I propose that a "fatal strike" is added to crpg.
That has a low chance of happening. say 1% of the time when a swing succesfully does over 0dmg. 1 in 100 hits is instantly fatal regardless of armor,weapon, etc.
This would mean that fighting was an option even if all you have is a low dmg, glancing weapon.
Some of the weapons in the store are useless versus highlevel chars with decent armor. Or plated chargers.
On the same note I believe all weapons should have a small chance to crushthru a block. So that with even perfect blockingskills you can not draw out a fight forever.
Leveling the field somewhat, if only marginally.
I think these adjustments would make crpg faster and more lethal. And more fun!
(inspired by a shamefull display on my part. Where a peasant with a wooden stick and master blockingskills, would stalk and taunt me the entire round, blocking 100% of my MW Danish Greatsword swings. Eventually I just give up and try and find someone else to fight, but the peasant just keeps following me.. hitting me with minimal dmg every time I turn my attention elsewhere.)