i'll list things up here that you think are good/bad about this change, so the devs can use our experience with it.
pros:
- to a certain degree more realistic, especially when dealing with light, stabby weapons that irl take several seconds to affect the victim
- Inertia. Combat has now been expanded to include more physics, which means that solid and heavy objects traveling at speed retain energy until they hit something, basically
cons:
- makes fighting with weaker, short weapons harder because they relied on their ability to interrupt;
maybe more forgiving sweetspots for short (1h) weapons could give some compensation here
- lancer cav: well placed attacks dont protect you against the enemy attack anymore, you or your horse get hit anyway.
skill matters less now, attacking aware opponents and other cav will result in damage or a reared horse most likely, depending on enemy class.
(- fighting a knockdown dude: you hit first, you still get knocked down and killed by second hit. cmp said he fixed that.)
(- str dude: he can just spam the shit out of everyone. ( second hit deals 1/2 damage, is it ok now?.)
keep it coming, anyone want to add something?
at some point ill add a pole for the different points to see if the player base is d'accord with them.