The difference between me and you is this.
I want total balance in the mod while you don`t.
Gurnisson is afraid that if pikes/lspears gets nerfed he wont be able to abuze.
You and shemaforash are afraid that if your beloved GS gets nerfed you wont be able to abuze anymor,thus you won`t feed your ego by topping the score board.
You shed tears when GS had a minor nerf.
I can only imagine what will happen if lolstab gets removed.
GG abuzers
To the topic host, pretty ghost projectiles are based on clientside lag, you think you shot from a certain spot and that your target is a certain spot but really you aren't, therefore it's pretty impossible to fix ghost projectiles, it sucks, I know, I play a horsethrower and with that slow speed I usually see at least one clean hit pass through a target a day at close range, but there is no viable way to fix it.
And to Panos:
Shema is a lot better with 1h than with 2h, he also prefers 1h, so calling him biased is a bit silly.
And even I personally believe that pikes aren't broken, I mean come on, they're useless in one vs one if you play serious, and in group fights just block down, they're really not overpowered in any way.
Twohanded needs a lot of other fixes than just the stab, and a fix would preferably be an entirely different animation looking somewhat like the one we got now but with some lower range. (and a sweetspot fix ofc)
I support jumpthrowing, I believe it's a bit of a musthave due to how throwing works.
Don't remove bumphits from cav, however instead I'd love to see people being able to block while knocked down (but still not able to move, or block during the normal attack stun) and bump damage in general lowered.
And what crossbows needs isn't a special requirement, it (along with archery and throwing) needs to have shots deal damage based on how close they are to the ideal distance, as in, sure you'll hit with your arbalest while standing at a corner in ruins and some unsuspecting person comes along, but being so close will make the shot glance, shortly outside of facehug range the damage should become pretty normal again, at the ideal distance distance you should deal the damage that you currently deal at facehug range, and after that it should slowly go down again.