones can pick apart powerful infantry players, and almost always clutch rounds.  This, again, relates to the NA archer scarcity.

Two-handers are still the primary class, despite these imbalances.  NA archery is not the same as EU archery, and so any nerfs to combat the bloat of EU archers serve to cripple NA's unyielding 2H/lancer playerbase further.

Lancers and HX are able to go all-out because nobody has the setup to rear the horses or shoot them down with any accuracy.

Firing the current balance team is no good, but adding a few NA to it would go a long way to seeing our issues resolved.
EU1:

  • Archers are running amok
  • Cav is running amok
  • Infantry polearms are everywhere
  • Throwers...hngggghhh! Even if they are not that common, nobody misses them :mad:
  • Horse archers/crossbowmen are near nonexistent.

Tell me, how do you imagine a common balancing for EU and NA to work well?

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: My suggestion: Fire the balance team, get a new one.
« Reply #55 on: February 17, 2013, 04:02:28 pm »
+2
EU1:

  • Archers are running amok
  • Cav is running amok

Tell me, how do you imagine a common balancing for EU and NA to work well?

You need to slap your players around because these two together are like cats AND mice overrunning your house.
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline oohillac

  • Marshall
  • ********
  • Renown: 724
  • Infamy: 146
  • cRPG Player
  • boys don't cry
    • View Profile
Re: My suggestion: Fire the balance team, get a new one.
« Reply #56 on: February 18, 2013, 03:47:21 pm »
0
Tell me, how do you imagine a common balancing for EU and NA to work well?

Perhaps with a bit more NA-side input to balancing, patches could take even longer benefit both communities a little more.

Offline LordRichrich

  • Count
  • *****
  • Renown: 297
  • Infamy: 115
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: My suggestion: Fire the balance team, get a new one.
« Reply #57 on: February 18, 2013, 04:15:46 pm »
+1
REally, if you're being trampled by cav, take a spear... You don't need wpf to rear a horse.
Personally, I play a hybrid build, purely so I can be effective most of the time. I'm a polearm/1h user. So if there's a lot of cav, I can take a spear, lot of ranged, I take a shield, lot of heavily armoured 2h's? +3 German pole or a blunt 1h. I mean, if you expect to be able to play your class the way you want 100%, that's a rather unrealistic assumption.
Maybe EU is more adaptive than NA?

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: My suggestion: Fire the balance team, get a new one.
« Reply #58 on: February 18, 2013, 04:24:01 pm »
+1
REally, if you're being trampled by cav, take a spear... You don't need wpf to rear a horse.
Personally, I play a hybrid build, purely so I can be effective most of the time. I'm a polearm/1h user. So if there's a lot of cav, I can take a spear, lot of ranged, I take a shield, lot of heavily armoured 2h's? +3 German pole or a blunt 1h. I mean, if you expect to be able to play your class the way you want 100%, that's a rather unrealistic assumption.
Maybe EU is more adaptive than NA?

These min/max 2h heroes want to be able to kill everything without compromise.

After your primary weapon, you probably still have 2 slots. A lot of ranged? Bring a shield. A lot of cav? Bring a spear/xbow. A lot of shielders? Bring an axe/morningstar/mallet. I really don't understand the problem. Then again, I don't play battle, so I don't understand the mindset there.
« Last Edit: February 19, 2013, 02:41:28 pm by Phew »

Offline Lactating Vegetables

  • Count
  • *****
  • Renown: 280
  • Infamy: 60
  • cRPG Player
  • Pew Pew
    • View Profile
  • Faction: Quincy
  • Game nicks: Aurora/ Lactating Vegetables/ Aurora_Borealis/ Hirovard
Re: My suggestion: Fire the balance team, get a new one.
« Reply #59 on: February 18, 2013, 04:41:23 pm »
-2
NA is having issues with the current metagame.  Right now,

  • 1)Archery is almost nonexistent, perhaps two or three per 45-man team.
  • 2)Lancers are running amok due to the lack of consistent ranged threat.
  • 3)Infantry polearms are pretty rare on NA.  Even one longspearman per team is a sight to see.
  • 4)Throwers are popping up more, but still cannot fill the reliable anti-cav role that archery can play.
  • 5)Horse crossbowmen are majorly messing up team balance.  Two or three decent ones can pick apart powerful infantry players, and almost always clutch rounds.  This, again, relates to the NA archer scarcity.

Ok just hoped on NA1 and this is what i saw

1)There was a couple of archers, though not many
2)no lancers
3)saw a couple of polearms
4)No throwers
5)No HA/HX

So your statement seems quite incorrect

Aurora makes me grab a shield every game!