I would love to see a few thin (maybe at some points getting wide enough areas on both sides to allow high ath/3+ courser 13 riding characters to jump over could lead to quite entertaining gameplay as well) pathways of rock cutting from the top of the cliff somewhere maybe 50% down as I feel it would greatly benefit the map to have a bit more vertical fighting allowing for ambushes by jumping down on paths bellow, and a bit more ways to cross the fall should also lead to considerably less "three guys with a long maul, three guys with a shield, and a million guys with ranged weapons" style camping.
The jumpable gaps are already in -- I expect most cavalry to use them. There are three, all of which are jumpable by Rouncey. The gaps get easier the further out, so maybe some armored horses will clear it, can't test.
Infantry jumproute is in, the fall is 7 damage for the benefit of not having to cross a bridge.
Definitely going to add a third bridge in order to have four infantry routes. I am most worried about 2h infantry not having a good role. Cav, archers, and shielders will all have fun, but I want it to be fun for all classes. I will make that happen somehow. I did try the cave route early on but didn't like how crappy it looked...maybe I'll do some ramps to get lower on the z-axis, but really this only makes it even harder to cross. Really the bridge should be a big highground. Hmm....I think I'm gonna make a big stone main bridge with walls, then move the chain bridge and use it as the 3rd bridge.
If it sucks I can always make a new version